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Im in my last semester of animation school and things are starting to get reel. here is my work let me have it! Enjoy!
Last edited by Yoshic; March 1st, 2012 at 02:10 AM.
Developing a character, George, for my senior film
very nice works!
Live life, Live love, Love life, then die -- SaiVix
I would really love some honest critiques and improvements suggestions
Renewed Study - I'm drawing again!!
that's some beautiful stuff in your first post!
Hi. Your value is so good . Love your character th
nice stuff love to see more and amazing nudes
Every critique helps me to get on step closer towards my dream so feel free to
Phenomenal life studies, the color is great and it's just fun to look at.
Now as for critique, perhaps it's more of an opinion but, your characters have plenty of depth but they seem to lack charm and life. They don't quite seem unique or instantly attractive to the eye. They are well put together, but don't seem to jump out at you and demand your attention. Now that's not to say that they are bad, for instance some of Harry Partridge's cartoons have very "regular" looking characters that aren't very appealing to the eye either, but due to his animation skills and writing they are extremely easy to look past and see his vision(and humor). If I were you I would work on developing a style(as long as you have a strong foundation in realism which it looks like you do) that really sets you apart from other artists and that captures the person instantly with life, emotion, and energy.
again, pretty sure this is just my opinion so you can take it or leave it, but if you'd like I could recommend some decent books that might be able to help.
Firstly, let me say... Your LIFE DRAWINGS!!! alright. now...
I partly agree with the last person, your characters could use some more personality. I think a good exercise to improve this would be doing caricatures. And I mean REALLY exaggerate. do it for a while and see what happens with your characters. It will help u push your shapes like crazy. You'll gain shape and exaggeration qualities in your characters, that should be a good foundation for improving personality. The rest is posing, and extra stuff that only you can do. now GO!!!.
man. those life drawings. lol
Behind every great master is a great student...
Imagination is more important than knowledge- Albert Einstein...
NEW SKETCHBOOK -- http://www.conceptart.org/forums/sho...40#post3743640
OLD SKETCHBOOK: http://conceptart.org/forums/showthr...25#post2543225
Crow T Robot: Thanks. I love books! Which do you recommend
poetry man: I suppose I should do some more of those life-drawings everyone loves so much.
and after you should check out this
I think one of your greatest abilities is your ability to capture detail, but if you're drawing for animation you aren't going for detail, you're going for truth, motion, life.
A great sketchbook to look at is Aresa's
She actually doesn't capture the details that well in her life drawings, but instead focuses on the motion, the action, the energy, and the over all subject of her drawing which fills them with life. She has a lovely style that is pleasing to the eye, but when she is doing gesture drawings from life they are just as pleasing for the fact that the same principals she uses in her cartoon drawings she implements in her gesture work, and vice versa.
Here's a quick comparison on the gesture work you want when drawing for animation:
Note the use of shapes and flow of the lines. Each drawing is simple, but filled with life. There's a story in each of them, there's emotion.
then we have this:
the detail is lovely, and it's pleasing to the eye due to its realism, but would not make for good animation. There's no story, no life there. Nothing to bring out and make it move.
I think when you free yourself from the detail and go straight for the drawing you'll really free yourself up and get some truly lovely drawings. Take a look at those books, they'll really do you some good in my humble opinion.
Crow T Robot: Ahh yes those are great books. (see image of my signed copies below....hehe) While I do agree with you that a more fluid simplified gesture are great for animation, the ability to add the nuances of the anatomical body into your drawings should be your goal. Both Stanchefield and Mattessi explain that the Gesture/Force of the body is most important. However after one captures this ability being able to add form, the nuances, over that gesture, or as you are drawing it, would be the next step. Looking over my sketch book (the one here in CA) i notice i have only posted my design work. Most of these are focused on exploring shape and design. Pose gesture and character would come next. Ill draw up a few gesture focused drawings and get them up here to better represent my range.
watch out for the structure in your characters. That first post shows structural and proportional understanding while the rest somewhat lacks...Are those paintings from photos? If so I suggest doing more work from life. Working from photos for beginners is a waste of time in my opinion...you're basically translating a 2d image on to another 2d surface. When you work from life you have to take into account that extra dimensional information that allows you to really understand what the figure is doing in 3d space...you'll learn 100x quicker by drawing from life.
Sprogis7: I've been working on structure. It has been a struggle for me sense I haven't been able to attend figure drawing sessions as much. Do the last 2 posts show better structure? If not could you elaborate on how they are lacking structure. The life drawings are all from live sessions taking about 3 hours each. The digital ones I did with a Wacom on a laptop during a class.
Sketch book dump. Sorry for the bad scans. Time to move into a darker medium......