Hey guys! I believe this is my first post in the critique section, but it's about time.
I'm trying to adopt a work process with this painting. I first doodle thumbnails on my sketchbook. When making these I have a general idea of whether they are for environment, illustration, or character use. If I see a good thumbnail, I either redraw it in more detail or bring it straight to photoshop. I then start building the composition with general values and shapes in mind. I flip the image horizontally to find flaws and vertically to check how my composition is holding up. I try to work in greyscale for as long as I can, then carefully add color mostly using the 'color' layer.
Here's a painting I started yesterday following this method. I feel it works quite well with the foreground dark, middleground with character medium and background lightest.
I notice I want to make the clouds behind the character super white to make sure the character is the focal point and pops out. But I feel this method is somewhat confining me and leaves me with no choice. What other way are there to make your focus pop out? Saturation and sharpness are a few, as well as composition of course. I also want to try to make a lighting effect similar to Panshi's entry on this ChOW. Frazetta seems to do this drastic lighting on his characters even more so.
Also how is the value scale on your screens? I'm working on a laptop and I wouldn't be too trusty with this thing. Looking at it now I could definitely increase the darker values on the bottom and on the character. What do you think?