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Thread: Sketch Slow
January 22nd, 2012 #1
Hello people, I'm raqmo. I studied film, animation, and video at art college. I've been working at current video game developer mainly as a character concept artist for more than 5 years...and finally made to an official concept artist position. I never been so good at painting in general...which is a kind of shame for being a professional concept artist. So I decided to start thread here to get feedback from you guys to be better. I assume my weakness is colors and lighting. I'm pretty comfortable in figure drawing, but when it comes to colors and painting I have no clue. Well, I don't know. Let's just start conversations...if you don't mind...
I call this thread Sketch Slow because my concept art mentor suggested to slow down and focus on making "finished" work. I took his advice and started working on slower pace than usual, which is eye opening experience...what a deep world painting is!
Last edited by raqmo; October 15th, 2012 at 06:32 AM.
Hide this ad by registering as a memberJanuary 26th, 2012 #2
tweaking the dragon after getting feedback. maybe I will have time to fix it foreal.
I need to study color more. Going back to the basics again. I went to art school, but never had a chance to take painting class. Animation major way too crazy and busy...
Last edited by raqmo; February 5th, 2012 at 10:22 PM.
January 26th, 2012 #3
January 27th, 2012 #4
Thanks Mangix! You are the first one commented on my sketchbook! The apples were pretty tasty, actually Fuji (on the right) was surprisingly good this time. FYI
Working on a project I'm doing with my friend. Quick sketches for characters...
Last edited by raqmo; January 28th, 2012 at 01:46 AM.
January 28th, 2012 #5
I love the painting of the apples, beautiful colour and sense of form.
As for the character designs, they look a bit squished down, their proportions aren't very attractive, try to aim for 7 1/2 to 8 heads in size and see if it makes a difference.
Strong start, looking forward to seeing more
January 28th, 2012 #6
Thank you for crits!
The feedback on the dragon was spot on. The picture has now proper direction for the viewer. Keep images rolling in.
January 29th, 2012 #7
Hunin: Thanks, yep, you are right. I tend to over exaggerate forms too much when making thumbnails. I will keep the proportion in mind when I render more detailed study. I'm still trying to figure out the good balance between cartoony and realistic. I'm not going for photo realism for this project, but it's good to keep in mind stylization can't be used as excuse for unsuccessful silhouette.
CarbonBased: Oh hello again! Thanks for stopping by. I hope I will have time to polish the revised dragon. Come back in couple weeks, maybe it's done by then. Sometimes things in my sketchbook are slow... as you can see in the title
January 29th, 2012 #8
January 31st, 2012 #9
February 2nd, 2012 #10
love your dragon man! you going to push it further?
The only small gripe i have is the focus point, the dragons wing currently is a bit strong and draws the eye away from the figure and dragons head.
sick piece though
To hell with circumstances; I create opportunities.
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February 2nd, 2012 #11
^^^^ Agree. Perhaps the dark cloud above the wing is part of the problem as well.
You better post it in the finished section when you are happy with it !
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February 2nd, 2012 #12
NyeAlexandaFrayne: yep I'm always open for revisions. that's the cool thing about digital media, there's no expiration date in pigments
CarbonBased: oops right, the corner is too dark. it's hard to fine tune balance at the end...thanks! There's thread for finished work
I will update this once I finish this one
February 2nd, 2012 #13
Wonderful, love the colors in that piece.
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