Hello people, I'm raqmo. I studied film, animation, and video at art college. I've been working at current video game developer mainly as a character concept artist for more than 5 years...and finally made to an official concept artist position. I never been so good at painting in general...which is a kind of shame for being a professional concept artist. So I decided to start thread here to get feedback from you guys to be better. I assume my weakness is colors and lighting. I'm pretty comfortable in figure drawing, but when it comes to colors and painting I have no clue. Well, I don't know. Let's just start conversations...if you don't mind...
I call this thread Sketch Slow because my concept art mentor suggested to slow down and focus on making "finished" work. I took his advice and started working on slower pace than usual, which is eye opening experience...what a deep world painting is!
Last edited by raqmo; October 15th, 2012 at 06:32 AM.
Hunin: Thanks, yep, you are right. I tend to over exaggerate forms too much when making thumbnails. I will keep the proportion in mind when I render more detailed study. I'm still trying to figure out the good balance between cartoony and realistic. I'm not going for photo realism for this project, but it's good to keep in mind stylization can't be used as excuse for unsuccessful silhouette.
CarbonBased: Oh hello again! Thanks for stopping by. I hope I will have time to polish the revised dragon. Come back in couple weeks, maybe it's done by then. Sometimes things in my sketchbook are slow... as you can see in the title
A drawover of photoreference to study facial structure in different gender and race. since I'm asian I tend to render all the characters I draw in asian-ish skull form. It's time to face this and fix this bad habit.