Results 14 to 26 of 63
February 28th, 2012 #14
BludHund - Thanks for the notice. It's not like I can't draw dynamic perspective. Some of these images where "lazy" on purpose. It's liberating when I can do some structures as simple 2d elevation view. This way I can play with the shapes and patterns without worrying about other things. However later I had the temptation to turn few into illustration and experiment didn't end up looking well. I should've left some without any type of background.
On the other hand it was educational to first paint some structure and then come up with context and story that would compliment the design. That's something I might use for brainstorming more elaborate concepts with full attention to perspective and composition.
Below is more appropriate layout for this type of design .
Hide this ad by registering as a memberMarch 26th, 2012 #15
I'm going back to foundations and traditional mediums. I use tablet at work and do lots of graphic design and cartoony work so doodling in sketchbook is refreshing.
Pencil sketch of a female statuette I bought latelty to practice drawing form.
Last edited by Farvus; May 4th, 2012 at 04:04 AM.
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April 19th, 2012 #16
Few things I did recently.
Personal illustration for the "Clockwork ballroom" collaborative art activity. The topic was "Alter Ego" and my description for the image below:
“I imagined my alter ego to be android who ended up being a bit like Robinson Crusoe. He woke up incomplete and now tries to find some parts to build himself up. Unfortunately there was massive flood so he has to be resourceful and take what’s available around."
Bunch of gun designs - More modern near future on the left and more exotic ones on the right. Could be some sort of blasters.
Something I forgot to post. Here's result of my last experiment with modelling tools in 3dsmax and materials in vray.
April 21st, 2012 #17
May 1st, 2012 #18
I often have problem when drawing hair especially for female so I decided to do something about it. It was hard to find photo reference with many angles. Especially top view is crucial to see how the hair is parting and which direction it follows.
Last edited by Farvus; May 3rd, 2012 at 06:45 PM.
May 3rd, 2012 #19
I'm planning to start a personal library of everything related to characters for reference so that studies could be more specific and later used (instead of being dumped somewhere). Different face types, hairstyles, useful poses, etc.
Here's another collection of hairstyles.
Last edited by Farvus; May 3rd, 2012 at 07:10 PM.
May 5th, 2012 #20
Great to see you're staying active here!
Cool work, as usual. Look forward to more updates.
May 6th, 2012 #21
May 7th, 2012 #22
May 15th, 2012 #23
I really appreciate you taking the time to support me, thanks!
The last bunch of characters, I think the value ranges are too close together.
It would be appropriate if they were in gloomy lighting, but in terms of just displaying a character, I think the contrast of values and differing value range of surfaces could be punched up, not sure if that makes sense.
For example, the zombie's jacket could be matte dark, utilizing 100%-80% black. Then the shirt could be a lighter color, using 70%-20% black, etc.
Just my 2 cents.
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May 17th, 2012 #24
HunterKiller_ - Thanks. Yeah. That's what happens when you post the same day you finish artwork. Always some major things missed. Luckily you can quickly change things in Photoshop with overlays and sliders.
Changed the values a bit more.
Playing with some sci-fi vehicles for fun. In second one I used Alchemy for base shapes and painted on top. It always gives interesting results.
Last edited by Farvus; May 17th, 2012 at 06:41 PM.
May 17th, 2012 #25
The little plane is pretty rad, looks like the pilot would stand on it, like Nausicaa on her aerofoil.
I really like that vehicle on treads! It's kind of clunky and charming.
May 21st, 2012 #26
HunterKiller_ - Thanks, man
I seriously started to consider doing storyboards (while previously I totally disregarded that specialty). There are many images which I made as illustrations but forced totally cinematic framing, feeling of space and poses. The problems is that cinematic composition doesn't exactly work well for single illustration but is more natural in sequence. I should've realised earlier that somewhere subconsciously many of these images I wanted to actually paint as storyboards. Guided by some impulse last year I also bought two books and el coro's tutorial on storyboarding so I guess my intuition gave me quicker answer than reason . That might be some new fresh stage in my artistic development.
For now though I'm more in the mood to do concept art so here's old revised robot design.
Last edited by Farvus; May 21st, 2012 at 03:06 PM.