Lava Crusher WIP
Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Results 1 to 15 of 15

Thread: Lava Crusher WIP

  1. #1
    Join Date
    Sep 2009
    Posts
    12
    Thanks
    7
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    Lava Crusher WIP

    This is a piece I have been messing with for sometime. Any thoughts are welcome.



    Follow Me on Twitter

    See more work at beastmasterjr.deviantart.com

    Attached Images Attached Images  
    Last edited by BeastmasterJR; February 1st, 2012 at 12:34 AM.
    Reply With Quote Reply With Quote  

  2. #2
    Join Date
    Feb 2011
    Posts
    289
    Thanks
    41
    Thanked 102 Times in 99 Posts
    Follows
    0
    Following
    0
    I dig it. His hammer hand is getting lost against those rocks though. Push the overall value of the silhouette to possibly help it stand out better there? Or vary the texture treatment between the setting and the character a little bit.

    Please Sir, I'd like some more.

    www.rogersewardart.com

    Facebook

    Twitter
    Reply With Quote Reply With Quote  

  3. The Following User Says Thank You to rseward For This Useful Post:


  4. #3
    Join Date
    Sep 2009
    Posts
    12
    Thanks
    7
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Hey, Thanks for the tips. And I agree I am really going to have to do something to pop the hand. I like the idea about the texture.

    Reply With Quote Reply With Quote  

  5. #4
    Join Date
    May 2005
    Location
    Poland
    Posts
    454
    Thanks
    161
    Thanked 210 Times in 121 Posts
    Follows
    0
    Following
    0
    I agree, the hammer gets lost a little. I think some haze from the bright lava, between the hand and the rock would push the rock further back and separate the two. Also, I think the creature looks just a little out of balance, as if it was tripping over something. Other than that it's nice, so keep working and make it even better. Good luck!

    It doesn't cost You much to leave a comment in my sketchbook, and it can help me a lot.

    My new sketchbook

    Follow me on facebook or WiPnation or Twitter!
    Reply With Quote Reply With Quote  

  6. The Following User Says Thank You to Rafal Dorsz For This Useful Post:


  7. #5
    Join Date
    Aug 2011
    Location
    England
    Posts
    156
    Thanks
    60
    Thanked 60 Times in 37 Posts
    Follows
    0
    Following
    0
    I'd tone down all the sharp texture on both the guy and the foreground, but make the ground less textured than he is. I also feel like it needs a ton of fuzzy atmosphere

    Reply With Quote Reply With Quote  

  8. The Following User Says Thank You to JonathanMacgregor For This Useful Post:


  9. #6
    Join Date
    Sep 2008
    Location
    UK
    Posts
    717
    Thanks
    932
    Thanked 291 Times in 208 Posts
    Follows
    0
    Following
    0
    I agree about the hammer. Didn't notice it until it was mentioned!
    Since he's back lit, that gives you a good oppurtunity to differentiate him from those rocks that are illuminated by the lava.

    Reply With Quote Reply With Quote  

  10. The Following User Says Thank You to Slothboy3000 For This Useful Post:


  11. #7
    Join Date
    Jan 2012
    Location
    alask
    Posts
    12
    Thanks
    4
    Thanked 2 Times in 2 Posts
    Follows
    0
    Following
    0

    Thumbs up

    Quote Originally Posted by Rafal Dorsz View Post
    I I think the creature looks just a little out of balance, as if it was tripping over something.
    I cant say that he looks out of balance of not, but check out where his left foot is. if he's not tripping he about to be.

    anyway besides for that, I think this looks pretty cool but everything seems to be blending together. the rocks and the guy look too similar, and I also didnít notice the hammer until, I read a post that mentioned it.

    But I really like the concept, Big bad rock men running out of lava, thatís just pretty neat.

    Take my words with a grain of salt
    They don't mean much, although
    I'm qualified to say just one thing
    And that is 'I don't know.


    Sketchbook!
    Reply With Quote Reply With Quote  

  12. #8
    Join Date
    Sep 2009
    Posts
    12
    Thanks
    7
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    Lava Crusher WIP 2

    Had some time to work a bit more. Thanks for all the input. Here is the status thus far.

    Attached Images Attached Images  
    Follow Me on Twitter

    See more work at beastmasterjr.deviantart.com
    Reply With Quote Reply With Quote  

  13. #9
    Join Date
    May 2010
    Location
    Pembrokeshire, Wales, UK
    Posts
    1,265
    Thanks
    435
    Thanked 393 Times in 336 Posts
    Follows
    0
    Following
    0
    there is a lot of visual noise going on all over the character, try making the form work and then add the detail. but it is also important for the character to have areas for the eye to rest. also when your using photo over lay you still have to make sure it follows the form, if you look at the right leg (his left) you can see strait cleavage (thats the cracks in the rock btw) when it should be following the shape of his leg; so try to emagine cracks along a cylinder.

    also going back to the whole noise thing. if you make the body less noisy and contrasty then his face will be more likely to grab your attention. becaue right about now, i think his knee is more visually interesting. good luck pal.

    Sketchbook
    Blog
    cts.sanders@googlemail.com
    Facebook

    "Don't Stop 'Til You Get Enough" - Michael Jackson
    Reply With Quote Reply With Quote  

  14. The Following User Says Thank You to Chris Sanders For This Useful Post:


  15. #10
    Join Date
    Sep 2009
    Posts
    12
    Thanks
    7
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    Lava Crusher WIP 3

    I am working on the levels. So pulling back the blacks. Thanks for all the comments.

    Attached Images Attached Images  
    Follow Me on Twitter

    See more work at beastmasterjr.deviantart.com
    Reply With Quote Reply With Quote  

  16. #11
    Derra's Avatar
    Derra is offline Level Up - All Access Level 4 Gladiator: Meridiani
    Join Date
    Jul 2010
    Posts
    249
    Thanks
    81
    Thanked 81 Times in 73 Posts
    Follows
    0
    Following
    0
    Looking Good! I'd like to see more rim light. Rim lighting can be overdone a lot depending on your taste, it's kind of like Christopher Walken asking for more cowbell. But in this environment with all that hot glowing lava, "I need more cowbell"

    I like how you've cut into the silhouette of the character where the texture crusts and separates. I'd experiment with cutting even deeper in places around the silhouette to express a thick materiality in the character.

    Reply With Quote Reply With Quote  

  17. The Following User Says Thank You to Derra For This Useful Post:


  18. #12
    Join Date
    Apr 2005
    Location
    Nottingham UK
    Posts
    1,378
    Thanks
    492
    Thanked 1,248 Times in 588 Posts
    Follows
    0
    Following
    0
    Surely he would be under lit?
    You need to choose one primary light source and work from there, sure you can add as many secondary lights sources as you want to (within reason)
    I'd suggest more ref - in a quick google of 'lava' I haven't seen any that bright - even the "erupting, straight from the heart" isn't that bright!
    Get some contrasting colours in the cool areas too.

    A very quick, rough
    Name:  lavaunderlight-.jpg
Views: 204
Size:  257.7 KB

    Reply With Quote Reply With Quote  

  19. The Following 3 Users Say Thank You to Venger For This Useful Post:


  20. #13
    Join Date
    Sep 2009
    Posts
    12
    Thanks
    7
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Thanks for the input Derra and Venger. You know in my original comps he was completely under lit. I don't know what happened. Great advice guys.

    Follow Me on Twitter

    See more work at beastmasterjr.deviantart.com
    Reply With Quote Reply With Quote  

  21. #14
    Join Date
    Sep 2009
    Posts
    12
    Thanks
    7
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    Completely new take. Thoughts?

    Here are some of the changes suggested. Any thoughts?

    It is just roughed.

    Attached Images Attached Images  
    Follow Me on Twitter

    See more work at beastmasterjr.deviantart.com
    Reply With Quote Reply With Quote  

  22. #15
    Join Date
    May 2005
    Location
    Poland
    Posts
    454
    Thanks
    161
    Thanked 210 Times in 121 Posts
    Follows
    0
    Following
    0
    I think it still is too flat value- and saturation - wise. I like the cool colored light from above though. I think you probably should lose the heavy texture for now and better define the masses with light and shadow, and only then use the texture to reinforce the image.

    Hope it helps. Keep pushing!

    It doesn't cost You much to leave a comment in my sketchbook, and it can help me a lot.

    My new sketchbook

    Follow me on facebook or WiPnation or Twitter!
    Reply With Quote Reply With Quote  

Members who have read this thread: 0

There are no members to list at the moment.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •