I have known CA.org for a good while, but never had the guts to post something. I am a professional illustrator—you've got to earn the bread you eat, right?—yet, I think of myself more as a student. I'm terribly aware of my shortcomings, of how I've got a lot to improve. If I made a list it would have no end, hah! I hope my slowpoke speed doesn't bother you.
Forgive me in advance for my English, it's not my mother tongue and sometimes I let odd expressions slip.
I've moved the first artworks to my next post because... you know, thumbnails. First illustrations with twisted and wrecked characters, the first I've draw in months. It's a long story. ;x
Last edited by Vielmond; August 24th, 2015 at 10:20 AM.
Hey, I've been lurking CA for a long time and just joined up as well!
Your work is beautiful. You seem to have a pretty distinct and technically backed style, so my criticisms might just stem from my own preferences. Just rest assured knowing that I'm offering friendly suggestions, not spiteful remarks. Your work's already won me over!
The thing that I noticed in the first image was the use of texture. The image has strong textures distributed throughout the clothing and background. I think these textures work well. I think where the textures don't work quite as well are throughout the skin. You would do well, in my opinion, to soften up the skin tones, or at least in the lower layers. If you're going for that gritty look, that's fine, but I think it would provide a starker contrast to the strong textures in the background if you were to soften up the texture in the area of the skin. It would make her pop from the image more.
I think you could spruce up the line work in the second image and have a very solid painting. In particular I think a darkened line below the chin and some stronger lines surrounding the hand would give a stronger sense of depth. The hands seem to be painted a bit shyly. I would really attack those if it's something you're struggling with. You might feel like it will ruin the image, but if you understate them (especially when the way they're positioned makes the woman look so gentle and provides a mood to the piece) the piece will suffer. I'd really like to see this one developed more.
The third image. Again, this is great for a sketch. If you threw developed the tail a little more I'd love to comment on it. I love how you handled the fur in the face, though.
In the fourth image you're displaying a strength for creating a mood again. You seem to have a penchant for facial expressions. Again, I would develop the hands more. Do a couple studies of hands in those positions if you feel uncomfortable with developing them on the image. You seem to be great at positioning them, but timid as far as finishing them goes. Your work is solid, you're great at faces and value distribution, hands are just a matter of applying those principles to a different shape.
If you have any questions about my comments, just let me know. I'll be keeping track of your sketchbook!
A OMG-MY-EYES-BURN-WTF-ARE-THOSE-LEGS WIP. I'm still going to grab some references, since I obviously failed. Oh, it's the same woman from my first illustration there. I've made some changes to her face etc.
Really lovely ladies, the last one her hands seems a bit long in the middle, the palmish part, just short that up ( usually the palm is more square-ish once you remove the fingers, yours is a but more like a rectangle if that helps) and it'll be pretty anatomically solid.
I've posted a answer for you, people, but it fell on moderation and my experience says I'm never going to see this post again. =.=
Who knows? I'm going to post only two shits while I wait, if the previous post doesn't appears in few days I guess I'm going to rewrite everything.
This is a WIP on-hold. I decided that modeling in 3D is going to help me to "see" volumes better (in the past I always did the same flat-faces). So, I've been working on this concept at the same time I'm sculpting her face. This is why only her face is rendered so far, and I'm still going to work on it hahah.
Ok, I'm not that pacient. I guess it won't show up, so...
@Eyecager & @FightingSeraph
I think that at this point I should tell that I lost a year. I didn't draw, except for one collab, for a full year. After this I did like 2 pieces and draw only concepts for scenarios. Before this abscent year, I didn't draw that much too, specially because I was at college and it sucked out any will to draw I had.
Thanks for the tip. Yes, I'm aware I suck at this, and I love long hands, so unknowing I deform them. It's another reason I've put this piece on-hold, I'm going to study more anatomy before finishing. Or at least try.
I guess I should had put more finished works at the beginning of the topic to introduce myself. Sorry. The truth is that I'm ashamed of them, and many are 2 or 3 years old. I'm going to flood you all now, mwahahaha.
Thanks, sir. I can't wait to improve also. Sometimes I even get frustrated, because it seems I just wander in circles. So tiresome!
Ok, old pieces to introduce myself:
2011. The first illustration after the year long hiatus. I did at PS7, and I was forced to draw at 100% due it's bugs with zoom out and tablets. The deadline was ridiculously short, so, I'm sorry. Many half-*ssed things. :<
Thanks! I think I still need to work more on them, they kinda have always the same look, the same mood.
For now I'll focus on building a "visual library" for environments. I'm trying to absorb as much knowledge I can before I attempt to create something again.
And now, the today's update... I wanted to do 4 photostudies again, but this time I allowed myself to spend more time on them, since I got the colors easily.
I already had 2 finished and would do the other two when back at home, but I fell from the bus on my way to work (LOL!) and my arms hurt a little, so 2 and half. :<
I'm not sure of how long it took, around 2h I guess. I played more with my new brushes and god, I hate dunes. I got no clue of how do them properly. These ones were really detailed, all stripped. Any tips?
Your work is beautiful! I love the piece where you're hovering over a tablet with the ship and the sea monster. I can't wait to see more! Keep posting!
Edit: Hey, just a heads up, when I clicked on your username and went to "visit user's homepage" it linked me to vielmond.devianart.com. You're missing the "t" after the "n" in deviantart :] Needless to say I was very happy with the work after I added the t!
Last edited by blindshot; January 19th, 2012 at 11:57 AM.
Reason: problem with a link
Stuff looks very good, but I can't help but point out that you're drawing a lot of the same subject matter. I wouldn't point it out if you hadn't made a list of what you said you really need to work on, but if you really want to broaden your areas of familiarity try stuff thats completely new. You draw a lot of beautiful girls with long hair, so why not broaden out and draw someone incredibly old, or overweight, or extremely muscular, or MALE ? Go for stuff you never draw. If you usually draw pretty things why not try doing something decadent and grotesque? Studying different body types and faces will really help out some of your target areas. You won't improve on what you yourself listed unless you go out of your way to target them. Happy posting
Thanks for the warn, I fixed it. I'll wait your other post to show up. ;D
I've thought it would be too much information to include in the "must learn" list eldery and children, and it's kinda obvious anyway, hehe.
Thanks for saying that, I'm aware of it, but I need to focus on one thing at time. How would I leap to draw this kind of thing if I can't even draw poses with characters from my confort zone gender yet? If I'm still trying to get a frim grasp on facial structures instead of features, the only thing I'm going to anchieve trying to draw an elder at the current point would be spend too much time on it, to get really frustrated and mad.
I don't know if you noticed, but I'm focusing on enviroments right now. And it IS already out of my way, hahaha. I always hated backgrounds and landscapes, in the past I made more or less... none at all. I still have many studies of this subject ahead and after this I'm going to try one from imagination again. If I reach the lowest level of skill I'm aiming to, I'm going to move to poses, hands and feet sketches. Females first, exaclty because it's what I'm most confortable to draw and I have a model any time I want - me.
After I manage to do not so shitty and boring perspectives and at least decent hands, legs and feet, then I'll hunt down as many refs I can of males and go on.
Probably I'm going to need to do some life studies between this too, because I get too lost when trying to shade certain muscles. That's another reason wrinkles would take too much time right now.
If I wander in circles trying to do too much things at same time - and I don't have that free time to do this, besides I'm really slow - I'm going to end frustrated and learning nothing at all. I don't want to give steps too big for my feet, I've done this too much in the past and ended how I'm now. For the first time on my life I'm trying to organize my studies and keep a steady pace instead of trying to leap.
Thanks for sharing your opinion. If you can, when I get to the anatomy stage, please, help me to get it right!
P.s.: I need to do more animals and mosnters too, but they're really low on the priority list right now.
P.p.s.: No sketches or studies today. I'm still waiting for my arm fully recover and my mom is going to travel and spend some time away, I'm helping her with the final arrangements. Sorry, guys.
wow. kinda awesome sketchbook for the fact that you just started one - (though you have drawn very much before starting here ) - I like the one, where you wrote you modelled it in 3d and than draw it. I'm not the best in modelling, indeed I would have to do it more than I'm actually doing.but maybe I should try this too. actually I try to invest all my time in drawing ,not too much in 3d.. (oh, wow, i'm studying 3d.. damn D: ) - I'll definitley keep an eye on you - impressing, aaaand i love your style!
Art is beautiful, but requires a lot of work. Karl Valentin
Very nice sketchbook ^^. I see a lot of your work is soft and your environments are scratchy, your way of giving it texture I'm guessing? Try using custom brushes to help you with that and watch carefully what is hard and soft ^^. I'm also thinking of starting environment study again too I need work in that dept. xD. Best of luck!
Someone else told the same thing about watercolor today. The funny fact is that the last time I've attempted to work with watercolor I got really frustrated - they weren't top quality neither was the paper, so the color didn't work well - and I made a big mess too.
I sculpted actually. I didn't finish it yet, I can't manage to work, do so many illustrations and study 3d at the same time, so I came only this far. It's my first sculpt and I still have to deal with the eyes, oh, the eyes, they'll give me headaches hehe...
I'm going to finish it later, but I can tell I was right when I guessed sculpting would help me to notice some things better than before.
In the past I've always aimed for a way too polished type of illustration. But I've started to fell for painted-like illustrations, there is something wild and free on them that attracts me.
I know they're scratchy, for now there are 3 reasons for this:
1 - I don't want to spend too much time in studies. It allows me to focus in different aspects in each illustration, like the color, or a specific texture without giving an ugly aspect to the whole illustration.
2 - I'm trying to use only SAI - cheaper and lighter -, I've found some custom cool brushes and tried to create others, but I'm still missing some brushes that would really help me with some effects.
3 - Every time I have the opportunity to give a try on a loose painterly style I use it, to train. Many times I don't have this freedom in my job.
Ok, here goes my morning warm up. I did this while taking my coffee, before the projects got archived hehe. Shit, my hand still bothers me a bit, but it's better.
I know it's wrong in so many levels but for the first time I actually liked the result, with all the errors. It's as twisted and wrong as I felt the projects were and reflected exactly my feelings. Run from the hairy-ear girl, trololol!
@Nianto Sculptris. It's like a very lite version of zBrush and it belongs to Pixologic now, but it's free! It's a nice way to get started with sculpting. #win
I've imported it in Blender so I could use a normal map and render it. Blender isn't only free but open source also.
And yeah, sketchy. Like I said I made while drinking my coffee this morning, sleepy and fast. I'm happy because somehow I don't hate it and my sleepiness allowed it to be oversaturated, teheee. I usually police myself to not go too far on colors.
Thanks, sir! I want it too, but it has to be planned, intentional. Currently I'm only able to... do it. I want to use it the best way I can in the future.
Ok, since I couldn't do the landscapes today here goes a shit I've done before starting the nature studies. NSFW below.
It's horrible, I know. I tried to figure the best way to study but had no luck so far. I can't render all the light and shadows, it takes too much time and I need to learn some specific things in shading or it looks like crap. It didn't work.
I moved to lines so, and tried to figure from where to start, but nope, didn't work too. So, I knew I had to read books or something like this on the subject AND do some exercises to raise my awareness on angles and such thing, because I fail to see certain inclinations, it's comical. They're just invisible, always the same angles to the same direction.
Thinking about from where start, my mind wanderer to another subject, the landscapes. It's other type of study I've never done before, so I decided to try it before seriously diving into anatomy.
You really ought to stop being so hard on yourself, these look really good.
The thing I'm noticing is that the parts of your work that you criticize yourself so much for are the ones that you shy away from. You understate the values in your hands, and you shy away from line work.
It's funny because I used to rely so heavily on line work but I shied away from shading and value, so I know why you have this habit, I just had it for opposite reasons. Would you mind if I drew over some of your sketches with some advice on line? I feel like explaining it in words would take a long time and just be confusing.
I wouldn't mind, I would love it. And in these I shyed away for one reason: I need to do a separated study on them. Since I was trying to understand from where I should start, focus on the hardest things for me wouldn't teach me right now, but waste the time, like I wasted at the first two.
I know my worst weak spots on anatomy right now: Hands, legs, feet. Then, perspective and overlapping members. I'm sucking at this, I've always sucked. I'm seriously going to need advice on these. :<
Mostly on body itself. If I do lines it gets so dirty I get all lost, if I go directly from values I end doing stiff and unbelievable members.
P.s.; I know I'm sometimes too hard on myself, hahah. The good thing is that I know where I need to improve (even if I don't know how to), the downside is that sometimes I get so frustrated that I just end giving up, pissed off. That's why I'm here at CA, I need a helping hand when I get this stuck.