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Thread: Art from an indie studio

  1. #1
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    Art from an indie studio

    Edit: In this thread I will post production images, sketches and marketing art from our projects at Might and Delight.
    Not just from the Pid project. Our projects are of varied scale but usually productions spanning 6 -8 months.

    First sketches from the platforming game "Pid". I'm was the only
    concept artist on the project and we only had one 3D artist.

    These sketches are not illustrative masterpieces. They are meant to
    be quick and communicative. But I hope you find it interesting to
    see the process behind the game.

    More polished images and illustrations can be found in here.

    Art from an indie studio

    Art from an indie studio

    Art from an indie studio

    Art from an indie studio

    Art from an indie studio

    Art from an indie studio

    Art from an indie studio
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    Last edited by MightandDelight; July 10th, 2015 at 10:25 AM. Reason: Updated thread to include work from several projects
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  3. #2
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    A scenario sketch, an elevator design and a character.
    Since im designing around 1400 props for the game, these
    sketches are very rough. Im focusing more on the pure design
    qualities, and communicating the idea.

    Art from an indie studio

    Art from an indie studio

    Art from an indie studio
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  4. #3
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    Some more sketches from the production. There has been so many
    different techniques used in the creation of the game. Sometimes detailed
    paintings, sometimes post-it sketches or black and white sketches. Some
    times it's even better to verbally communicate a design, not touching the
    pen at all.

    Art from an indie studio

    Art from an indie studio

    Art from an indie studio

    Art from an indie studio
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  5. #4
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    Here is a step by step for a Pid poster, also posting the full size version

    Art from an indie studio

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    Your style is absolutely awesome I've bookmarked this..
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  7. #6
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    Thanks!
    Here are some more production concepts.
    The characters are very strongly color coded in the game.
    All objects you can interact with and friendly characters are
    Yellow tinted. The enemies are red with a few exceptions.


    Art from an indie studio

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  8. #7
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    Here are some props from the Opera house setting of the game.
    Hope you enjoy

    Art from an indie studio

    Art from an indie studio

    Art from an indie studio

    Art from an indie studio

    Art from an indie studio
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  9. #8
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    Quick ones
    Art from an indie studio

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    Some sketches from other levels. Thee moon, the farms, the catacombs.

    Art from an indie studio

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    Art from an indie studio
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  11. #10
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    Here is a scenario sketch from the game. First the sketch, then the final scene in game.

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  12. #11
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    Another before after.

    Art from an indie studio

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  13. #12
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    Here are some sketches for our upcoming game Child of Cooper. Its an abstract art oriented game that lets players play the memories of a child in a surreal adult world. I cant really tell more than this. (some more info can be found here if there is interest). The game is set to release later this year but we are still designing some props and environment objects..

    Hope you enjoy seeing the process behind the production.

    Art from an indie studio

    Art from an indie studio

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  14. #13
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    Dandys from the new project. We are trying to go for a realism but slightly stylized shape wise.
    In the game the characters will be very dark and blurred.

    Art from an indie studio

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