Art: First try at digital sculpting: Sculptris
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Thread: First try at digital sculpting: Sculptris

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    First try at digital sculpting: Sculptris

    This is my first try at digital sculpting, Sculptris, few hours of work, not yet finished:

    Crits welcome...

    [

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    Last edited by pokrad; March 30th, 2012 at 01:06 PM.
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    eyes could be embeded a bit further in, also the ears are perhaps a bit too high. mouth is good, is this just a study? or are you going to take it even further?

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    Thx, I'll try to fix that.
    Well, it started as an experiment (Never did digital sculpting before, just some work with SuperSculpey), then it became a study, and who knows, it might became a real detailed bust...just playing with it.
    What amazes me is Sculptris interface that is very natural and simple. It is almost like you sculpt using real clay just with some help (symetry, zoom...). Great software, I hope it stays free

    Last edited by pokrad; February 2nd, 2012 at 03:57 PM.
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    Quote Originally Posted by axisis View Post
    eyes could be embeded a bit further in, also the ears are perhaps a bit too high. mouth is good, is this just a study? or are you going to take it even further?
    I think maybe eyes are a bit too low instead of ears too high... I could be wrong... each person sees things different.
    Try both and see which works better! Maybe it's just that the forehead is so high... I don't know.


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    Thx to both of you...
    Shortened the forehead, deepened the eyes, lowered the ears :



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    Simetry disabled



    I love Sculptris !!!

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    And the female head created from the same basic shape:


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    Torso extracted into a full body, did not check proportions yet, this is "eye measurement" only.
    Did not go into detail, only basic body shape.
    Used only Sculptris:



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    I think that this should be it for a "dummy puppet", any more detail should be "overkill" as it will get distorted in posing process:



    Now I'll try to pose it and continue to add detail...

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    Excellent start!

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    Posing done using Sculptris mask... I was unpatient with the masks, and messed up at few places(lower legs mostly), also better knowledge of anatomy would be good (so the mask coud be aplied to the actual surfaces that are streched), but this is a base from which work on actual "figure" could be started... First need to remove those uggly deformations and make it more natural.



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    Decided to go in more "standard" way, and make a pose in Blender...
    I was cursing Blender whole weekend, but I have a first skeleton (bad and primitive, but it works...)
    I guess it is ok piece of software once You get used to it...

    So here are the "bones" in blender:



    and mesh imported back into sculptris to continue sculpting:



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    Here is the "final" version of the "posing puppet":





    Now I'll try to do a male body

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    Final:



    Crits welcome...

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    Finished second version, with first piece of "hardware" (bracelet), not going to bother you with this any more



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    I think is great what you did. I wish I had the same skills using the program :/

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    Thx. I like Sculptris very much, but I'm using Blender too - hair and bracelet are made in Blender and both "poses" also. I learned a lot in past few weeks, and that was the main idea

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    Today I got back to that male head, and tried to "fix" it:



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    Got my print today, and I'm not satisfied with the result, but that is probably I got it printed in wrong material.
    Scale is 1/24 (75mm height), and pics are high-res so details of the print could be visible...








    Last edited by pokrad; March 20th, 2012 at 06:01 PM.
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    Great sculpting! I gave Sculptris a try a while ago, but never really finished anything. It's a great program tho.

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    Quote Originally Posted by pokrad View Post
    pics are high-res so details of the print could be visible...
    I'm not entirely convinced that little sections of gigantic blurry pics of the glare from off-white material are doing the job, here. :/

    ...which is only my opinion.
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    is it 3d print?

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    Quote Originally Posted by Vermis View Post
    I'm not entirely convinced that little sections of gigantic blurry pics of the glare from off-white material are doing the job, here. :/
    Resized, but it is hard to take pictures as material is somewhat translucent (Tried different camera setups).
    Also noticed that there is a sticky residue on the print surface, washed it with a toothbrush, and now looks much better. However, I'll try to put some primer on it before taking next pics...


    @yarin_t: yes, it is 3D print...
    @JulesM: I love Sculptris too

    Last edited by pokrad; March 20th, 2012 at 06:19 PM.
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    Very light coat of Gunze Mr.Surface primer 1000:










    not good enough to be used as master for molding
    I'll probably try with different material...

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    This is really great. I do hope you'll keep posting.

    I wonder if you had aimed for a larger sculpture to be printed, even if you had to do it in separate body parts, do you believe you would have gotten better results?

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    Yes, I'm sure that bigger scale would turn out better. Beside that, roughness of the surface is not too deep - bigger scale would be easy to touch up with some fine sandpaper - and that would fix the problem. Unfortunately, the scale was the main reason why i tried to do it in digital form (I use SuperSculpey for bigger scales). My eyes are not that good any more, and the digital sculpting would solve that problem if I can get decent print...
    I was aiming exactly 1/24 scale because it should be displayed with 1/24 car scale model...

    Last edited by pokrad; March 21st, 2012 at 05:48 PM.
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    Print result "downed" me a bit, but still continued to work on blocking the male body:



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    this is first attempt of the portrait:




    Pure sculptris as usual started from a ball

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