C.O.W. #248, Valhalla Gatekeeper . VOTING
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View Poll Results: vote for the best Valhalla Gatekeeper

Voters
88. You may not vote on this poll
  • NightHerald

    0 0%
  • & K o r

    15 17.05%
  • Duman

    0 0%
  • grenogs

    2 2.27%
  • sony

    1 1.14%
  • B-Lister

    0 0%
  • Kaimera

    0 0%
  • Kristo Novo

    7 7.95%
  • daniorrr

    10 11.36%
  • Edward B

    9 10.23%
  • ded

    22 25.00%
  • Mistermike

    1 1.14%
  • Tomercs

    32 36.36%
  • scorge

    48 54.55%
  • warburton

    1 1.14%
  • ashess

    1 1.14%
  • Erzebeth

    1 1.14%
  • Lander

    8 9.09%
  • SpiralHorn

    0 0%
  • janubee

    3 3.41%
  • Rob Powell

    17 19.32%
  • GammaGrey

    2 2.27%
  • penciltipred

    0 0%
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  1. #1
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    C.O.W. #248, Valhalla Gatekeeper . VOTING

    C.O.W. #248 Valhalla Gatekeeper_Voting!

    --------------------------------------------------------------------------------

    ROUND #248 VOTING

    Topic: Valhalla Gatekeeper


    Deadline for the voting: February 22nd



    Requirements this week...

    - the creature should be able to block the path to Valhalla, which means it could be large and broad, or physically powerful enough to stop even the mightiest warriors.

    - the creature design should have a Nordic aesthetic.


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    Last edited by (lark; February 16th, 2012 at 12:11 AM.
     

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    Artist: Nightherald

    Concept: Land Kraken
    The Land Kraken, also called The Third eye of Odin, is an enslaved beast watching over the gates of Valhalla. It is said that come Ragnarok, the beast will tear free of the magic that binds it, and be set loose upon the Aesir it once protected; and when the battle is done descend into the oceans of Midgard, taking the place of Jormungand as Lord of the deeps.

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    Horgrund

    Artist: & k o r

    Concept: Horgrund Wind of Frost

    Horgrund Wind of Frost is an ancient ice beast who was defeated by Odin in a great battle long time ago. Now, he has been slaved and is forced to guard the entrance of Valhalla for ever.
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    Last edited by & k o r; February 15th, 2012 at 03:28 AM. Reason: I miss the proper way of submitting the title and autor
     

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  6. #4
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    Artist: Duman

    Concept: Stag Of The Ages
    At the edge of the world, where the razor wind blows, stands the gate to Valhalla, where no living soul goes.

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    Last edited by Duman; February 14th, 2012 at 11:11 PM.
     

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  8. #5
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    grenogs is offline im sparticus, no i'm Sparticus , no I'm Sparticus Level 8 Gladiator: Thracian
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    Artist: Grenogs

    Concept: Harpeagle

    Harpeagles are considered one of odin's most treasured pets. These vile and ferocious creatures are born killers. Being born blind, they have to rely on their other senses to survive. Throughout life these creatures have no sight, so the parents themselves will literally leave the nest once the eggs are laid. Approximately 6-8 eggs are laid, but due to lack of any kind of food or any kind of parenting, the stronger chicks will sooner or later attack, kill and eat the smaller and weaker of their siblings, finally by the time they are strong enough to leave the nest there will only be one surviver, and its these survivors which are then reared and used as the gate keepers of Valhalla. But its not just their ferocity and survival instincts that Harpeagles are admired for, due to their blindness, and their other senses being far stonger than normal creatures they don't see the facade that most of us mere mortals see in one another, but instead they sense something deeper, the true worth of man. So only those who are a worthy and a true warrior may enter Valhalla.

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    Artist: Sony

    Concept: Musoxins

    Valhalla is a Hall in Asgard and belongs to Odin, he rides eight legged horse and have two ravens. These raved have civilization of ravens under them appoint by them; to point out any suspected warrior especially ghost (their extreme rivals) trying to enter Valhalla. They mourn and cry for help from the mighty beasts of thuds (Musoxins) to push the entrant back. Valhalla have 560 doors so 900 warrior can enter at a time and these Valhalla gate keepers are breed for this function they attack in packs and thud the giants backward, unless a potential or powerful giant tries to enter which is taken care by some warrior from Valhalla, The eat Mistletoe.

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    Artist: B-Lister

    Concept: Barricade
    The Barricade was created when Odin needed a gatekeeper to prevent people on Midgard from entering Valhalla; without first earning the right in battle. It is a combination of one drop of the all-fathers blood, the skeletal remains of the most powerful beasts on Midgard, and a handful of soil to keep the beast tethered to the realm.

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    Last edited by B-Lister; February 15th, 2012 at 02:34 AM. Reason: Change image size only (too large)
     

  13. #8
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    Artist: Kaimera

    Concept: The Golem of Valhalla
    The Golem of Valhalla is one of Odins strongest creations. Forged from the blood and earth of fallen warriors, this golem is a fearsom demon to behold. Infused with magic and entrusted as the gatekeeper of Valhalla, the golem itself is a door to Valhalla. A traveling demon door that journeys underground collecting the fallen and strong enough to keep out the unworthy.

    Note: I posted before, It didnt post I dont know if it had an error but if it shows up as a double post, please delete the other post and keep this one. Thanks.

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    valhalla gatekeeper

    Artist: Kristo Novo

    Concept: Agmundr


    sleeping down in the earth - only awakes when lost living or the dead arrives.
    his huge dimensions don´t let him be slow - he dashes forward in seconds and has no
    mercy with whom who is not allowed to reach valhalla

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  17. #10
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    Artist: daniorrr

    Concept: Four Winged Red Dragon?
    Tamed by Odin, this great creature now stands guard at the gates of Valhalla.

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    Last edited by daniorrr; February 15th, 2012 at 07:57 AM.
     

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  19. #11
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    Artist: EdwardB

    Concept: Kraken
    By the gates of Valhalla the kraken stands vigil, denying any undeserving acess to the halls of heroes.

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  21. #12
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    storrganir

    a mashup between owl and mammoth, made by Loki. big eyes for scanning visitors and incinerating unqualified ones, big body suitable for blocking the path, in case if jotuns are attacking

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  23. #13
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    Artist: Mistermike

    Concept: The Baulith

    This immense creature was once considered an enemy of Asgard, having been born from the same kin as trolls and giants. However it was defeated by Odin and now serves as the Gate keeper to the hall of the gods. Towering over any who would challenge it, only the most worthy may pass.

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  25. #14
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    Artist: Tomercs

    Concept: Smárak - Rakklćti Varđhundr
    Rakklćti Varđhundr literally translates as "courage watchdog". Smárak has no eyes or ears, but senses the souls of men. If a man's soul is pure and courageous he will enter into the realm of Valhalla. Those not worthy, or pure of heart will be blocked by Smárak. The gate to Valhalla is vast but narrow, to stop Smárak and other monsters from entering the great hall.

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  27. #15
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    Artist: scorge

    Concept: Gudramulv Guardian
    Brute strength, raw power. These words are minor in comparison to the terror of Valhalla who wards off those who do not belong in its hallowed halls. Created as a personal bodyguard for and by Odin himself, The Gudramulv Guardian was found to be better suited for watching over Valhalla.
    (Credit for the name goes to Blitzfenix of Deviantart)

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    Check it out
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  29. #16
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    Artist: warburton

    Concept: Guardian of Valhalla

    As a warrior it is a true honour to be taken to Asgard upon death, but only the worthy may enter the halls of Valhalla, and dine with the god Odin and the greatest of warriors. Upon entering Asgard, one has a choice, if you wish to enter the halls you must prove yourself against the guardian. Its widely believed that nobody has actually beaten the guardian but by showing it great bravery and valor, it may allow you entry into the halls.

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    Last edited by warburton; February 15th, 2012 at 02:19 PM. Reason: chanced my user name 0_0
     

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  31. #17
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    Artist: AshesS

    Concept: Attebein


    Attebein is an eightlegged breed of oversized wolfes. though formiddable alone, they hunt in packs. Yet attebeins stalk not those who went into their deaths unblinkingly, for it is the smell of cowards they crave.

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    >>SKETCHBOOK. you'll visit me. I'll visit you, we'll have a tea party. with arts and shit. it'll be dreamy. stop by.
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    Artist: Erzebeth
    Concept: Gullinbursti


    Gullinbursti is the the twin of the wild boar of the god Freyr. He was created by Odin from the tree of life to stay on his side. He used to have beautiful wings made of the wood of the tree of life. But Gullinbursti was not as loyal as his twin and he betrayed Odin during a major war between gods. To punish him Odin forced him to become to Valhalla Gatekeeper. Odin broke his wings and Gullinbursti became the gatekeeper. When a warrior dies and go to Valhalla, Gullinbursti judge his courage with his breath. When his soul doesn't deserve to go to Valhalla Gullinbursti swallows it and keep it inside him. When will come the final battle for Odin all the souls will be released and help Odin to protect Valhalla. If the warrior's soul is pure, Gullinbursti let it go to Valhalla.

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  35. #19
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    Artist: Lander

    Concept: Drauk
    Odin created the Drauk from a tooth that Nidhaugg lost in his chewing on the Yggrasil root.

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  37. #20
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    Artist: SpiralHorn

    Concept: Fellkyr
    Born of the spilled blood of a bull that was killed in battle, Fellkyr (lit. mountain cow) accompanies the tired and weary who where chosen to rest in Valhalla to the great hall, and swallows those who where chosen to rest in Hel.

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  39. #21
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    COW 248 Final

    This creature is inspired by the Norse mythological stag and goat. The tree-like antlers convey the notion of a barrier that makes it difficult for unqualified warriors to pass without approval.

    Great work everyone!

    Jahnvee

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  41. #22
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    Rob Powell is online now ...he draws aliens and doesn't afraid of anything...
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    Artist: Rob Powell

    Concept: Valknjöggr


    A great dragon appointed by Odin to watch over Valhalla, whilst the Einherjar prepare for Ragnarok. It is believed that this creature was crafted by the bark of Yggdrasil, a fingernail from the frost giant Ymir as well as Odin's own wisdom, Thor's strength, and Tyr's courage and loyalty. Once the soul of a slain hero is brought to Asgard they are judged by Valknjöggr before they are allowed passage to the great hall of the slain, Valhalla.

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    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!

     

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  43. #23
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    Artist: GammaGrey

    Concept: Valhalla Gatekeeper
    Organic by nature, this creature inhabits the pathway to Valhalla. Literally living in the rocks and trees.

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  45. #24
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    Artist:PencilTipRed
    concept:Elk of Malice
    the elk of legend spawned in the underworld fabled to take upon the mightiest and challenge gods,Odin saw this and no other creature fit for the place of gatekeeper into valhalla,once manipulated by gods to only fight off intruders and none else

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  47. #25
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    there you go guys. poll is up.

    also its multi-vote this week because we got over 20 entries.

    just remember to keep your votes to 3 or 4 selections max.

    awesome work by the way everybody! voted for scorge, tomercs, janubee, and Rob Powell.

     

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  49. #26
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    Strong round this time around!
    Voted for:
    scorge: strong entry, has a very powerful look to it, and the braided hair really gives it that viking look that adds to it's feircesome appearance, the back end however looks unfinished.
    tomercs: lovely design, I liked your industrial design work which was very clean, and this is a nice mixup with more of a sketchy look to it. It has a suitable guardian of the gods look to it. Well done, mate!
    ded: very nice original design, interesting how you combined the features of an owl and mammoth together so effectively, those eyes are mesmerizing.

    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!

     

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  51. #27
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    Fantastic Entries!

     

  52. #28
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    I gotta say guys, I'm a little disappointed at all the bull-horned helmets I'm seeing. I thought most people knew better than that :p

    Anyway. Lot's of variety, I'm impressed.

    My votes:

    & K o r: Love the troll/dwarf vibe I'm getting from it. The shaggy, musk ox like hair is a nice touch. Really great rendering job as well.

    Ded: Awesome, awesome way to blend two animals together. Very original, and it definitely has an ethereal feel to it. I would be so creeped out and awed by that thing if I saw it.

    Tomercs: My favorite part is the elbow. I like the rest of it a lot, but that arm just adds that one extra element that makes it stand out for me. Really nice rendering as well.

     

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  54. #29
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    Been a long time since I did crits. I’m afraid I may be out of practice. I apologize if anything comes off as too brutal...

    NightHerald - Unique design, if a little ambiguous. It’s unfortunate that you confined yourself instead of expanding the canvas to include the whole creature. In digital media it’s so easy to do, too. Harden up your edges and define textures better. Give the creature a drop shadow so it isn’t just floating in the void.
    & k o r - The scene is well put-together. The rendering could be tightened up in key areas. Not sure about the entirely blue palette. Creature’s design isn’t particularly original, but it has a nice Norse aesthetic and does fit the brief well.
    Duman - I’m a fan of including impossibilities like the floating moon-structure into grand fantasy designs like this. That said, earlier comments about the plausibility and practicality of the crescent moon tail spike still stand. Creatures forms need better definition, Hair feels a bit stark, I might do some studies on really shaggy creature to see how it falls, it’s a little inorganic here.
    grenogs - I like the scene you’ve created, but the creature’s design seems secondary. Very little has been done to differentiate the creature from existing birds. Belly should be in shadow much more and feather textures should be less line-based and sparse. Norse imagery could have been better incorporated into the design.
    sony - I like that you took a really traditional approach to this piece. It feels like it would belong in a bestiary of norse creatures. That said, I think there are areas that could have been cleaner. I think the image on the left is unnecessary. Perhaps try and push the design a bit more towards the fantastical and away from existing creatures.
    B-Lister - I would do studies of animal musculature. Try and rely less on on line to create form. Completely do away with the texture overlays you’re using, they make the creature look like a collage, not a painting. Add a drop shadow to ground the creature in space.
    Kaimera - Good sense of light. Not a huge fan of symmetrical compositions, and straight on views tend not to give a great impression of form. Edges need to be tighten up a bit, they’re blurring into one another. Overall lighting needs adjustment. Paint the image backlit with the green light, then use the orange light to pick out forms as an under-lighting for the creature.
    Kristo Novo - Great composition. The palette reminds me a bit of GoodSoup’s stuff from back when they were contributing regularly. I don’t find the design particularly original, and I get more of a greek feeling from it than norse, but that may just be due to renderings of mythological creatures in pop-culture. I like the warped perspective and ghostly aspects of it, but I do really wish the design had been pushed beyond “big fuckin’ serpent”.
    daniorrr - As I mentioned previously, not a huge fan of the fully symmetrical composition. It tends to be visually uninteresting. As rendering goes: use less black for shadows, try and use colder hues to establish shadows from a warm light source. Your painting is a little bit rough to be able to discern forms. Try and use less textured strokes on surfaces that don’t need it, they flatten the image, make the subjects’ forms ambiguous, and make the whole thing way busier than it need be. As dragon designs go, I’d push it a little further. There’s a lot you can do with dragons, and this feels a little tame in terms of pushing that.
    Edward B - As with a lot of your piece, its very atmospheric. Love the mood and the scale is epic. I would love to see this as a real painting at like... 4’x5’. That said, if I were moderating this round your piece would likely not have made it to poll. It doesn’t show enough of the creature, and knowing your work I know you can render much better than this.
    ded - One the more interesting designs this round. Good incorporation of norse imagery. Love the surreal quality to it. Fur rendering could be improved. I don’t think it was so necessary to hide the creature’s legs behind fog. You can clearly render well so it looks a little lazy from where I stand. Figure and forest seem a little rushed. Seems like some of the blue light should have been reflected onto the creature somewhere.
    Mistermike - Try and use white less. It has a tendency to completely blow out the image and, rarely appearing in nature, makes the lighting look static and flat. The same can easily be said about black and shadows. Try using warm and cold hues in addition to value changes to develop lighting. Good composition as far as scale and placement go. You need to up your brush size when rendering, many small strokes like you have on the fur tends to look busy. Frontal view doesn’t really give us a great impression of the creature’s form. Rendering on background seems inconsistent, shifting styles from one side to the other.
    Tomercs - Gorgeous rendering. I like the incorporation of celtic knots and the design conveys a nice sense of the epic and the fantastical. I’m not entirely convinced on it’s appearance being completely metallic, but that’s more of a personal taste thing. I wish the other limbs didn’t look so rushed, that front limb is a focal point, so I understand why it’s rendering more than the others, but the others feel under-rendered when compared to the care and skill with which the rest of the piece is.
    scorge - Strong sense of dynamism, good incorporation of norse aesthetic, plus your normal level of excellent rendering. Reflected blue light on the haunches seems overly rushed and I wish some of the patterning was a little cleaner. I would have also like to maybe see the way that the blue feathery tail-end transitions into the rest of the creature.
    warburton - Strong palette and your textures are incorporated nicely. I think the grass needs a lot of work, in that it looks overworked, when it should have been a much more null-space. I really think people need to distance themselves from rake brushes and the default grass brush, which both only look good in very specific situations. The creature’s musculature looks a little stiff, I would do some animal anatomical studies.
    ashess - Interesting style. Almost looks like a Japanese-style take on Norse mythology. Concept doesn’t seem to relate to the brief in any way. Forelegs are awkwardly incorporated and don’t really fit with the musculature of the design. Perspective is a little off. Wolf anatomy has a few more curves on the body than your design suggests, I would take a look at some wolf reference to get an impression of the way their backs and bellies are formed.
    Erzebeth - As I’ve said with several other entries, do some fur studies, especially on really shaggy animals, to get an impression of how it looks in nature. It looks a little inorganic here, and the small brush size creates unwanted business in the design. The glowing blue secondary lighting needs to have a little more of an effect on the surrounding surfaces. Perhaps push the design further from existing boars.
    Lander - Good to see you back in action. I like the overall structure of the piece. and I enjoy the transition from tail into carving, though I think the transition could have been cleaner that it is. The head of the creature feels overlarge and a little flat compared to the rest of the creature which retains much more form and texture.
    SpiralHorn - Love the eclectic palette. Scale doesn’t feel quite there. Atmospheric perspective on the creature would have pushed it into space further and made it look much larger. Ground textures are a little overblown and busy. Not sure about the magenta rider. Design could have been pushed further from existing creatures.
    janubee - Interesting design, would love to see more of the spindling bramble patterns incorporated elsewhere. Piece feels unfinished, like it’s only about 30% complete and you haven’t started rendering light, shadow or texture yet.
    Rob Powell - Scale could have been pushed with atmospheric perspective. I feel like the lighting is a little weak, and could have been used to emphasize the looming nature of the creature better. Strong textures on the plates, but arm musculature is incorporated poorly into the torso. If you want to take a more reptilian approach, use folds on the shoulders, leading into the torso; for a mammalian approach, deltoid musculature transitions smoothly into to the rib and shoulder blade area. Tail feels overly long, like the section we can’t see would just be an awkward straight line connecting the two pieces, part of that is caused by the pinching off the tail’s girth at either end. Fur textures could have been pushed further. Strong design otherwise with some really nice textures.
    GammaGrey - Would have liked a less humanoid design. Some forms feel overly ambiguous that stronger lighting could have clarified. Would have liked to see the base of the creature.
    penciltipred - This is a large deer. Were I moderating this round, you would not have made it to poll. Designs need to be pushed beyond existing creatures much further than just a scale shift. Your rendering would benefit from further application of light and shadow to establish form, and less reliance on black. The lines showing through give an unwanted roughness to the piece as a whole, I would advise making sure all lines are either incorporated into the entire design, or cleanly painted over.

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  56. #30
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    Artist: Bertling

    Concept: Valhalla Gatekeeper
    The Gatekeeper's penetrating gaze judges the character of those who wish to enter Valhalla. Only those who are deemed worthy may pass.

    Late by 3 hours! Oh well!

    Fantastic entries by everyone this round! Voting for Rob, Scorge and Tomercs

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