Results 61 to 90 of 350
January 25th, 2012 #61
I think the more you study proportions the easier it will come to you. One thing to keep in mind is how everything related to everything else. I know I have a big problem with keeping everything relative. Not to say you have that problem, but something to keep in mind. How long did you do each pose? I've been doing 1 min gestures, and I seem to have a problem with doing detail before getting the overall shape and feel of the gesture. I really have to scribble of I will get to focused on the smaller detail. have you have a similar problem before?
Hide this ad by registering as a memberJanuary 25th, 2012 #62
Hey Diarum. Yeah that is exactly how I feel. Very hard to get out of the habbit of compartmentalizing each part and then find that each part is at a different scale. I hope the way I am studying proportions with the Loomis and Hampton Mannequin are actual helpful. Dam hard to get them right even though they look so simple.
About the gestures they are anything from 30sec to 3 mins at the very most but never any more than that. I make it a point not to use a timer because I feel rushed as it is and I'm trying to wriggle out of that habit. Also there is no need to be moving the pencil around fast or scribbling. The better the simplification the faster you will be. To me the name of the game with gestures is simplification. Its a means of filtering out the detail and the bumps to just what is relevant to communicate the pose.
People all use their own simplifications which is why I guess people have a hard time with it but rather than just doing lots and lots of 30sec gestures try and do some studies of artists gesture drawings you like. (My preference is Hampton and Matessi) Study them how you would do a gesture. No meticulous measuring or anything just get the gist of it. You will find for example that Matessi uses a cool gesture line to simplify the position of the feet and the bony parts. Vilppu is great at simplifying the bottom into the leggs.
Once you have done a few of these do a few gestures trying to just simply the main forms and ignore everything else. The head, ribcage and pelvis in space. Dont rush, you will be able to do decent 30sec and 1 min gestures only when you have some idea of how you are going to simplify things otherwise you are just scribbling a 2d silhouette.
I am about as far from an expert on this as you can be but feel free to ask any questions. AND FOR GODS SAKE DO SOME DRAWING
Anyway here is some crap from my warm up today.
January 25th, 2012 #63
whats wrong with posemaniacs?
i use it because it loads faster and has more angles
ofc it's not real
for longer drawing it prefer lovecastle
and hey, do you have some tips for learning zbrush?
i know the basic stuff bout it, but it's nothing compared to your sculpt
o and thx for visiting my sketchbook
AND KEEP DRAWING!
January 25th, 2012 #64
Loomis Landmarks Tomorrow
January 25th, 2012 #65
AND FOR GODS SAKE DO SOME DRAWING
January 26th, 2012 #66
Loomis landmarks. Stuck to the proper names that Scott uses.
Am I doing ok?
January 26th, 2012 #67
January 26th, 2012 #68
Oh you are right, good catch! Will remember for next time.
Its only bony landmarks this time round so when I get to the back muscles learning if I do it again you can kick me
January 26th, 2012 #69
January 27th, 2012 #70
Nothing pretty but I'm learning the torso muscles at the moment.
January 27th, 2012 #71
Watched Bolt. Had some fun with Rhino
January 28th, 2012 #72
January 29th, 2012 #73
UGH! Need to work A LOT MORE on this area.
January 29th, 2012 #74
are you actually drawing anything or are you only doing these paint over things, which is great, but that isn't going to help you draw. And where you are ending the Pec (connecting to the arm) is in the wrong place(for the Michelangelo piece anyways), it connects right under the deltoid not the bicep, from the looks of the other ones you knew that so idk.
January 29th, 2012 #75
Thanks for the catch with the error though
Yikes looking at them now I see loads of errors. Need to get to some sleep.
January 30th, 2012 #76
Usual Daily Gestures
Really trying to grasp pectorals. Things are a lot less confusing now as I can see the problem before than as the arm comes up the sternal portion of them actually inserts at the front of the humorous not tucked in underneath where the bicep is. Thanks for getting me to give it another look Diarum.
There doesn't seem to be enough time in the day for my study. How do you people deal with this? do you just get faster and more efficient with everything as you get better? It takes me a while to king of get my brain working in that 'mode'
January 30th, 2012 #77
Those latest pectoral studies look better - more 3 dimensional. When your doing those muscle studies remember they're not flat shapes, they have bulk.
Learning to construct the whole form will help you rotate things and move stuff around better.
Also, try not to get tunnel vision. If you spend 95% of your time studying the torso you'll have a pristine greek god body, with weird chicken legs and snowman arms lol.
As for the cartooning, skull studies and perspective stuffs will really help you get the characters on model.
You did a great job on that clay jobby on page 1 - Cartooning in pencil is related to sculpting, you have to think of the bulk of the form - relate the features to the perspective of the form.
With the Hamster it's a sphere, Gotta make sure to relate the features to the center of the sphere.
Keep up all the hard work Mr. and happy sketching
January 30th, 2012 #78
Just trying to understand the main abdominal mass and how it deforms
Thanks for the advice Rhubix, I really appreciate it, I need as much as I can get. I am currently thinking to myself that I am not thinking in 3D with a study then it wasn't worth doing.
I definitly need to do some skull studies sometime and get some Vilppu study going for that 3D thinking. Also need to start applying this to full body studies as you say .. man need more time there is never enough time!
Also your correction for Rhino is great!! Thanks!
January 30th, 2012 #79
January 31st, 2012 #80
January 31st, 2012 #81
Love the sketches Whirly! Keep it up!
January 31st, 2012 #82
Gaining more confidence with chest now
January 31st, 2012 #83
January 31st, 2012 #84
More gestures and Disney fun.
February 1st, 2012 #85
Was all ready for some torso sculpting fun and decided to do a quick skull warm-up sculpt. Didn't take too long .... and then I spent ages trying to get a good render of it! ARGH! stop wasting time!!
February 1st, 2012 #86
Had to do this dam thing twice. When I finished it first time it crashed on saving! AAARRGHH!
Hope it doesn't look too rushed or at least I have my origins and insertions slightly better than totally wrong.
February 1st, 2012 #87
Looks good, But the clavicle on both looks weird. I don't think they go up THAT high. And the lats looks weird, looks cool, but the lats and serratus magnus aren't technically correct. The Serratus Magnus connect to the ribs(Yours looks like they are just out there by themselves, and have no connection to the ribs), and should be closer (not much) to the abs. It's almost like you have the chest and then a pit then the lats, with the Serratus Magnus connecting the two, which isn't how the body is formed. Hope that made sense.
The armpit is in the wrong place or to big, to the left/right of the pecs looks off also, it a really weird depression you have going on, and normally that shouldn't looks like that. It's like you have a space behind the pec and that is causing some problems. I think if you fixed the rib cage, and connected everything properly it would solve a lot of the problem with the armpits. Hope it helps! posting later today.
February 1st, 2012 #88
February 2nd, 2012 #89
February 2nd, 2012 #90
More application of my torso anatomy studying
Done pencilly, done sculpty this time painty (From Ref)
- Tony Meijer,
- Alex DL,
- Principe Daemoniorum,