Edit: In this thread I will post production images, sketches and marketing art from our projects at Might and Delight.
Not just from the Pid project. Our projects are of varied scale but usually productions spanning 6 -8 months.
First sketches from the platforming game "Pid". I'm was the only
concept artist on the project and we only had one 3D artist.
These sketches are not illustrative masterpieces. They are meant to
be quick and communicative. But I hope you find it interesting to
see the process behind the game.
More polished images and illustrations can be found in here.
Last edited by MightandDelight; July 10th, 2015 at 10:25 AM.
Reason: Updated thread to include work from several projects
A scenario sketch, an elevator design and a character.
Since im designing around 1400 props for the game, these
sketches are very rough. Im focusing more on the pure design
qualities, and communicating the idea.
Some more sketches from the production. There has been so many
different techniques used in the creation of the game. Sometimes detailed
paintings, sometimes post-it sketches or black and white sketches. Some
times it's even better to verbally communicate a design, not touching the
pen at all.
Here are some more production concepts.
The characters are very strongly color coded in the game.
All objects you can interact with and friendly characters are
Yellow tinted. The enemies are red with a few exceptions.
Here are some sketches for our upcoming game Child of Cooper. Its an abstract art oriented game that lets players play the memories of a child in a surreal adult world. I cant really tell more than this. (some more info can be found here if there is interest). The game is set to release later this year but we are still designing some props and environment objects..
Hope you enjoy seeing the process behind the production.