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  1. #1
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    Mage and warrior(REVAMPED, check it)

    Hi,

    I wanted to show my piece at very early stage. I've done only very little female characters and wanted to know if I've made some mistakes with the anatomy or posing. I didn't find good reference for the pose I wanted so it might be a bit inaccurate. I also had hard time with the clothing.

    Here it is, only basic forms and main clothing. I didn't want to rush the details until I hear your opinions. Thanks!
    Last edited by Pate5; January 12th, 2012 at 09:46 AM.


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  3. #2
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    The torso is too short and her shoulders are definitely too wide compared to her face. Her arms are also very short and her legs vary in size way too much, even considering foreshortening. If you haven't already, make sure you look into Andrew Loomis' "Figure Drawing for all it's Worth" and be sure to pay particular attention to the proportions of the figure.

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  5. #3
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    Well at first glance the arms are bit short and she's pretty muscular, considering your average female mage is usually the opposite of that.
    The folds look bit off, especially the several wrinkles the come over her leg on the right (image side) and the chest folds are bit odd too as they seem to be pointing upwards.

    But I might ask, what is she doing here? Jumping to the side, casting a spell, hitting with her staff, just posing?
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  7. #4
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    Thanks for your super fast replies! I have read that Loomis' book. I actually used it as my reference for anatomy. But when the pose gets different and foreshortening comes in, something always goes wrong :/ But well... Maybe I've drawn too much male figures. I tried not to make it too masculine but I still did it. I tried to fix the issues. I just made the whole figure less wide and redrew the arms.

    The pose is meant to be spell casting. She's just aiming at her target and leans out from the powerful blast of magic. I don't know how it reads but I try to make it clear to the viewers with some cool lighting effects.

    Feel free to give me more comments.

  8. #5
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    Quick update. Added also a new warrior character.

  9. #6
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    The arm holding the weapon looks too short and if she's aiming the weapon at her target and blasting magic through it WHY would you have the arm going back behind her? Go get a broom. Point it as though you were going to blast someone with it. Where is your arm? I'm betting your first instinct is not to stuff it behind you.

    One of the most useful things you can get is a cheap digital camera with a self-timer so you can take your own reference, but even if there's no way for you to get one just acting the scene out in front of a mirror will help.
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  11. #7
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    As others have pointed above, is quite unclear what she is doing(the same thing for the warrior).Acting the pose as vineris suggested is a great way to understand the action and also feel the character.If you have a big mirror it can help you to visualize the perspective and the position in space of every element.
    Keep in mind also the under structure of the figure, at least in abstract terms.

    I added some drawings with some visual comments.Hope you don't mind,english is not my native language so is easy to explain with drawings.If something is unclear let me know.

    Attachment 1394052

    Attachment 1394054

    Attachment 1394055

    Some useful links:

    Anatomy Process: "Drawing the Head with Ron Lemen" covers light and head anatomy:
    http://conceptart.org/forums/showthread.php?t=84105

    Anatomy Process: "Drawing the Head with FredFlickstone":
    http://conceptart.org/forums/showthread.php?t=14119

    Anatomy Process: "Figure Drawing" Includes Downloadable PDF:
    http://conceptart.org/forums/showthread.php?t=135935

    Drapery:

    http://conceptart.org/forums/showthread.php?t=14739

    Anatomy studies demos by Kevin Chen:

    http://www.conceptart.org/forums/sho...ght=kevin+chen

    Hope it helps.Cheers

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  13. #8
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    my two cents

    DIMAGYAN has given you some excellent advice and some wonderful drawings my advice seems second rate but here it is anyways.....in my opinion one of the keys to female anatomy is the hips the hips are what can make a drawing a man with boobs to a feminine character ...and as far as clothes go wind from viewers right clothes go the same.....anyways did this just to help you visualize what I'm mumbling about
    Attachment 1394122
    just my thoughts in passing do with it what you will.....

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  15. #9
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    Thanks a lot. Gotta save those links. I've read some of them but a new look is never bad

    You gave me a lot to think about. One of my problems is that I usually make my poses really static and stiff. I went forward and revamped the pose. I wanted more dynamic pose so I tried to add some twist. I also acted a bit in front of a mirror and got some ideas about the staff hand.

  16. #10
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    You might want to learn how to draw boobs. Which i the easiest thing to stick to really, and probably the easiest piece of reference to find on the net

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  18. #11
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    I went forward and now I'm at this point. I'm pretty satisfied with the result.

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    I just quickly used the liquify tool to shape up her general form a little. It's a bit over the top and cartoony now, but you might get the idea.

    However, I'm not sure whether the staff points to the right spot. Right now she'd be blasting her spell right to the ground - just sayin.

  20. #13
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    Thanks for comments! Next stage:

  21. #14
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    at a quick glance. The legs read a little weird, partly due to the shape of the feet and partly due to the way you have the lower part of her dress. When I first glanced, the left looked like it was on the right and vice versa. I had to look at your rough drawing to be sure. Work on the feet.
    Minimal art went nowhere. - Sol LeWitt

    DA

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  23. #15
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    Drawing dynamic poses is always a challenge,
    and there are some things that should be
    kept in mind when you're illustrating. It's
    not enough to just consider the anatomical
    issues and then proceed. When you start
    talking about the human form in motion, you
    have to consider things like rotation, stress,
    direction, weight, ect. From a narrative
    perspective, if your character is simultaneously
    sprinting and/or twisting her torso to face an
    attacker, it's doubtful she's going to be able to
    keep her torso at a 90 degree angle relative to
    the ground. That's the reason why the left leg
    looks wonky, and why she still appears static.
    Her body isn't responding to the extreme motion
    that she's launching into. Furthermore, 90 degree
    angles are typically associated with static positions.

    It's also important to think about how people
    actually distribute weight, or handle heavy objects.
    For instance, no one would probably ever hold a
    claymore in that position. Given a weapon of that
    size and weight, most of it's destructive potential is
    going to come from a downward swinging motion.
    Trying to attack from the defensive posture you've
    illustrated would be ineffective in a combat situation.

    Here's a quick sketch of what I'm talking about:

    Attachment 1395994

    Tennis players are always a good to study specifically
    because they must simultaneously perform complex
    hand-eye maneuvers while moving dynamically.

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