Results 211 to 236 of 236
March 4th, 2012 #211
In your metal gear piece be careful of your value ranges. Right now every element in the image has the same value range. Try to save your darkest dark and lightest light for the foreground and/or the focal point of the image, and reduce the value range in other elements, more so as they move back in space.
Hide this ad by registering as a memberMarch 4th, 2012 #212
Awesome work, I enjoyed your portraits so much I went ahead and liked your facebook page. =)
art is never finished, only abandoned~Leonardo da Vinci
March 5th, 2012 #213
Hey everyone! Sorry I haven't posted in the past few days. I've been really busy lately and haven't gotten much of a chance to post stuff on here.
jorvaa: Thank you! That portrait is example of what I can do if I have control over the photo reference. That portrait is a friend of mine that lives down the street, so I just called him up and took a photo when he asked for a portrait. I'm about to post a few where the photos people gave me to paint off of were really flash-heavy and front lit. These types of portraits tend not to turn out as well Glad my progress is showing, though! I've been working pretty hard on stuff, but I'd like to buckle down and tackle some things that have been giving me trouble. Also, no worries on the hairline thing. I think it is a little blurred but I can fix that some other time :]
derekdedgell Thank you for the advice! I'm admittedly inexperienced with backgrounds, so I'll take any help I can get. Basically what you're saying is that as stuff recedes into the background it gets foggier, or that the black and white values get more grayed out, correct?
ezekrialase Thank you!! I appreciate that :]
So here are three portraits that I was sort of iffy about posting at first. The reference photos I got for these were really low resolution and the lighting was bad and I took some creative liberties to make them look slightly more painterly, but I could only go so far with how little I charge. Anyway, here they are
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March 8th, 2012 #220Registered User
- Join Date
- Jan 2012
- Thanked 67 Times in 67 Posts
Hi, its been a while, very nice updates as always, specially like the last one.
March 13th, 2012 #221
March 13th, 2012 #222
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March 14th, 2012 #223
Mmm, I like the brush this time. Using higher opacity really forces you to think about the (digital) paint you are laying down, and how it relates to light and color.
Also, I like the foreshortening on that guitar.
The Following User Says Thank You to jorvaa For This Useful Post:
March 14th, 2012 #224
March 29th, 2012 #225
It's been awhile! I've been kind of busy and had alternating unproductive days, but I hope I'll start posting more consistently on here again.
I've been going back over old portraits to make the pieces on my website of a more consistent quality. The site's not up yet, but I wanted a solid portfolio of portraits so people knew what they were getting if they bought them. Here's one of the touch-ups:
March 29th, 2012 #226
March 29th, 2012 #227Registered User
- Join Date
- Jan 2012
- Thanked 67 Times in 67 Posts
Good to see you're back. Indeed much improvement when you compare them, alot more solid and less fluffy.
Last edited by Topcross; March 29th, 2012 at 06:07 PM.
March 29th, 2012 #228
I can see a lot of improvement, too!
The edges are a lot sharper and the values are less messy.
You still have some problems with blotchy colors/gray patches. I've had the same issues with going from b&w to color.
Very dark and very light values don't pick up color from overlay etc. as nicely so if you know that you want to color something later don't go too extreme with the values, you can always add them later in color! Color balance/selective color can also help you make highlights and shadows less flat.
I hope you don't mind but I tried to demonstrate what I mean.
This took mere minutes to do and makes a huge difference, in my opinion anyway.
March 30th, 2012 #229
Topcross: Thank you, sir! I had a lot of trouble figuring out how to balance brush opacities to make things look like I wanted to, but I feel like I'm settling into a style that I like.
Xelar: Thanks a lot, it looks much better your way! I'll have to revisit that piece and fix it up sometime. Also, great bit of advice on the overlays, that's always been a huge trouble spot for me.
Here's another side-by-side touch up of an old portrait:
March 31st, 2012 #230
April 18th, 2012 #231
Your touch ups are looking really good, definitely making progress .
You might want to try doing something completely different than what you've been doing- just to shake things up.
I was surprised how much my location studies helped my figure drawing. I find when you stick to something for a while you spend lots of time tweaking here and there- but when you try something new it forces a lot more of your brain to flex a bit, and you learn things you aren't expecting to .
May 29th, 2012 #232
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August 7th, 2012 #234
Hey man, I just got your post on my sketchbook. I guess Reddit kind of pulled me away from here for a while. Anyway, good looking sketchbook, and I'll let you know if I need some help with stuff. I've been off the studies for a while, mostly sketches and cup art, but I've pulled a few piece out recently. Thanks again!
August 8th, 2012 #235
That's my favorite portrait of yours . "Circle of friends", that's really clever.
Your edges need some work though. Some are too soft or too hard for that particular area.
But all in all, I think you've painted your subjects very well.
In need of crticisms...
Drop by my Sketchbook
January 9th, 2014 #236
Stylee!!! Awesome stuff!! And great evolution on the touch ups, though I have to admit that the last one I preffered it in the first version!! It's lighter to look at and I thought the composition was more balanced with more of her body showing