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Thread: Sketchy Sculpt

  1. #1
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    Sketchy Sculpt

    Hi
    I put this together in Mudbox then lit and rendered it in Mentalray. I used the pose tools to get the rough composition/posing of the characters before sculpting it with the wax tool. I tried to keep it pretty rough and not get bogged down by detail.
    Any feedback welcome

    Cheers
    Adam


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  3. #2
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    I'm confused by the tech talk, is this a real sculpt or virtual one? either way, it's really cool. Just wanted to know.
    www.findphil.com for a look at my older stuff
    www.facebook.com/vig.illustrationgraphics for recent stuff
    http://velikan.tumblr.com/ for the latest up-to-the-minute stuff, and process nonsense
    And finally, http://www.here-there-be-monsters.net/ is the place to be if you want to buy some of my work that has been kitted by the talented hand of Dave.

  4. #3
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    Very cool, I like the tension between the two. I look forward to seeing where you take this one.

    -Sam

  5. #4
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    this is really cool... it looks real... but I presume you are just roughing things out in Mudbox and getting a nice pose/dynamic before you actually start sculpting it traditionaly... am I correct on this...

    using Mudbox to get a feel for what the real thing will look like when finished is a great idea... I use Mudbox for the same purpose!

    the rendering makes it look very real though... I'm looking forward to seeing the progress on this...

    excellent work so far bud!!...

    James

  6. #5
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    Digital sculpture

    Thanks for the kind comments. This is a digital sculpt made in 3d software but using tools that help me create it much more like a clay sculpt. I like this approach as often when doing detailed final models, I can get distracted from basic elements like composition or even if I decide that actually this isn't working as a sculpt, hence my title "sketchy sculpt".

    I'm aiming to do more of these and hopefully get faster. I like the idea of going back to a rough sculpt later after I've had a chance to see it with fresh eyes... maybe then final it with detail/ tweak overall composition. I guess these are techiques common with traditional sculpters out there? Would be interested to know if this is the case.

    Anyway I render the 3D, trying to give it the look of a resin cast, although my lighting is a bit over the top I think. I'm going to try to simplify the lighting in future to maybe just a keylight and soft fill/bounce.

    Appreciate the comments though

    Adam

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    Impressive O_O

  8. #7
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    I've uploaded a turntable to the website. http://www.lume-fx.com/video/gladiat...ncept_720p.f4v

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