Sketchbook: blindshot's sketchbook [updating after a brief absence!] - Page 8
 
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  1. #211
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    In your metal gear piece be careful of your value ranges. Right now every element in the image has the same value range. Try to save your darkest dark and lightest light for the foreground and/or the focal point of the image, and reduce the value range in other elements, more so as they move back in space.

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  3. #212
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    Awesome work, I enjoyed your portraits so much I went ahead and liked your facebook page. =)

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  4. #213
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    Hey everyone! Sorry I haven't posted in the past few days. I've been really busy lately and haven't gotten much of a chance to post stuff on here.

    jorvaa: Thank you! That portrait is example of what I can do if I have control over the photo reference. That portrait is a friend of mine that lives down the street, so I just called him up and took a photo when he asked for a portrait. I'm about to post a few where the photos people gave me to paint off of were really flash-heavy and front lit. These types of portraits tend not to turn out as well Glad my progress is showing, though! I've been working pretty hard on stuff, but I'd like to buckle down and tackle some things that have been giving me trouble. Also, no worries on the hairline thing. I think it is a little blurred but I can fix that some other time :]

    derekdedgell Thank you for the advice! I'm admittedly inexperienced with backgrounds, so I'll take any help I can get. Basically what you're saying is that as stuff recedes into the background it gets foggier, or that the black and white values get more grayed out, correct?

    ezekrialase Thank you!! I appreciate that :]

    So here are three portraits that I was sort of iffy about posting at first. The reference photos I got for these were really low resolution and the lighting was bad and I took some creative liberties to make them look slightly more painterly, but I could only go so far with how little I charge. Anyway, here they are

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  5. #214
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    exactly, hope it helps. =)

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  6. #215
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    mgs piece: would be good to get a little lighting on the left shoulder of the guy, as it is the dark value blends into the background and you can't really see he is missing an arm, it might be a bit too black overall

    Painting depends on your state of mind and everything affects your state of mind. Use music, food, your workspace, your relationships and your intention to your advantage. Create an ecosystem of creativity for yourself.


    [...] what concerns us here is not imagination itself, but rather creative imagination; the faculty that helps us pass from the level of conception to the level of realization.
    - Igor Stravinsky, The Poetics of Music

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  7. #216
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    those circular portraits are really nice
    specially #175.. of course!!

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  8. #217
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    Another portrait of a friend, though this one is not in a circle Sorry about the lack of updates, I had a little stint of low productivity this past week.

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  9. #218
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    Went back and threw down some higher opacity brush strokes. I didn't like how blended and photographic it was looking.

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  10. #219
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    very nice composition on that last one

    Painting depends on your state of mind and everything affects your state of mind. Use music, food, your workspace, your relationships and your intention to your advantage. Create an ecosystem of creativity for yourself.


    [...] what concerns us here is not imagination itself, but rather creative imagination; the faculty that helps us pass from the level of conception to the level of realization.
    - Igor Stravinsky, The Poetics of Music

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  11. #220
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    Hi, its been a while, very nice updates as always, specially like the last one.

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  12. #221
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    Painting another friend. Used much higher brush opacities this time and I really like the result. This is pretty close to being finished, though.

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  13. #222
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    Great portraits :>
    Good to see you step away from that circle frame now, it is nice for presentation, but it is good to try something else too :>

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  15. #223
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    Mmm, I like the brush this time. Using higher opacity really forces you to think about the (digital) paint you are laying down, and how it relates to light and color.
    Also, I like the foreshortening on that guitar.

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  17. #224
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    Forgot to post the finished product for this one!

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  18. #225
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    It's been awhile! I've been kind of busy and had alternating unproductive days, but I hope I'll start posting more consistently on here again.

    I've been going back over old portraits to make the pieces on my website of a more consistent quality. The site's not up yet, but I wanted a solid portfolio of portraits so people knew what they were getting if they bought them. Here's one of the touch-ups:

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  19. #226
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    Here's a picture of the old version and the new version side by side. I completed the old one on February 7th, so I'm quite happy with the progress I've made :]

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  20. #227
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    Good to see you're back. Indeed much improvement when you compare them, alot more solid and less fluffy.

    Last edited by Topcross; March 29th, 2012 at 07:07 PM.
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  21. #228
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    I can see a lot of improvement, too!
    The edges are a lot sharper and the values are less messy.
    You still have some problems with blotchy colors/gray patches. I've had the same issues with going from b&w to color.
    Very dark and very light values don't pick up color from overlay etc. as nicely so if you know that you want to color something later don't go too extreme with the values, you can always add them later in color! Color balance/selective color can also help you make highlights and shadows less flat.

    I hope you don't mind but I tried to demonstrate what I mean.
    This took mere minutes to do and makes a huge difference, in my opinion anyway.

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  22. #229
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    Topcross: Thank you, sir! I had a lot of trouble figuring out how to balance brush opacities to make things look like I wanted to, but I feel like I'm settling into a style that I like.

    Xelar: Thanks a lot, it looks much better your way! I'll have to revisit that piece and fix it up sometime. Also, great bit of advice on the overlays, that's always been a huge trouble spot for me.

    Here's another side-by-side touch up of an old portrait:

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  23. #230
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    Another touch up!

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  24. #231
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    Your touch ups are looking really good, definitely making progress .
    You might want to try doing something completely different than what you've been doing- just to shake things up.
    I was surprised how much my location studies helped my figure drawing. I find when you stick to something for a while you spend lots of time tweaking here and there- but when you try something new it forces a lot more of your brain to flex a bit, and you learn things you aren't expecting to .
    Happy sketching!

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  25. #232
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    amaaazziinngggg

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  26. #233
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    Hey Blindshot i love your sketchbook iv'e been meaning to stop by and post, the last series of touch ups really show your progress, i hope you start updating again soon, cheers.

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  27. #234
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    Hey man, I just got your post on my sketchbook. I guess Reddit kind of pulled me away from here for a while. Anyway, good looking sketchbook, and I'll let you know if I need some help with stuff. I've been off the studies for a while, mostly sketches and cup art, but I've pulled a few piece out recently. Thanks again!

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  28. #235
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    http://attachments.conceptart.org/fo...1&d=1330181257

    That's my favorite portrait of yours . "Circle of friends", that's really clever.
    Your edges need some work though. Some are too soft or too hard for that particular area.
    But all in all, I think you've painted your subjects very well.

    In need of crticisms...

    Drop by my Sketchbook
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  29. #236
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    Stylee!!! Awesome stuff!! And great evolution on the touch ups, though I have to admit that the last one I preffered it in the first version!! It's lighter to look at and I thought the composition was more balanced with more of her body showing



    Hello! I really want to be a good artist... Being a girl who can draw some mediocre things just won't do anymore.
    Can you help me? I want MOARRRR!!

    -* Fer
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