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Thread: I SAW THE SKY - A Short CG Film
January 21st, 2012 #1
I SAW THE SKY - A Short CG Film
I SAW THE SKY is a short animated film that I've working for a couple of months now, its about a world where the is sky blacked out and the sun never shines.. the main character (Lisa) is a young girl who dies after being imprisoned by strange human like creatures that destroyed the cities of the earth and imprisoned all humanity, she is then resurrected after a couple of decades... and the rest you will find out. Pics of some of work iv been doing the city scape is fig 10 in the story board.
And this is lisa the main character
This is where the original idea for the for the enviroment came from, its an old WIP of mine and the full city will look a bit like this.
A story board of scene 1
I'm about to start working on the bedroom from fig 1-9 This is an idea of what I want it to look like, the animations set in the future by the way.
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Its pretty empty right now so I'm gonna add some stuff in it (girl stuff) but need some ideas over that.
I don't really know anything about interior lighting, so if anyone has here advice over this please help, right now I'm using 3 MR Omni lights... the seemed to light the character best. I tried vray lights at first but that didnt go too well.
This is how the character is lit up.
and how the character is lit
January 21st, 2012 #3
Here's what iv got so far, I'm trying to give the room a bit of character... Lightings the big problem here,.. the animation is dark but I'm arguing with myself about whether to light up room or give a dark feeling... the main character isn't exactly a very happy person so dark room would fit her personality better... if I go for dark what I'll need some good colors for the lights, ive look at some refs but this is where I mainly want some help so plz
January 23rd, 2012 #4
Taken a bit of a break from the room, working in the city, which is also gonna be showing just outside the room, i placed some low res buildings randomly around the city and used greeble for the lower buildings, I'm about to start working on some high res, more unique models now
January 24th, 2012 #5
I really prefer the darkly lit room. I like the way the light comes from the back of the character and bounces off the wall. Think about where the light fixtures would be in the room (or outside). Put yourself in the shoes of your character and think about what lights would she actually turn on. Of course, like in movies, you can (have to) cheat your lights to make your characters pop out.
I think you're going to have to do a rough storyboard from your scene so you can place your cameras properly with the lighting... You could always use these to start some layout as the current drawn storyboard doesn't have any lighting or composition information.
January 25th, 2012 #6
Yea I think I'll try that, thnx.
Update on the the city, still tweaking it.
January 28th, 2012 #7
Working on a quick poster for the weekend, lots of stuff to fix up still,.. update soon.
February 5th, 2012 #8
Done with the poster.
February 5th, 2012 #9
Working on the streets again, adding some props and trying to feel the scene.
March 1st, 2012 #10
Animating the & rendering the first scene
March 2nd, 2012 #11
here are some test renders... http://www.youtube.com/watch?v=LKXjJ...eature=youtube
oh and forgot to mention that she is not going to "take the train" (in a arnold schwarzenegger voice) instead she's gonna ride,.. this changes the name of the first scene from Final Exit to,.. Last ride
March 5th, 2012 #12
This project looks huge. I don't suppose you've thought about collaborating with others over at CGTalk?
I saw your thread there, and I just thought it be good to have collaboration partners that specialise in animation and cloth, or which ever you feel needs attention.
You're well rounded, but the learning curve, I think can be eased with some collab partners near by.
All the best on this one, mate.
Cheers from Aussie.
Last edited by vardoburrito; March 5th, 2012 at 08:04 PM.
March 7th, 2012 #13Registered User
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