EDIT- updated front picture. moved previous drawings to different posts
Last edited by scrt_AgentMan; 1 Day Ago at 02:41 PM.
Since you like tanks a lot which are basically just geometric shapes. I think the best thing to study (and in general to study) is perspective
One of my favorite books is perspective for Comic Book artists.
These are digital pieces that I've that I've either finished or given up on. all from 2010-early 2011. The value study is a speed painting of an overhead monorail in Wuppertal Germany, worth checking out on google.
As soon as get my sketchbook scanned in I'll have more organic stuff.
I definitely agree with JFierce, your style requires very consistent perspective, otherwise it may look a little wonky in places. Your imagination and composition is very interesting to look at, keep up the good work!
Thank you for replying already. As for perspective, I'm definitely working on it but anything more then a couple boxes and I start to get impatient with the accuracy of the lines and end up guessing.
Are there any exercises I should be doing that would help me draw more complex things then just variations of boxes?
there is going to be a lot of posting before I get to current stuff. Here are pages scanned out of my sketchbook. I have a fondness for the game Ratchet and Clank and I really love the art style. I copy a lot of art work for studies so when I post it I'll besure to give credit.
All of the Ratchet and Clank drawings are copied (not traced) for value studies from books or the internet. All credit for the original artwork goes to the respective artists which I have labled on some of the pages. I also copied Joe Madureira's design for A Darksiders guy. The other drawings are either still lifes or from my imagination.
I did not design the sticker of the 787, I got it from the Boeing tour in Seattle.
Alright so I've read what other guys have said and your last post, and I am hoping I can help you out here.
Essentially all art relies heavily on perspective, but when it comes to hard surface stuff like vehicles, robots, buildings, objects etc. You can't get away with faking it as you sometimes can with figure drawing.
So you say that you're looking for exercises to help you draw more complex things instead of boxes - well I think it's important to realise that that major 3d masses are what really matter most, they form the sort of foundation of the details - which are easily added later.
Feng Zhu is an awesome conceptual artist who knows perspective inside out, and is skilled at doing Vehicle and Environment work - he has set up a Youtube channel for his school with free videos, this stuff will blow your mind and show you the importance of correct perspective: http://www.youtube.com/user/FZDSCHOOL?feature=watch
I really recommend getting this book: http://www.amazon.com/Vanishing-Poin.../dp/1581809549
I have it and it's awesome. It'll teach you 1 point, 2 point, 3 point, 4 point and curvilinear perspective. I know it may seem like a drag, but you'll realise that once you start laying down horizon lines and some vanishing points, that you'll wonder how you ever lived without them! I can see you using 2 and 3 point perspective the most in terms of vehicle design.
I hope the above helps, if not let me know and I will try to elaborate more! As crowKAKAWWW has said you have some cool ideas and a good imagination - add perspective to that and you''ll be adding pure win to your work!
All the best!
A lot of my sketchbook stuff is stuck in moderator purgatory so hopefully this post gets through. These are some vector illustrations. The Captain Herkmerica one is based off a captain america poster. I guess you could say I am a fan of the university of Iowa.
(Edit- removed one of the posters so the two would fit side by side)
Last edited by scrt_AgentMan; May 23rd, 2013 at 04:28 PM.
More traditional sketchbook images coming whenever I get around to to it.
Oh my god your first drawings made me think: *apocalypse tank rolls out of warfac* ''We will bury them!''
HAHAha. No but seriously, whacky perspective, but very ''manly'' and agressive designs.
As far as crits go, do more studies (photos, life) and concentrate on accuracy. It may be slow and tedious at first but you'll get faster as you go and it will pay off at the end.
What Scott pointed out is an excellent resource.
A creative artist works on his next composition because he is not satisfied with his previous one. When he loses a critical attitude toward his own work, he ceases to be an artist. - Dmitri Shostakovich
nice imagination here, good mecha tanks and whatnot in perspective. same with the vehicles.
try a large wide piece with vehicles and machine scrambled all over interacting with each other.
and in your final stuff remember to refine the lines. by using confident lines and slightly dark tones you can achieve the nice sketchy look and have it look finished and done.
and nice entry on the Wurm
Sweet sketchbook, man. I really like your industrial designs, and those last perspective studies are wonderful. For people, I would recommend doing some more figure and gesture studies, they seem on the stiff side right now. Pixelovely and Quickposes have some great resources for gesture and figure drawing. Your mech designs are superb though, I really like your imagination!
Really cool sketchbook, I like your interestingly set-up still lives, your mechanical designs and those rounded perspective boxes... All stuff I am pretty much afraid of, but want to start trying to do... you do it all quite well. Keep it up!!
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"[...]as we gain facility of hand and travel further afield, we discover that we have a key to unlock the wonders of art and nature, a method of conjuring up forms at will: a sensitive language capable of recording and revealing impressions and beauties of form and structure hidden from the careless eye[...]"
-Walter Crane, 'Line & Form'