Teen Challenge 150: Catching Leviathan
This week's topic is Catching Leviathan. How would one go about catching something so huge? That's up to you! I'm going to leave this topic quite open, so feel free to let loose.
This weeks focus is scale. Show me how big the creature really is!
The deadline is Sunday 22nd of January, 23:59 GMT
Since this is Teen Challenge 150, I will give you guys and gals all an extra week to complete it With this extra time I expect great things!
"Complacency is the womb of mediocrity. " -- Jason Manley
"If you always put limits on everything you do, physical or anything else, it will spread into your work and into your life. There are no limits. There are only plateaus, and you must not stay there, you must go beyond them." -- Bruce Lee
Im playing this time!
Nice topic! Had a hard time working out a suitable composition. My first WIP!
The second one is darker and I think the ship's fear is far more visible - Just a quick sketch to see whether colours + composition are alright.
Last edited by Ninja Adi; January 11th, 2012 at 11:28 AM. Reason: Second WIP
I'm gonna try to force myself to do this one too, the topic sounds great and It's been way too long since I did an illustration.
I'm going for a giant aquatic capture centipede robot thing. I've still gotta design its sections and the Leviathan itself, which I keep subconsciously trying to draw as perfect chaos from Sonic Adventure. But there's not really anything showing scale...maybe I should add some seabirds, or maybe a guy riding on the centipede's head.
Forrest_I, try creating more focus on the leviathans face. Right now, the first thing my eyes go to is the lightning.
An update - I've decided to use the first WIP and give the leviathan a more crocodile-y look. The only problem I see is how I am going to make the dragon colourful, as I seem to have painted him in a rather black/grey arrangement, also I will have fire coming from the ship which will influence the lighting on the leviathan's face (particularly scales) - Anyone know of a way to do this?
Great stuff so far guys, keep it up. I've finally finished my coursework, so should may be entering from next week onwards. My last few months that I'm able to, since I'll turn 20 in July.
WIP Hopefully this will turn out alright...
i was thinking that you could kill a leviathan like a whale or something but i figure these things should be waaaaay more aggressive.
leaning towards it being force-fed piranhas or divers with electrified cheese wire or something.
Heyo, first time teen challeng"ing"
Hope I'll finish
Wow nice submissions everyone! Really looking forward to see all the finished pieces
just playing around with ideas ive done more to it like the way to takedown the leviathan is with the underwater mines
Last edited by penciltipred; January 15th, 2012 at 08:18 PM. Reason: miss spelled
first time entering tc this is what I have so far wanted to make leviathan a little different than normal and made it more like a deep sea fish
okay probationary final
the easiest way to *catch* a leviathan is to bleed it out by spiking its food with trained piranhas which can nibble their way back out. i had a very nice and long and rambling backstory behind these leviathan thingies but the important thing is the piranhas.
also is a tinier pic without blood and so forth. classier but totally unfitting the leviathan extermination manual.
Hey guys another update! I'm just wondering how to make the water. I was thinking of making it sheets of ice, but realised that it's kinda flawed, as I doubt an old ship like that could trawl through ice. Any suggestions? (Would really like to avoid water cause i suck at it )
changed the face and its starting to come together now. As for the catching part the plan is bringing lev close to the shore and attacking there when its out of it's element
Wip. I Dont really think they have a chance at catching him lol
Great stuff guys, looking forward to seeing what you're gonna do for the final pieces.
Aragah: As far as making something look far away, reduce the contrast on and around the creature, and make things in the foreground have higher contrast, use your darkest darks on the foreground, not in the creature shadow.
This is due to atmospheric perspective, which is basically that more atmosphere between viewer and subject makes the subject in the background more dull in a way.
I can't explain it easily, so that probably means I don't know it well enough. Someone else probably can though, if you read up on it and do some studies on how things behave when seen in the distance.
Having some fun with this, nice topic!
Tempted to change the perspective a bit