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Thread: space suit

  1. #27
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    Pinky up, long slick blond hair well tied up, cute little preppy face makes her look like she couldn't shoot to save her life. While there's no rule against it, it makes her look a lot more suited for Beverly hills then outer space battle. My suggestion would be to balance out the nice feminine elements (like those cool hip boots) with some more practical one (like a more military hair style, and no pinky). You could also go the other way around and push it towards humour with a wool shirt tied around her shoulders and a chiwawa, it really depends on what your intent it with this character.

    Personally, I like her head facing front because it's more appropriate for a concept piece, but the side view was aestheticly pleasing to.

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  4. #28
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    Last update looks amazing. Great work!

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  5. #29
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    Quote Originally Posted by freiheit View Post
    Pinky up, long slick blond hair well tied up, cute little preppy face makes her look like she couldn't shoot to save her life. While there's no rule against it, it makes her look a lot more suited for Beverly hills then outer space battle. My suggestion would be to balance out the nice feminine elements (like those cool hip boots) with some more practical one (like a more military hair style, and no pinky). You could also go the other way around and push it towards humour with a wool shirt tied around her shoulders and a chiwawa, it really depends on what your intent it with this character.

    Personally, I like her head facing front because it's more appropriate for a concept piece, but the side view was aestheticly pleasing to.
    Sure, I asked on other forums and obviously I have to make a choice in term of style. I may want to go for a space pin up. That means I would rather keep the feminine elements. But trying more appropriate boots won't affect her femininity. So I may try some subtle changes on the face starting with her facial expression so she still looks pretty though she convey the idea she could use her gun.... Other character I have in mind when working on this are : Samus from Metroid, Sonia Blade from MK(more serious), a secret agent from Austin power....

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  6. #30
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    paul boutros space suit male

    did a break from the female character...

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    Last edited by paulboutros; February 22nd, 2012 at 05:32 AM.
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  7. #31
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    Quote Originally Posted by keith_v View Post
    I think I prefer the head to side as opposed to looking toward us. The head to the side gave her more motion to her body and fit better with the bad-ass style she has with the guns and ammo belt. I also think that putting her face to the side draws much more attention to the suit. If you do want top show her face in detail, I would just consider doing either a forward or 3/4 angled close-up of her face and place it next to the full body shot of the or on a separate page.
    I have rarely seen profile faces on characters when their bodies are facing us ... I recently noticed that, after watching a lot of images of my favorite artists ... but thank anyway keith_v

    Last edited by paulboutros; February 22nd, 2012 at 12:37 AM.
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  8. #32
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    " SimonJ" , "SnailsPace", thanks guy!

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  9. #33
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    Hey Paulboutros!
    I love both of these images and I like the progress/changes you've made so far. Concerning the lady in the orange suit though, I can't help but thinking she'd look better had her mouth been "pushed" a bit to the right; to me it looks a tiny bit off-center. Take care!

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  11. #34
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    Hey Paul

    The girl in the orange has come along well. The Smoke + gun was a great addition. Her legs could be more spread apart because it seems like she is about to tip over to (our) left side. I would try having her eyes be focusing on something to her left, like she was before. I think her thigh / quad areas need to be more thicker because these legs look like they belong on a guy.

    The blue suit is sweet, but I think you're loosing a lot of volume by putting so much detail in the suit. I like the pose a lot, the feet placement is solid looking. I think you could vary the amount of orange and green details. Right now it looks like there is the same amount of green, and the same amount of orange. Maybe use more of one, less of the other. I like the all orange hand, maybe continue that elsewhere, like an all-orange-shoulder pad.

    See ya!

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  13. #35
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    I like the new head angle for the girl image. The profile view looked stiff and a bit awkward to me. Her pose would look stronger if she wasn't pigeon-toed and if she didn't have her pinky up, but I think her face and hair are just right because a lot of girls look that way.

    I disagree that she has to be a tom-boy, super androgynous, or sexy to be a fighter. It's okay for a girl to be girly.

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  15. #36
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    Okay, possibly nitpicky, but why the butt cleavage? That would be really uncomfortable. Also not actually possible unless they moulded the pants to the individual butt-cheeks or put in a strap or something to pull the fabric in.

    Even in skin tight clothing, pants stretch across a person's buttocks, not between them. And they don't suction onto every individual muscle. So I find it kinda jarring, I guess, to see this highly detailed sci-fi armor/space suit, complete with breather mask and huge gun, with incredibly uncomfortable, completely impractical, and probably implausible pants just for the sake of showing off some ass.

    My advice? Just go down the Boris Vallejo route and get rid of the pants. Draw them in a thong with the sci-fi armor thrown in over it. It's not practical, and might be kinda uncomfortable, but at least it's plausible.

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  17. #37
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    Mellangmongot : I agree with the mouth off center .. I tweaked it a bit. Thanks
    ___________________________________________
    jdeegz : Agree, she is unbalanced . I just spread the leg slightly, that should do it now... The eyes focusing on something other than us is a good idea.. generally speaking eyes direction can change the whole story in an image. But for that and for the tigh issue I will have to skip that for now because I have other stuff on my plate...
    As for the guy I see what your are saying regarding the amount of green and orange, they are all about the same thickeness , mainly they have almost the same size and they all look like strips pretty much... definitely a design issue
    Thanks for all the revelant points jdeegz !
    __________________________________________________ ___

    akkibox: yep, the pigeon-toed pose is great for a shy and peacefull character but for this one , it was not the best pose choice but I will rather rather move on . On my next concept (a female pirate ) I got rid of this leg pose.
    _________________________________________________
    Calireayn : the butt cleavage is because I saw this on many comic superheroes... so I guess I have been unconsciously inspired by that ...maybe you right, and I when to far. Maybe it fits superheros but doesn't work with sci-fi characters... I think the Boris Vallejo route would be too much for me, I am more interested in creating suit,costumes etc rather than drawing/painting some perfect human anatomy like he does.

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  19. #38
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    I have to ask - does the girl have cybernetic knee replacements? Or are those just knee pads of her suit? Because on every piece I've seen it looks like there's too much length in the lower thigh/upper shin, or that her knees are too thin in that region. That area's actually quite muscular, and from there the calf/shin region tapers down a lot to the ankle. Remember that the knee is the most complex joint in the body, so it has a lot going on to keep it in place!

    Other than that, I think your texture work is pretty awesome, and I like to see a woman with a believable core, though her rib cage does seem a little narrow.

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    Last edited by akgreene; March 9th, 2012 at 11:26 PM. Reason: Adding some notes.
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  21. #39
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    Dude, don't bother looking at comic super heroes if you want to create interesting costumes, especially for women. 90% of them are essentially naked with a costume painted on.

    Honestly, don't use comics as reference. Use real life. Use pictures of clothing and armor from movies, if anything, because at least the props had to be built in real life and worn by real people.

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