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Thread: Melisandre WIP

  1. #1
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    Melisandre WIP

    I've been working on this for a little while. Would be great with some crits Thanks.
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    So far, I can say that the liquid in the glass should be more horizontal. other than that, cant really see much else thats wrong.
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    This looks great. I agree with axisis, unless she is mid-tipping, the liquid should be flat.

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    Her left eye doesn't look like its in the right perspective. It looks like it is too "head on".
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    I would say the eyes are too high on her head. Do you have ref for this?

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    The edge of the eyelid just past the tearduct (towards the midline), is too defined, and seems swollen. The crease of the cheek that neets the nose is too low - this should rise above the wing of the nostril. A lot of the form around the lips isn't quite reading right. Try to simply things into cylinders and get the global value gradation correct before getting into the nitty gritty folds and creases in the area. The form of her lower left eyelid also doesn't ready correctly - I should be able to see the spherical shape of the eyeball through the eyelid.

    I'm not sure if the irises are supposed to be glowing or not. If not, then there should be a cast shadow from the eyelids. Either way, the outside edges of the irises are much too sharp, and look cut and pasted on.

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    Thanks for the comments. Here's a bit of an update... There are a few "temporary solutions" going in the face right now. I sort of have a few refs, but nothing specific. But I'll look into the things you're mentioning. The eyes are supposed to be glowing. But the hard edge part seems to make sense.

    As far as the wineglass goes... The idea was that the liquid is in motion because of movement. But I haven't really gotten to that part yet, so maybe it makes more sense for it to be still..
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    Do you have a ref for your hand? The general shape of it could use some work to be more elegant.

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    Yeah. I have a reference. But I should probably get a better one because the one I have leaves a bit to be desired... Any suggestions on how to make it look more elegant?
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    her finguers and nails are a bit chubby, the shape in general is a bit off. You could do a grid on your ref and your current hand to better see what's off.

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    Is she supposed to be a medusa type character or have dreds?

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    Melisandre WIP
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    Someone already mentioned this but I think it needs repeating. The top of her head is too shallow, which throws out the rest of her features and makes her face read wrong. Maybe moving her hairline up and back might help with that.

    Her hand is also not very well thought out anatomically. I'm no expert on anatomy but I know the fleshy parts at the base of the palm don't sit where you've placed them. They angle/fold down into the wrist following the tendons and muscles. You've got them curving round the side of her hand at the moment. The fingers are also a bit chunky and not very elegant, but someone already pointed that out so I wont bore you with repetition.

    Anyway, just some thoughts and suggestions. I hope they help a little.

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    Thanks for the comments. That hand is giving me quite a bit of trouble... Which is also why I haven't really posted any updates so far. Doesn't seem to be much sense to post the pic up for crits when I know it doesn't look right yet... But maybe it's a good idea to post something that's a bit more up to date anyway. And the hair needs a bit more work too. But maybe it looks too much like dreads (because it's not supposed to). The 'clumps' might be too evenly spaced. And I'm going to add some individual strands later as well.

    Attachment 1431365

    Here are also my refs for the hand... I took the second picture because the photo was so bad of the first one. But the first is more the pose I'm after...

    Attachment 1431370

    Attachment 1431371
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    GAME OF THRONES FTWWWWW 8D

    Ahem.

    Well, the only thing I'm looking at that I don't has been mentioned is the fact that the hair is separated into parts that are all the same width, which makes them seem like snakes. Maybe varying the width and thickness of the sections would help?

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