Art: bac9-flcl's sketchbook

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop
Results 1 to 5 of 5
  1. #1
    Join Date
    Feb 2012
    Posts
    3
    Thanks
    1
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    Lightbulb bac9-flcl's sketchbook

    Greetings! My name is Artyom, I am a 3D environment artist living in Moscow, Russia; currently a student studying for the degree in the graphic design field. That sounds a bit incompatible, but I like both with equal passion and try to find time for both. Oh, and also, I apologize in advance for any mistakes I might make, - English is, obviously, not my native language. )

    I've discovered SketchUp about three years ago, and instantly fell in love with it's ingenious, intuitive interface and fast workflows.

    I've been working on improving my skills ever since: every year I look at my models made a year back, scream in horror, hair set on fire - and delete them, mostly. There is a very common notion that SketchUp is bound to produce broken, low-quality geometry with countless errors: but actually, it's not. It's just that SketchUp learning curve is extremely easy, and many users (including me) started modeling straight away, prior to learning about any optimization techniques, general modeling rules, and so on. I'm common to forget that SketchUp is a modeling package, just like the others, and all the general rules of 3D modeling are still applied there, - you must keep an eye on surface orientation, you must optimize your model, keep neatly organized component hierarchy, etc., as the program won't magically solve all these issues for you.

    For me, SketchUp proven to be the reliable tool for modeling. Literally any hardsurface prop can be created there with surprising ease and precision. Well, and I must admit that SU has spoiled me so much that I have repeatedly failed to switch to other "serious" DCC packages like 3ds Max or Maya - after that fast and convenient environment, all of them felt as comprehensible as some nuclear submarine control panel wrapped in a barbed wire. It's a hostile territory which I'm using only in case of emergency (e.g. for some workflows involving Vertex Color feature, which is absent in SU, or to export my work into some formats unsupported by SU).

    But enough with the boring talk, let me show you some pics, which, I hope, can be qualified as cool. :)

    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook

    Some slightly fairytale-esque designed workshop. I've modeled the whole thing in SU (apart from that plant on background, that's Crytek asset), and painted all the texture maps.
    Then exported it into CryENGINE3. Wonderful SDK and visuals they have there, I must say.

    Here are shots from SketchUp:

    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook

    Other pics incoming shortly! :)

    ________________________________________________

    Upd. Okay, if you'll see a duplicate of some content shown here, in an additional new post below, sorry about that. It seems that every post here, and not just thread creation, is pre-moderated (i.e. significantly delayed), and I've hastily submitted some images in a second message without knowing that. So, well, to avoid delay, I'm going to post all of that post contents (and some more) right now, by editing this first message. And when that second one emerges, will use it for other content.

    ________________________________________________

    Some of my other works :)

    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook


    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook


    bac9-flcl's sketchbook

    The model of an apartment building from Pripyat.
    Not much grunge, dirt, leaks here, etc. because I was asked to make it in it's pre-disaster state (early 1986), not in a modern condition.

    ________________________________________________

    Another one: sci-fi environment inspired by Tsutomu Nihei "Blame!" universe.
    Dark and minimal space of huge proportions. Here is mood sketch I did (paintover of an early geometry):

    bac9-flcl's sketchbook

    And then how that thing progressed into the final scene:

    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook

    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook

    ________________________________________________

    Okay, and right now I'm feeling a bit out of place with all these environment models instead of concept art that is probably expected on this resource. :) So next, here is some of my 2D. Not a professional-level stuff, sorry about that.

    bac9-flcl's sketchbook

    bac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook

    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook

    bac9-flcl's sketchbookbac9-flcl's sketchbook

    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook


    ________________________________________________

    Tell me what you think. :)
    Any requests (e.g. showing textures, explaining something) are fine too.

    Last edited by bac9-flcl; February 22nd, 2012 at 05:28 PM.
    .
    Google SketchUp & CryENGINE3 Tutorials // Link
    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Feb 2012
    Posts
    3
    Thanks
    1
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Some of my other works

    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook


    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook


    bac9-flcl's sketchbook

    The model of an apartment building from Pripyat.
    Not much grunge, dirt, leaks here, etc. because I was asked to make it in pre-disaster 1986 state, not in a modern condition.

    ____________________________________________

    Another one: sci-fi environment inspired by Tsutomu Nihei "Blame!" universe.
    Dark and minimal space of huge proportions. First, here is mood sketch I did (paintover of an early geometry):

    bac9-flcl's sketchbook

    And then how that thing progressed into the final scene:

    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook

    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook

    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook
    bac9-flcl's sketchbookbac9-flcl's sketchbook

    Right now I'm feeling a bit out of place with these environment models instead of concept art that is probably expected on this resource, so here are my 2D

    .
    Google SketchUp & CryENGINE3 Tutorials // Link
    Reply With Quote Reply With Quote  

  4. #3
    Join Date
    Jul 2009
    Location
    Ufa, Russia
    Posts
    87
    Thanks
    0
    Thanked 148 Times in 62 Posts
    Follows
    0
    Following
    0
    Just WOW.

    Reply With Quote Reply With Quote  

  5. #4
    Join Date
    Apr 2003
    Location
    Los Angeles
    Posts
    51
    Thanks
    0
    Thanked 3 Times in 1 Post
    Follows
    0
    Following
    0
    Really nice job. I just discovered Tsutomu Nihei "Blame!" myself. It's great to see sketchup used so artistically. I never thought about how a style like that would translate. I use sketchup for line based designs, but Im inspired to work more with textures.

    Reply With Quote Reply With Quote  

  6. #5
    Join Date
    Jul 2007
    Location
    Valencia Spain
    Posts
    28
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Great work, cool. Still, the rendering is not as good as I think you could work it out in maya o 3d max. I am not an specialist but you should look at it.

    Miguel Angel Valenzuela Solís/ Nick: Alenz

    www.alenz01.blogspot.com
    Reply With Quote Reply With Quote  

Members who have read this thread: 1

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook