Art: Student Looking For Portfolio Crit
 
View testimonialsView Artwork
Results 1 to 5 of 5
  1. #1
    Join Date
    Dec 2011
    Posts
    18
    Thanks
    7
    Thanked 10 Times in 8 Posts
    Follows
    0
    Following
    0

    Student Looking For Portfolio Crit

    Hey, my name is Rob Hayes, I'm a 3rd year game design student at the university of central lancashire. As I am going to be graduating in a few months I was hoping to get some feedback on my portfilio so I know what I can work on etc. My goal at the moment is to become an environment artist although I enjoy all concept art, 3d work and level design.

    My portfolio:http://rhconceptart.blogspot.com/

    Examples of my recent work towards my final honours project:

    Attached Images Attached Images  
    Last edited by 0Hayes; January 23rd, 2012 at 07:17 AM.
    Reply With Quote Reply With Quote


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Sep 2004
    Location
    Belgium, Antwerp
    Posts
    952
    Thanks
    9
    Thanked 36 Times in 20 Posts
    Follows
    0
    Following
    0
    Overall your work looks like preliminary stuff, not a final concept or matte painting.

    Everybody can come up with great ideas. Translating them into something usable and inspiring is what makes you stand out.

    Use textures, photo's and custom brushes to create an illusion of a fair amount of little details,materials,mood and patterns.
    You use none of them while they can make the process so much easier.


    I think Feng Zhu is a great example of giving info with a concept.
    http://www.artbyfeng.com/

    Last edited by Uziel; January 23rd, 2012 at 04:12 PM.
    "Create like a god, command like a king, work like a slave."
    Reply With Quote Reply With Quote

  4. The Following User Says Thank You to Uziel For This Useful Post:


  5. #3
    Join Date
    Dec 2011
    Posts
    18
    Thanks
    7
    Thanked 10 Times in 8 Posts
    Follows
    0
    Following
    0
    Hey,
    thanks for the advice! Although I have been using custom brushes and textures I don't always use them to such an extent (and with textures I'm still learning how to use them.) None the less, today I've been working on two paintings using more of the above methods. Although the latest is still in a preliminary stage I'm hoping that these are more like what you mean (see my blog for the latest paintings)?

    Thanks again, and still any more critique from anybody would be very much appreciated!

    Reply With Quote Reply With Quote

  6. #4
    Join Date
    Sep 2009
    Posts
    77
    Thanks
    143
    Thanked 26 Times in 22 Posts
    Follows
    0
    Following
    0
    Hey man.

    Separate your objects properly. It's especially apparent with your characters. One has to hunt for them in both

    http://1.bp.blogspot.com/-WAfm5B2ONh...gon+Attack.jpg and

    http://3.bp.blogspot.com/-IOKg18W8oZ...nt+concept.jpg

    The sci-fi powerplant picture is lacking atmospheric perspective as well, making it look absolutely flat. Character, foreground, background, all on same value AND hue levels.

    Loose style usually only works for people who already know how to make a well rendered painting. Make something more rendered and well presentable in say at least 1K pixels wide. Any monitor can display that.

    http://4.bp.blogspot.com/-XdvuvluCvk...nt+Concept.jpg - monuments are horribly oversimplified in comparison with the rest of the painting. They are stick figures style. They are your focal points and grass has 10 times more detail (texture/color) than they do. And perspective on them is frontview, although they are up there.

    http://1.bp.blogspot.com/-VFksoYRZq4...er+of+Life.jpg This shows some good stuff. The stairs on the upper left don't work though. Ancient ruins full of vegetation and flooded. Don't use straight lines geometry, looks misplaced. Also they are too big, scaling the entire scene smaller, which you don't want with that picture. Perspective on them is confusing, too.

    Your colors aren't bad and I like your imagination. Harsh but honest critique, keep it up.

    edit: textures (custom brushes) - don't focus on these much at this point, paint them yourself, understand surfaces and lighting behind them. Maybe use something basic like chalk brush etc. In your battle scene picture you have texture up in the sky, don't go random with them.

    Last edited by Nrekkvan; January 24th, 2012 at 07:17 PM.
    Reply With Quote Reply With Quote

  7. The Following User Says Thank You to Nrekkvan For This Useful Post:


  8. #5
    Join Date
    Dec 2011
    Posts
    18
    Thanks
    7
    Thanked 10 Times in 8 Posts
    Follows
    0
    Following
    0
    Hey thank you, thats not too harsh at all! Its exactly what I needed. from the help I've been given and through some findings of my own I've decided to just do some more studies from real life, composition, perspective and the like.

    Thanks again,
    0Hayes

    Reply With Quote Reply With Quote

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook