C.O.W. #250. Aristotilian Elementals - VOTING!
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  • Junco

    1 1.09%
  • ToddBushman

    0 0%
  • Noro

    1 1.09%
  • Rob Powell

    6 6.52%
  • Whiskey Sour

    0 0%
  • Madame_Mister

    0 0%
  • VegasMike

    30 32.61%
  • Abee

    10 10.87%
  • Firith

    2 2.17%
  • Grumbleputty

    0 0%
  • aburnier

    7 7.61%
  • ashess

    1 1.09%
  • tsabu

    0 0%
  • kora

    2 2.17%
  • Noun

    4 4.35%
  • GammaGrey

    1 1.09%
  • scorge

    25 27.17%
  • ChromaticCodex

    2 2.17%
  • Bertling

    0 0%
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    C.O.W. #250. Aristotilian Elementals - VOTING!

    Round #250 - voting!

    Topic: Aristotilian Elementals

    Deadline for voting: March 14th, 2012

    Round Requirements (Read BEFORE voting!):
    - The creature must represent a singular element. That element MUST be one of the four basic elements: Fire, Water, Earth and Air

    - Each creature must be at least partially comprised of it’s particular element

    - The elemental should have a singular form, which is in a mostly-stable state

    - There should be a sense of cohesion between a set of elementals


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    Last edited by Si_Swe; March 8th, 2012 at 12:04 AM.
     

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    Artist: Junco

    Concept: Sulfurous Gulper
    The Sulfurous Gulper feeds on the chemical energy from combustion with a body mainly comprised and fueled by Hydrogen Sulfide, a very noxious and flammable gas. The Sulfurous Gulper tears off bark and uses that fire energy to propel it's lightweight body in the air, firing off excess energy through a series of chambers alongside it's spine for locomotion.

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    Artist: ashess

    Concept: water element: seaking

    living on the ocean's deep, the seaking is composed almost completely of water, using a jellyish-like shell to protect his inner organs from the outlying waters. the seaking usess his long, poisonous tentacles to catch prey. but he is also equipped with a long neck and beak, armored with ice.

    how the creature regulates the temperature of the water for this purpose, while mainaining free flowing currents within, is unknown.

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    Last edited by ashess; March 7th, 2012 at 05:54 PM.
    >>SKETCHBOOK. you'll visit me. I'll visit you, we'll have a tea party. with arts and shit. it'll be dreamy. stop by.
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  6. #4
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    Not many knows that Triton one of the largest Neptun have a very interesting history. In the past these planet was beauty full earth like place.

    The ecosystem of the planet was balanced by two kind of creatures - giant sea cetaceans that were transforming salty ocean water into fresh drinkable one in the process of breathing. Fresh water was launched up to the surface in the bubbles coming up from from the creature backs.

    And fire roaches that were living in the caves placed under ground. Feeding by hot magma rocks, creatures basically purge them self by expelling fire on their backs. They had additional pair of limbs on their backs just to spread up fire on their back more, which was occasionally very spectacular show.

    No one knows why they gone - some are saying that they antagonize each other vanished in giant war, and with them all the life on these planet.

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    Artist: ToddBushman

    Concept: Dragonado


    Dragonado is an air elemental that uses it's ability to create tornados to hunt and kill it's prey. He finds his prey by using his tongue as his sense of smell, finding food that is flying through it's air currents. His claws can capture and hold very large animals. He has no need for eyes as nothing stands in his way.

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    Artist: Noro

    Concept: Moltezar


    The female moltezar can be found in areas around volcanoes. Most of the body is made up of molten lava, which drips from its tail and other parts of its body.
    Because of the fire-resistent skeletal core and wings it is often killed as a trophy. The female moltezar carries its brood/eggs on the back in a transparent blueish organ. It sets everything around it on fire, leaving small but significant paths of destruction everywhere it is hunting. Because of this they are easily spotted and avoid to fly away from the volcanic area and their nests very often.

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  12. #7
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    Artist: Rob Powell

    Concept: Pyradens


    The lava filled caverns of Mt. Furia holds a mysterious and precious treasure. No one knows what the treasure is exactly or what it does but there is great certainty of the treasure's value. Many hunters and thieves alike have perished in the fiery chasms while in search of this treasure due to the furious power of it's guardian. A grand serpent of fire, said to have been born of the chaos that dwells within the mountain. The furious nature of this creature leaves many fearful, because it does not confine itself to stay within the walls of the mountain.
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    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!

     

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    The Manders Daemoni

    Artist: Madame_Mister

    Concept: Manders Daemoni

    The Daemoni are strange remnants from the Before Times. Each "breed" (for want of a better word) combines the features of animals with the Magickal essence of the Elemental. The Manders, for example, are based on fire Magick. They resemble wolves with scorpion features, and are cruel hunters.

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    Artist: Whiskey Sour

    Concept: Aristotile's Tomb


    Aristotile's body and soul decomposed into the four classical elements, thus proving On Generation and Corruption was correct.

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    Artist: Vegasmike
    Concept: Aristotilian Elementals

    I wanted to show all the Elements together in an epic scale. Earth is represented by a multi legged Tortoise whose shell is the platform for the other Elements. He is ancient, made of rock, soil and vegetation and must balance the shell for elemental harmony. (Morla from Never Ending Story was a big influence here!) I wanted Fire to be a volcanic predator with an aggressive hell hound look...Whatever he touches is set ablaze and his saliva is pure magma. His breath can set entire cities on fire...He is kept in balance by lady Water. She is a collection of sea life, tentacles, and large ice caps as she goes higher in the atmosphere. She can be as gentle as a drop of water and as furious as a tsunami. The steam created by lady Water keeping Fire in check eventually forms the elegant and deady lady Air. She can be invisible at times, felt only as a soft breeze or she can gain strength and become a furious thunder storm. She is represented by an angelic, faceless bird made up of clouds. Her purpose is to oversee that Fire and Water are also kept in balance.

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  20. #11
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    Artist: Abee

    Concept: Undine


    "Undine don't care, Undine don't give a shit, Undine just takes what it wants!"

    Undine is the embodiment of the element water, it cannot be caught, cut, hurt, It glides without goal or purpose. It just exists and does not know why, nor does it care.
    It absorbs the very essence of the objects around it, feeding on whatever is pulled in by his gravitational pull, it's outer shell merely nutritional rocks, algee, fish and whatever stuck to the shape of energy that is Undine when he swam by.



    (Ps. He gets really ****** angry when you put the kettle on, so drink tea with caution.)

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    Last edited by Abee; March 6th, 2012 at 08:18 PM. Reason: Sry, wrong edition of image, corrected now.
     

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    Artist: Firith
    Concept: Arktos - Earth Elemental

    Arktos is the soul of the earth, it is a female bear that breathes life into the simple dirt to make it fertile.
    Depicted is a moment when she is called forth by a believer to make his homeland grow green again.

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    Artist: Grumbleputty

    Concept: Cthonic Wayfarer


    In ages past, when their grasslands were under threat from neighboring tribes, the druids of the Prairies would call forth elemental creatures of earth, stone and tangled roots, to defend them.

    When the warlord Agreddon wiped out the druids in his great push to the west, the elemental creatures were left masterless. To this day they roam the prairies, aggressively protecting their territories from all perceived threats. Scholars believe that magics from the sacrificial stones they carry animate the beasts, and perhaps destruction of the stone is the key to destroying one of these creatures.

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    (Si_Swe, I leave it up to your discretion whether or not the plant-like elements of my entry violate the "No Plants" rule.)

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  26. #14
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    Artist: aburnier

    Concept: Tide Dweller

    The tide dweller is remarkable because of its ability to alter the nature of the hydrogen bonds in nearby samples of water. Able to strengthen them and weaken them at will, the creature is actually able to control its element to a magnificent extent.

    The tide dweller will often attach water to its body in interesting shapes, extruding features such as fins to make itself appear larger and more threatening, or trailing streams of water off of itself (and brightening its new features with bio-luminescence) for the purpose of attracting a mate. In certain cases, the tide dweller has been known to ensnare fish by strengthening the bonds in nearby water, immobilizing the fish completely. Even without this ability, the tide dweller is an agile and capable hunter, although its favorite hunting grounds are shallow bodies of water such as streams and tide pools.

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    [*B]Artist: [*COLOR=White]Kora[/COLOR]

    Concept: [*COLOR=White]Angler Salamander[/COLOR]
    [/B]The Angler Salamander’s skull structure is reversed- the jaw swings open from the top, rather than the bottom. While hunting, the Angler Salamander dangles its flaming tail above its open mouth. The salamander patiently waits for passing moths to be attracted by the flames. Once the moths draw close enough, the salamander’s jaw swings shut, trapping its prey.
    In the past 100 years, the bright lights of the rapidly growing cities have ultimately proved to be more tempting to the moths than the Angler Salamander's fiery tail. Deprived of their main food source, the once common salamanders have now been driven to extinction.

     

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    Edit: I think I might have submitted my entry incorrectly. :c Trying again.
    Artist: Kora

    Concept: Angler Salamander
    your-description

    The Angler Salamander’s skull structure is reversed- the jaw swings open from the top, rather than the bottom. While hunting, the Angler Salamander dangles its flaming tail above its open mouth. The salamander patiently waits for passing moths to be attracted by the flames. Once the moths draw close enough, the salamander’s jaw swings shut, trapping its prey.
    Urban expansion has pushed the Angler Salamander to the brink of extinction. Compared to the bright lights of cities and towns, the salamander's tail is a dim beacon. Deprived of their primary food source, the salamander has all but disappeared. The cities grow brighter, and the forests grow darker as the Angler Salamander's flames are extinguished one by one.

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    Artist: Noun

    Concept: Littilith


    These tiny stone beings hobble tirelessly across wastelands, rejuvenating barren soil and breathing life into withered flora. They may wander into more populated urban areas, oblivious to the curious gazes of nearby people.

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    You may question why we do not at once proceed to the finished, smooth, round form. The answer is that in a drawing or painting, something of the individual procedure and structural quality should remain... It is the big form that does the job--not the little and exact.
     

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    Artist: GammaGrey

    Concept: Aristotelian Element: Fire
    The intense heat that radiates from this creature has melted the rock encasing it. Each formation, crevice, and dent tells a story relating to its movement. As such, this skin-like encasing is in a constant state of flux.


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  35. #19
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    Artist: scorge

    Concept: Firebain
    The most stubborn and dangerous of the four elementals, Firebain has wreaked havoc throughout the world for eons. Its massive body comprised of no more than ash and soot from its burning core, this elemental has earned the nickname Balrog, Devil, and Legion of Fire. While Firebain's intentions have largely gone unknown up to this point in history, some believe that the massive beast will one day cleanse the world in flames.

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    Check it out
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  37. #20
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    [B]Artist: ChromaticCodex

    Concept: Elementals
    Air; Fire; Earth; Water! (Heart?)

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    Edit: thanks Si Swe for late add

    Artist: Bertling

    Concept: Egyptian Alchemist`s Creation


    This alchemist was able to create a water elemental by drawing from the Nile river. But little does she know that its existence would be short-lived unless binding magic is used.

    The study of alchemy in those days was indeed one of trial and error. That is, until mage guilds became commonplace across the Farlands.

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    Last edited by Bertling; March 8th, 2012 at 01:21 AM.
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    Poll is up! No cuts this week.

    Check out creature designs and make some of your own:
    Creature of the Week; Creature Spot

    View Simon Sweetman's art etc. at:
    Art Blog:May Contain Dragons; Personal Website; Twitter: @SiSweetman; Livestream Channel
     

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    Wow nice work boys and girls.

    My top four in no particular order: scorge, tsabu, kora, Abee,
    the rest was/is pretty cool but i liked the flow and movement of Abee's one the most,
    even though the creature description was a bit nonsensical to me adleast.

     

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    Hey everyone. Wonderful, wonderful work. My favorite overall would have to be Scorge simply because of the awesome atmosphere and sense of scale. Rob Powel's is crazy too, and I dig the rendering on the cracks in the skin as well as the thought that went into placing the creature on the rock. Vegas Mike's is incredibly well executed of course, but I would have preferred a focus on just one element and gotten more of a sense for the design of an individual creature rather than four in one. Kora's design really REALLY stood out to me, and as far as actual creature design is concerned, I liked his the best, but I am such a fan of color that it didn't quite win me over.

    Again, great work, and good luck to you all. This was a ton of fun for my first COW experience. I hope to participate again soon when a topic piques my interest. Cheers!

     

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  46. #25
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    Rob Powell is offline ...he draws aliens and doesn't afraid of anything...
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    Some nice entries this round... and now for some crits...

    junco: really nice design. I'm always a fan of gulper eel-like designs, it's neat how you included some in teh background as well interacting with the environment. Somehow though the fire doesn't quite seem like fire, more than it does hair.

    ToddBushman: Your designs are getting more creative now. Anatomy on the arms seems a little awkward. I'm not totally convinced by the whirlwind look you have. Don't be afraid to look up some reference, and do a few 1 hr (or more if you feel) studies, get yourself into the groove and figure out for yourself the best way to approach certain things. I would've also picked a different colour for the creature, becasue it doesn't really say air elemental any more than earth. Almost like having a blue creature as fire (though if you did it right it can still work)

    Noro: Pretty neat design, mate! I think you could've pushed the intensity of the magma a bit more, perhaps a darkerbackground could help as well. I think since basically everything it touches gets burned there should be way more fire and charred bits all around it.

    WhiskeySour: Neat little pandora's box type scenario here. The earth elemental doesn't really read very well, and the design of the air elemental needs to be pushed a bit further. There should be a little more reflected light from the fire creature especially on the water creature.

    Madame Mister: Way too much yellow here, even with very hot substances there can still be some form (look at scorge's piece) so overall your creature looks very flat becasue of it. The background is nicely painted but there is hardly any light coming from the creature.

    VegasMike: Really nice work overall, as I've already stated more than once. I like the Atlas reference with the tortoise holding up the fire and water elementals. I do have to point out that the air elemental is alittle hard to read, but that's mostly with all the atmospherein front of it. With that said it is a solid piece of art. Got my vote on it! (p.s. you should really come back to cow more often)

    Abee: Took me few moments to realise what I was looking at actualy. So readability is a small issue. Perhaps a better angle of the creature would make it a little easier. Also watch that fin that touches right on the edge of the canvas, those kind of conflicting edges really hurt your composition, so either give it some space between the edge or cut the end of a bit more.

    Firith: Very nice scene, with some decent lighting. The design is a little on the safe side. Also providing a little atmosphere would better indicate it's scale becasue at first it seemed just about the size of a regular bear.

    Grumbleputty: Still missing some of the creature aspects, as you've mentioned. One suggestion would bee instead of using a bundle of roots, perhaps they form more arms and legs that appear mroe articulated. And also some anatomical features such as eyes, a mouth, or whatever. However with that said the pupose this round wasto create a being that is fully or mostly comprised of that particular element. Your creature fits that bill quite nicely.

    aburnier: A nice piece. A decent design although it feels like I've seen somethign similar before, but then again you could say that for just about anyone's designs these days. I like the orange eye to bring contrast to the image which is dominated by blue. I feel it would've worked better if there was more orange on the creature's body to lead the eye to the focal area.

    ashess: interesting piece. I'm a little confused by what those shapes in the background are supposed to be. Is it part of the creature? Is it another creature? Is it part of the environment? I noticed you tried to add a sparkly look the those icy scales, which doesn't really work out that well underwater especailly at certain depths. Specular highlights would've worked fine to indicate a shinyness. Whereas here it breaks up the silhouette of the creature. Also to add a little more cohesion to the piece you could've positioned the diver in a way so the turtle is curiosly looking at him.

    tsabu: You're improving, dude! Your forms are starting to come out quite well, and readability has gotten better, Your technique is developing into quite the nice unique style. A few things still need to be tweaked. The fire doesn't quite seem as intense as it should be, and the pitchblack within the creature's mouth is a bit too much. I think some more bubbles coming from the cetacean's back would help indicate what your description said a bit better.

    kora: Very nice design and a very cool presentation of the image. Still trying to figure if it's traditional or digital, but methinks digtial based on the brush strokes. Problem is despite the very clever design it doesn't say elemental to me, other than the fire on it's tail. And I was kinda looking forward to see this rendered with colours especially after seeing those thumbs you posted. Looking forward to future contributions from you.

    Noun: It's hard for me to make out an actual creature here, more than just a piece of pottery. Although after reading reading your description I can picture this..thingy walking through a busy city and people looking at it like 'wtf?'

    GammaGrey: It looks to me like more of a mountain than a creature....and now after a bit aof a gander I see what looks like a head, there is too much emphasis on the forelimb and not enough on the creature's head, making difficult to read.

    scorge: Yeah well it's not bad...haha! Nice work as always, mate! Definitely a unique design, and some nice use of colours here as well. Close second placer this round, btw!

    ChromaticCodex: Well you managed to do what my intentions were, and create illustrations of each elemental, but my fire serpent jsut took me way too damn long ><...I'll start with top and work my way down. I'll keep it fairly brief for each though...
    air-needs more contrast
    fire-best of the four, legs look kinda rubbery though
    earth-oncea gain more contrast and some more intense lighting around the head of the creature
    water-I don't actually see a creaturemore than just a large wave, so some more emphasis on the creature's forms to give it some structure.

    Bertling: A nice idea, seems almost sad the way their hands are pressed against the glass. The edges need to be more clearly defined againt that background. And some smoother strokes on your creature, cuz the form kind of seems a bit too irregular. Remember water water isn't quite as textured as that.

    Si_Swe: just a friendly reminder that my star is still invisible

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  48. #26
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    Was Scorge again for me I'm afraid Conposition and the virbrancy of the piece made it a real stand out for me

    Vegasmike: You were really close but I think the atmosphere you added was to universally applied and just served to flatten it a little. But really am just being picky there as it's an awesome piece of work. When you have to pick between two great pieces of work it comes down to niggly shit like that

     

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  50. #27
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    @ Junco- looks really cool, although I think the fire could have done with giving off a bit of light to the surroundings.
    also, it still looks like a skeletal snake that caught fire, not so much that the fire is part of it.

    @ ToddBushman- very nice things going on with the blurred surroundings and the earth dug up by the speed of the tornado.
    I have some problems with the concept though; there seems very little relation between the bug-body and the air spinning.
    maybe the bug caused the spinning, but that's about it.

    @ Noro- a creature so hot,it causes it's surroundings to catch fire. not completely sure it fits the brief, but I like it.
    I do thing it could have done with a bit more refinement, especially in the ankle and elbow joins.

    @ * Rob Powel - it looks awesome. somehow, you managed to confey the black skin is only that- a dead little layer containing the actual creature within.
    which is made of molten fire. im curious to see how the lower body would have worked- I see a leg, but that's it. and it's a bit of a shame not to have a point of reference to put the creature into scale.


    @ Wiskey Sour- I like the pandora's box setting. but as for the creature themselves, im not entirely impressed. I cannot make out earth, water is just a wierd fish and air an eagle. seems more like just animals representing an element to me.


    @ Maname Mister- it's a great eyecatcher,and I like it. not sure I see a wolf init, if not for the draw-on face, which I do not think it needed. you could have spent a bit more time getting the fire right.

    @ VegasMike -first off, I have to admit I'm not much of a fan of grandious compositions like this- so take what I say with a grain of salt.
    the earthcreature and fire I really like; the fire because it works so well, the effects are great and it''s a combination of fire, lava and smoke. the representation of a snake/ dragon is a great one. it's a bit of a shame you couldnt get the trees under the turtle to show more of that shaded/ to light feel, what you see in real live I mean when a dark cloud hangs over a pasture (or, here should be forest), and one part is dark and one part is light?
    that forest seems so important in this piece it had deserved some more time. air as a godess is a bit overused, but in something like this it's probably best to stick to an easily readable figure. you show a lot of different clouds which I like, but the texture& lighting on them could have been a bit more different too. the water doesnt really do it for me. I guess it's a watersnake. the wave is ok, but the ice doesnt look like ice at all.

    @ * Abee- Undine is basically a shipwreak waiting to happen. I like it a lot- the whale- like shape, which seems almost an accident, the vagueness of the shape. and at the same time, it's so vague.. I can just about picture the artcritics around your work 'it's great!' -'it's amazing' - 'it's... what is it?'


    @ Firith- like I said, love the composition, love the dramatic lighting. hate the bear's feet. they bother me.

    @ Grumbleputty - as you said, it is sorta planty, especially as the root seem to be the animated part. but it does represent all earth is- solid, stone and soil, and the live it causes. it coulda done with a few finishing touches, but it's a very handsome piece.

    @ ** aburnier - it's a stunning animal that! love the fluorescent areas best ofc, but it's great allover, and really screams 'water' to me. the only thing is, the way it's standing to me suggest is should -at least partially- be in the water. but it appears to be on dry land!

    @ tsabu - I like the idea of your fire roach, but at first I have to admit I though it was supposed to represent earth. it's the colors; they're too 'brown. the fish is also a bit more ice then water. it's a very pretty ice fish though- the tail might be attached a bit oddly, but that's the only problem I have with it.

    @ ** kora it looks awesome, like I said before. this presentation is nice too. I kinda miss the colors though. also, it's so dark I'm missing some of the details. like I have trouble telling the thingson top are moths.

    @ * Noun - ah, it's so cute, I want one! I kindof miss the 'breath of air'coming out of the mouth. and maybe something else to show it's a living thing, not a fase with legs. it's really nice though.

    @ GammaGrey -it's a nice vulcano. I imagine the thing in the low middle is the head, but im not enirely sure. and the I think I see front legs; other then that, im a little lost on the anatomy else then that though.

    @ **scourge - ey, pretty awesome again. the fire works really well. I did have to look twice to notice the arms not just being fire. if I had to crit anything id'd be the tingies growing from the shoulders. I thought they were background first.
    they just seem a bit lost there. also maybe the blending of skin and fire. the creature still seems a bit built of two halves.

    @ CromaticCodex -I commend you for doing all four, but it does seem to mean you had little time for any. they all seem more then sketches then finished work. the water has a very strong etmosphere, but the wind is definitely prettiest.

    @ *Bertling - very nice feel; indeed a little sad. I like the wave on the far end of the flask. the creature's head and limbs are a bit less obviously water. also, you could have set off the creature a bit more by making the metal parts of the flask and the person more angular and 'solid'.


    ---
    lol, I pretty much had to crit everyone to come to a fair vote. I put stars in front of the names of the people I considered voting for. going for aburnier. I just really like the creature I guess.

    --quik replies:
    #Rob Powel: thanks for taking the time to crit; the thing behind is supposed to be the water's surface. that's why I though a bit of highlight should do. might have gone overboard a bit though

    # Grumbleputty- ah, that's true. I used quite a bit of ref for turtles and yellyfish; they all had underlight from the camera's. I should not have just mindlessly copied that though.

    Last edited by ashess; March 8th, 2012 at 11:36 AM.
    >>SKETCHBOOK. you'll visit me. I'll visit you, we'll have a tea party. with arts and shit. it'll be dreamy. stop by.
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  52. #28
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    So here's an attempt at some crits

    Junco I like the Image, very disneyish-evil, sly animal. But I don't see the "chambers" that it uses to move or any distinct characteristics of a "bark-eater". Did you type the description before or after you made the picture?

    ToddBushman I get no sense of scale in your picture, it feels like a small creature in the picture, but the claws can capture "very large" animals? Also mind using too many different techniques to render the image.

    Noro The texturing confuses me, it's very smooth but it's mostly molten lava? Hm, I like the creature, concept, rendering. but I think it's more like a fiery lizzard then an "Elemental".

    Rob Powell Nice concept, nice texturing the veining of the body must've taken ages! I would've liked to see more of a "guarding" pose/gesture considering the description, also the "tube-shape" of a the serpent seems a bit irregular at some parts.

    Whiskey sour Derped at the fire-elemental, also the water-elemental was nice, but it seems like you cared more for some parts and didn't care so much about others. Mind the color-composition and consistency as the colors vary alot also.

    Madame Mister I don't really understand the concept but I can always go for a scorpion-wolf. But you must mind where you want your focal-point(s), meaning "where do I want the viewer to be looking?" Use contrasts in sharpness, light and color to help the eye of the beholder.

    Vegasmike This is a good piece in so many ways that I think it's more of an "artists"-style-critique rather than a general crit. I (note. I) would've added more atmosphere to the creatures or increased the saturation/contrast in the foreground to try to scale up the creatures themselves. (Also I would've gone for a different frame-color as the red line don't match well. (YES I'M NITPICKING!))

    Abee DUDE MAKE SURE IT READS BETTER!!!!!

    Firith She seems very demonish/evil in contrast to the description where it says that a believer has called her to bring life and happiness to his homeland. Maybe the setting could've been different. Show us when she's breathing life into the dead soil. Cool contrasts around the head though!

    Grumbleputty I DIG the concept of it being a masterless elemental scouring the wastelands. The colors confuse me when it comes to the scale of the creature though, alot of saturated colors everywhere contradicts the otherwise stale sky. Also I would mind adding so many individual strands of grass, it makes the ground messy and draws focus from the creature itself.

    Aburnier There so much to look at! (which I like) But I would like to see more.. consistensy in the creature rendering. There's holes, small horns, muscles, anorexic ribs, anatomy differs, maybe it should've had more fetures in the same (may I add: AWESOME) style as the fins and watery extrusions. Also, if this is on land the creature most be friggin huge considering the background shoreline thus making it a bit... unfit for "streams and tide pools"

    Ashess I like the visible skeleton but I think it's too visible around the ribs. Also I don't really understand the highlights in the face and the lightbeams in the blue background. Cool cocky concept though, expression of the face is great.

    Tsabu That's one NASTYASS fire-roach! I think they're really cool designs just.. unfinished. Take them further, if only in small parts to draw the viewers attention.

    kora COOL concept, like the backwards facing mouth. But what happened to the colored version that you showed in the WIP-thread? Also what is the purpose of the tail-brim and is there a way to make the fire-part a larger part of the creature itself?

    Noun Haha wobble wobble! Crits: I lack textures, what is it made of? how does it work/move?

    Gammagrey HUGE! Or it seems huge, meaning there should be some more atmospheric effects. Also, the melting rock could perhaps share more similarity to magma and have more.. random shapes as you're describing it. Like that the front "paw"(?) looks like the entrance to a large cathedral.

    Scorge WOAH! (enough said.) My only crit is that I'm having trouble reading the depths of the picture, where is the creature positioned compared to the horseman?

    ChromaticCodex Like the hammerhead-tailfeather air-creature! Also I LOVE the fire-creature, it really looks like it's having a FEAST on that molten vein of magma. Great concept! I do not, however, get the earth/water ones. Crits: Try to make them even more finished (shape-wise) while minding your colors. Once again, LIKE on that fire-one.

    Bertling Cool concept where the elemental is an alchemical creation, looks unfinished though, the background should've been changed to something with more depth.

    Cool stuff guys!!!!
    Abee

     

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  54. #29
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    Great round, well done everyone. Its been a while since i did some crits

    Junco Cool design and interesting style man. It looks abit flat at the moment and you could push the tail area further into the background to create more depth to your design. The fire doesnt seem to match the design elements to well either, especially around the mid body section.

    ToddBushman interesting concept, i like how you rendered the tornado too. The actually creature seems too static in contrast though, which is hard to believe it would be. Showing it in action, say hunting as an example could help with this problem, as well as showing some scale to the creature and giving it more character. Also you could push your colour palette abit more, theres alot of dull browns which is abit boring. Good concept overal though, nice job.

    Noro Noro! Cool to see you here doing creatures man. I like how you rendered the lava patches on its body. I'm having trouble finding serious problems with the over design so ill do little bits ive noticed. Perhaps push the light/dark contrast in areas, especially in the lava areas and also mix up your edges abit more. The edges are all the same throughout the piece, try to add harder edges around areas of focus, for example the head area. Great job regardless man, hope to see your stuff again soon!

    Rob Powell Fuck Rob! Thats prity awesome. Once again you excelled yourself. Great job. Firstly i would ditch the bird thing in the background and probably that statue, it doesnt serve any purpose to the design and distracts the eye. You could push the atmospheric perspective on the background cave/cliff elements to make the creature foreground element pop more too. I know how much you love your details too, and it kinda works with this creature, but i cant help but feel it doesnt need it all over its body. If you where to see this creature in real life, theres no way the eye could pick up that amount of detail, especially with in flowing to and from the audience. Great job anyways man, and also congrats on the star, i knew it was only a matter of time Keep pushin dude!

    Whiskey Sour Cool that you added all the elements in one piece and got some storytelling in there, those values could use more work though to push the perspective of the creatures. I like that blue fish creature, it looks prity badass.

    Madame_Mister Cool creature and i like that you captured alot of character in your beast too. I think the biggest problem here is the yellow is way to bright while the other elements are prity dark and dull. I would recommend grabbing some ref on lava and fire and seeing how it works in nature and doing studies of it to help with this problem. Also, because every element of your creature is the same bright yellow, theres no areas of focus for your eye to rest making it hard it tough to read. Great effort anyways dude, and gratz on the ambitious design.

    Vegasmike Very nice. Great job on getting all the elements in there, i voted for you on pure ambition and effort. Beautiful composition too, i'm prity envious =p One thing i would point out is the air creature seems abit left out from the design and its prity tough to even read what it is. Not much else to
    crit, again, great job.

    Abee Cool concept and nice use of colour and textures. At first glance i had trouble reading your design though. I'm still not sure if its the water element or the air one. Its tough to tell whether its floating through dark clouds at night or deep in the ocean. It might help to add some sort of head anatomy to the creature to, to give it some identity. An eye or a mouth can go a long way in describing alot about your creatures mood, character, nateral environment etc etc. I think you should push the darks around the front area too to push your creature's foreground elements and make it pop more.

    Firith Nicely rendered piece and i like the perspective and composition. The actual design of the creature is abit unoriginal though, it would be cool to push that element abit further. ALso the colours seem abit muted, the greens and blues are nice but the dull browns dont do your creature design much justice.

    Grumbleputty Cool design and nice textures going on here. Theres quite about of black in your design which is messing with your values abit and making the creature look flat. The roots all have alot of light dark contrast which seems abit odd too. It might be beter to imagine the roots as one form, then add detail elements afterwards. Try doing some studies of trrees and roots in nature to help with this dilema.

    aburnier I really like this piece dude, great design and rendering. Vegasmike just got my vote over yours because i felt his piece was more adventurous and took more risks. Not much to crit sorry, but something which bugs me abit is the swirly stuff in the top left corner. The way it stops in the centre is making the background elements look abit flat which are clashing with your creature. Great job regardless man, i'm looking forward to seeing more of your work in the future.

    ashesshey man, cool concept and nice colours. The main thing here i would recommend you work on are the values. Try adding more light and dark elements and pushing the iridescent elements of the creature. Cool to see your work again man, keep it up!

    tsabu interesting concepts, trying to crit two in one go might be tough, ill do my best though. In the first creature (fire one) the back legs look abit flat and could do with being pushed abit more into the background. The top area with the fire circle looks abit confusing too. If its a tail, the same rule applies with the tail as the back legs, it needs to be pushed into the background to add depth and help it read beter. Creature 2, i like the colours more in this piece but the design isnt as adventurous as the first. Also that back tail is suffering from the same problem as your first creature in that its not got any depth to it and looks flat. Two cool designs with interesting styles though dude, nice one on getting two done.

    Kora Nice idea, i like the textured canvas. The design is prity cool too. As a black and white image (or close enough) i think you should push the values more, make that light source stronger and the shadows darker. Great job on coming up with something original though, nice work.

    Noun interesting concept dude, nice use of lighting too. The main problem for me here is that its tough to read this as a creature though. Perhaps showing it in its environent doing something might help with this. Showing some elements we can identify with too would help with scale issues. I'm unsure what this creature is made out of too. Some variety in values, colour and texture on its skin could help with this. That blue/green stuff on the left is tough to read also. The design is orginal though so good job with that, hope these crits help.

    GammaGrey Cool idea here with a prity good composition. The main problem here is there doesnt seem to be any main areas of focus on the creature and its tough to read its design because of that. The foreground, midground and background elements could be pushed much further also to help stop your creature from being flat. Theres lots of black here and its making it tough to see the values too. I think this piece has alot of potential and you should keep pushing it dude. If you get stuck try grabbing some ref and doing some studies to help. Keep up the great work man.

    scorge Awesome, as always. Great colours going on here and love the mood and scale of the piece. The one thing which perhaps confuses me abit is the purple dark tones on the creatures stomach and leg, it looks abit out of place.

    ChromaticCodex yeah man, wheres captain planet with his green mullet? Great job on doing all 4 critters. I think the best one is the fire because of the colours, detail and design. The earth one is good too but i think you could push the rendering abit more, it feels unfinished in areas. I like the design of the air one but i think you could push the tail back into the background elements more to give your design more depth and make your creature pop. The water one is tough to read, its prity hard to see the creaure design in this one. The waves and colours are cool but the design elements could do with more work. Hope these helped. Nice job.

    Sorry if these seemed abit blunt, hope they helped you out in some way.

     

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  56. #30
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    Difficult for me to choose between aburnier, scorge, and Rob Powell this round. There are many excellent entries. I am leaning towards aburnier's entry simply because to me it is so unusual, and so well rendered.


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