Connie...I was talking about flashback's programming difference. There isn't any difference in process when it comes to the concept art part of things. Oh, maybe you were as well. Well of course the output, models, assets, etc. are radically different, as dpaint pointed out. But I don't see how the programming would be any different? Games, movies, animated productions all rely on custom tools and implementation pipelines, so in effect they all have that in common...they are all custom. Not sure what languages are in heavy use now in film and animation but most games use C++, maybe movies do as well, IDK.