C.O.W. #240 great white stone crusher_Voting!
ROUND #240 VOTING
Topic: great white stone crusher
poll deadline... december 21st
Last edited by (lark; December 15th, 2011 at 12:10 AM.
Website : http://clarkmillerart.com
livestream!!! : livestream.com/clarkmillerart
Ashley Moore: Something_Moore
Concept: Thunder Beast
There are very few of these colossal mountain beasts left, but thank goodness. They shake the earth and reform landscapes wherever they go. With bone-plated, reinforced skull and joints, they destroy entire peaks looking for specific minerals which they need to survive. It's a wonder there are any mountains left.
(Woopsie- completely botched the challenge number in the final illustration. *blush* Well at least I got it right in the title.)
Last edited by Something_Moore; December 12th, 2011 at 03:37 PM. Reason: Typo
The Hurlant, dwelling amongst the mountainous outcrops at the top of the range, its throwing arm much stronger than the other, hurls boulders as if they were made of nothing more than grass and air. The sites of Hurlant activity are easily discernible for the crushed rock formations and broken facades of the many rocky outcrops found in the area. It is believed that the Hurlants use the resulting pebbles to help with digestion, and the crushing of rocks is seen as a competitive edge in mating rituals. Many a body of these massive beasts has been found crushed beyond recognition as a result of this very dangerous lifestyle.
The Chiseler roams though the Earth using its twin "heads" to break down large boulders so that it can find the rich ores in the mountains. The actual head containing both its eyes and mouth is in its tail. After eating the precious minerals in the mountains it belches the waste though the smokestack-like appendages on it's back.
Concept: Basalt Dragonbird
The Basalt Dragonbird feeds on Stone Golem eggs and various boulders containing high amounts of minerals.
The dragonbird's beak is too fragile to break the rock-like shell of the eggs,
so they grab them with their small hind legs and fly upwards, dropping the golem eggs from great heights.
After repeating this process several times, cracks start to form in the shell.
The dragonbird then inserts its long, thin beak into the cracks and spews out a lava-like substance, corroding the container from inside.
After a while the shell is weaken enough to crush the eggs, exposing the contents: Molten baby golem.
It is able to 'drill' its way into hard rocks and boulders using it's corrosive saliva to shatter them from the inside out, but a lot of patience is required to do this.
Last edited by Oskar!; December 14th, 2011 at 12:54 PM. Reason: Typo/Minor changes to text
Big Ol' White: A friendly Troll-related mountaincreature which goes about his day prying loose rocks with his horns and splintering them with his chin. He then proceeds to maul the smaller parts in his mouth and eat them.
The Great White Stone Crusher
Concept: Lava Turtle
The Lava Turtle digs holes in the ground and smashes through rocks to reach the underground canals of lava to feed.
The Great White Stone Crusher, is a prehistorical creature who lives in the dark mountains. its favorite hobby: taking large boulders, and crushing them into tiny pebbles in the middle of the Night.
Last edited by Si_Swe; December 14th, 2011 at 05:14 PM.
Concept: Caethun the sheperd of Gaia
65 million years ago the great asteroid whiped out all forms of life known to have roamed our world. the lands turned to ash and the skies burned. it was so that many years later after the seas doused the flames, that the valley of mist came into being. the asteroid had shoock the foundations of the world as Gaia the goddess of earth send out the shepards of rock and stone to once again put the broken pieces together so that life once again may flourish. they do that by crushing stones..and they are big and white. end of the story.
ps: yay i made the deadline!
Artist: Rob Powell
Concept: Mountain Behemoth
Notes from Expedition IX regarding the Mountain Behemoth:
-Scans indicate the presence of a population of large organisms living high up on the mountain tops on planet, Skadi II.
-Numerous observations show that these creatures bore their tusks into the mountainside to release large rock fragments which they crush with their powerful jaws. Most likely to injest the minerals and nutrients found within the rocks.
-Due to their large size and aggressive nature they are deemed extremely dangerous and are to be taken with extreme caution when in their presence, and are not to be approached under any circumstances.
No further information has been recorded...
Last edited by Rob Powell; December 14th, 2011 at 10:53 PM.
Concept: Mountain Halgorn
Halgorns are creatures that could once be found in mountainous regions. To feed on the eggs laid by mountain creatures such as rock golems and lesser dragons, they used boulders to crack open the hard shells. However the species has quickly become enslaved by humans who realized how these creatures could be utilized to mine valuable minerals encased in stone. As the Halgorn is nearing extinction, attempts are made for a transition to a more symbiotic relationship with the Halgorn mining in return for protection and nourishment.
Concept: Mountain Ur'Kraan
description: The Mountain Ur'Kraan is a hulking muscular creature about 18 feet high at the shoulder. It has two large bony rams protruding from it's shoulders which it uses to ram large boulders and cliff sides with a running start. The resultant sound of shattering rock carries far through the mountains; it is believed that this signals to other Ur'Kraan that this territory is taken. The female Ur'Kraan seem to seek out males that produce louder noises when they break stones. Probably in an attempt to find the strongest possible mate.
Males will often fight over territory and ram each other many only surviving because of the bony plate protecting their heads. Still locals find some of the younger males dead with crushed skulls, presumably from taking on an opponent to strong for them since they have no natural predators.
Concept: Ivory Nesting Lizard
The Ivory Nesting Lizard inhabits desert mountains. Its food sources include nearly all manner of plants and animals available to it. It is an omnivorous reptile often referred to as 'the last dinosaur'. Because of the harsh environment it inhabits, the creature creates nests of rock and boulders when the mating season occurs. It uses its woodpecker like skull structure to burrow into the rock face and then it gathers boulders to seal the entrance. For the final touch, it crushes the boulders and fills even the tiniest gaps in the nest structure with the resulting pebbles. Thus, the Ivory Nesting Lizard keeps its offspring safe when they are young and helpless.
The Oasis digger survives by tunneling below the desert to avoid prolonged exposure in the sun's rays, but will come up to warm itself when it hits underground water pools. When surfacing, the Oasis Digger creates a cavernous like opening that quickly fills with water- which the Oasis Digger uses to cool itself in the desert sun while snacking on some choice boulders left by its explosive exit.
Concept: Neshonn KonclavŠk
A cousin to the islandbacks, the large Neshonn KonclavŠk exist only on the plateaus above Mt. Reish. I've found that they are the cause of the avalanches that plague surrounding mountain villages. In order to clear a living space, the KonclavŠk would demolish any rocks in or on the plateau. Although this seemingly destroys the mountain, they are nomadic. In fact, in areas they've created canyons, the pile of loose rocks they've demolished are collected elsewhere. Sooner or later, a 'mountain' formation would be created from the loose rocks.
P.S. Any travelers passing Mt. Reish may noticed spiked mountains (which are actually their backs) in the distance. At that point, look around and see if any marks etched into the mountain. If so, then you better find another way, there will be an angry mother.
-Excerpt from Sulivann's Travels.
The Rokwurm lives in high altitude, ore rich volcanic stretches. It survives on a strict diet of melted geode crystals that populate the area. The Rokwurm will violently flail in an area it suspects of housing a boulder that contains a geode crystal until it unearths it. The Rokwurm will then wrap the boulder and proceed to pierce it with its tail and lower extremities, pumping the rock with a heated, magma-like fluid until it explodes. A Rokwurm carcass requires 3 cycles to reach a temperature suitable for eating.
Concept: Alpine Gravellor
The Alpine Gravellor is a most extraordinary species subsisting mainly off of minerals and compounds contained within rock.
Essentially the Gravellor consumes rocks, boulders, mountainsides, etc. and excretes unnecessary "waste" as gravel.
The Gravellor is able to metabolize the minerals that comprise various rocks.
Its bones and teeth become mineralized with metals it consumes, allowing them to chew through harder and harder substances as they grow older.
Mother Gravellors nourish their young by regurgitating chewed rock.
The young feed on this regurgitated mix until their bones have grown strong enough so they are fully capable of chewing though most metamorphic rocks on their own.
Gravellor jaws are capable of producing incredible force. A Gravellor was once witnessed chewing through a steel cargo container as if it were made of cardboard.
A Gravellor doe feeds on a mountainside of granidiorite simultaneously producing gravel-like excrement,
while her juvenile Gravellor mimics its parents behavior in a premature attempt to crush up a rocky meal of its own:
Last edited by J-Sun; December 14th, 2011 at 11:03 PM.
poll is up!
good job everybody. really liked scorge, pixeltuner, and Rob Powell's entries especially. awesome work dudes!
Website : http://clarkmillerart.com
livestream!!! : livestream.com/clarkmillerart
whoa what happened to mine?
I submitted at like 6:00
Edit: A there we go
Last edited by Monsieur-Beefy; December 15th, 2011 at 02:05 AM.
You're quick on these polls, (lark! Nice going. Been a while since I've joined, nice to see this activity is in good hands and going strong.
Just a real quick review of the entries.
Mind you, these are just some thoughts. I attempted to include some critique for everyone - we're here to improve, right?
Time constraints to consider so I'll keep it quick.
littlemonsters; Your concept is nice. In fact, I think it's unique among these entries. Considering the large body, those legs feel like they would not support the jumps. Shame you had little time!
Something Moore; I like the graphical representation as much as I do not like it. It's stylish but somewhat makes your creature difficult to read. That being said, you've got some fantastic textures there. Any tips for making those? A ram is quite fitting, though I think you could have pushed the concept a little more.
scorge; Good elaborate backstory, and I can't help but notice that the rendering in his face and the mane on his shoulder is exceptionally strong. In fact - it makes you notice that rendering does taper off a little in other areas. The contrast is big. Your creature is less extravagant than I'm used to seeing from you, but I don't think that's necessarily a bad thing. Also, it's clear that his left arm has markings on it, but I am unsure about the body. Are those are those tufts of hair, skin wrinkles, or also markings? I like the odd tree shapes, though I do get confused about the proportions and sense of scale. Seems as if you get into trouble allocating your energy and time! I voted for you for the combination of action and a solid overall piece. Immediately recognizable as being great, white, boulder-crushing, and living in mountainous regions.
Sulk-Sal; I love how you've pushed the concept beyond the conventions. Some crazy, but solid ideas. Very nice conceptually. I do think some of your ideas get obscured by the execution. The texture is a bit heavy, and your piece loses some harmony because the texture is all over the piece.
Oskar!; I initially was rooting for the same idea - using heat and cold to crack open boulders. Interesting to see both our creatures feed on golem eggs! I think using the birds beak is a very elegant solution as well. Not sure if your creature is supposed to fly - the body seems bulky and not very mobile.
Pixeltuner; I like the strong mountain feel. Texture, the colouration, the lumbering woolly creature... I also think the riverbed and those rocks in front are handled very elegantly. Nice technique. I do think you could have pushed the creature a little design-wise. For instance, indicate a strong muscled neck required for smashing. Or some more rocky outgrowths to show that this creature feeds on rock.
Azimuthium; Nice classic drawing feel with the cross-hatching and lines. I also like the interesting placement of the head- oddly enough. I'd always advise to go for a 3/4 view or something, at least not a direct sideview. More interesting to look at and a better exercise.
Firith; Somehow, a turtle seems strangely appropriate. I think the head is putting me off; he looks too cute and stylized! I like the idea of the stony hands. If you can see the lava inside his shield on the top, you'd most likely also see it underneath.
Dalerepi; Fun anatomy, crazy creature. I always love horizontal mouths... The fungus/moss-like hair on its back is a nice touch. Creature seems to be lacking a body though... or is that the foreshortening! Also slightly dark, making it hard to see those hands (that are otherwise great and seem very much capable of crushing!)
DraconiusLove the backstory. Distinctly different and well thought out. The creatures' design strangely matches the backstory. How the stone is shaped around its head, framing the blue (gem?) in the center. Has a ceremonial feel to it. Be careful with using pure blacks in shadows; they're very rare! Also because the 3 legs he's standing on are aligned on the ground, they are not in perspective and the creature looks slightly flat.
pgf95; The rendering on the rocks is very strong. Very convincing, nice job there. The human for scale is suitable as well. Head of your creature looks a little too cute, especially considering your description. (sounds like a predator!). Also seems a bit dark for a white creature.
Rob Powell; Truly a behemoth! Lovely flavour text. Sweet placement of those tusks. Rendering the wrinkles must have been quite a bit of work. I think you are losing some shape in some areas. For instance, his chest seems to be angled towards the right in a strange fashion. Also, the hair on the back of its body is rendered the same as in the front, and you are losing some depth there.
ZenithDeLunaris; Very striking design, that's a big plus. Also having the clear blue sky in the back really brings out the whiteness of the creature. Clever compositionally. Although its a little overpowering, combined with the heavy texture on the ground. Perhaps you focused slightly too much on the texture and furry feel. In essence, those are details. Design, form, etc go first. It's also hard to correct anything if the details are already there.
Monsieur-Beefy; Nice backstory that goes well with the design. Seems unfinished, unfortunately. Were you planning to add wings or do the little arms stay like that? Creature seems thin around the waist area, consider it supports a heavy trunk and head!
Hekatoncheir; Nice rendering. Also good mountain colouration and fitting setting. Your creature has a nice sense of shape as well. Clearly heavy and big. Design-wise a bit too much like a wingless dragon. I believe you could have done more to make it a standalone concept. I believe you should be able to tell this is a stone crusher without having to read the background text. Love the tail, by the way. Good sense of perspective there.
J-Sun; The contrast between the young creature and its parents is very strong. Nice sense of age. Also clearly a species that lives in harsh environments. You seem to have selected and moved things around quite a bit, or perhaps fiddled around with layers. There seems to be a white rim and some resizing artefacts around the creatures legs and belly. Perhaps you could not decide on whether the creature is side-viewed or from a 3/4 angle? Just guessing
Last edited by Anthis; December 15th, 2011 at 08:07 AM.
time fer some crits...
littlemonsters: would be nice to see this finished, as Anthis stated the legs are a little too scrawny for the creatures weight, I feel the concept needs to be pushed a little further as well
Something_Moore: The image is a little too busy, all the textures on the background overpowers the creature itself which appears with no textures at all. It is a nice style but you still need to think about the image's composition and where you want the viewer's eyes to rest.
scorge: Epic beast of destructivness!!! A few things are buggin me though, 1 is how very exceptionally well rendered the face is while everything else still seems about 80-90% finished in comparison. 2 The position of his throwing arms looks a little awkward to me maybe if the elbow was pointed back instead of down it would look better.and 3 the striped patterning on his torso seems a bit incomplete as well, it's a little hard to make out if ther are furry patches or striped skin patterning. Oh listen to me nag! By far the best piece this round, def got my vote!
Sulk-Sal: Interesting design, initially in the wips thread your creature looked more robotic, like a crane or a dozer, but now seeing it complete it looks more organic. Try to tone down on the thick black lines a little bit. Also would've liked to have a better view of it's tail since according to your description it is it's head.
Oskar!: Very neat concept, Almost like a giant rock mosquitoe. I think it would look better with some more natural looking colours in the background even in the rough stages.
pixeltuner: looks good! I think some stronger anatomical forms on the creature's body. I think this could also benefit from a little cropping on the right, because since the creature's head is so far to the left I'm not looking over there anyways, and it's always good to get rid of extra space that doesn't add anything visually to the image.
Azimuthium: Very nice pencil work, the forms are rendered fairly well using the hatching. A little more contrast with the creature and the background especially around it's head and chest.
Firith: It's a neat idea, but other than the lava the colours are quite dull, in fact they appear to be almost grey, turn up the saturations especially around the focal points to make your subject stand out, and make your image look more interesting. Your turtle could use a little tinkering with it's pose and anatomy, referencing is never a bad idea.
dalerepi: very cool design. There is a little too much contrast between the white of the creature and the dark background, makes it look a little too bright. Also use some hard edges on the more solid objects like it's teeth and horns.
Draconius: The head area has been done fairly well, if the rest of the body could get as much attention and some cleaning up like the head than you've got a decent piece of work. The background could use a better perspective to make the creature stand out a bit, by silhouetting againt the sky.
pg95: Other than the size it's very borderline with the topic, against the white background the creature has a very dark look to it, and the 'rock crusher' could be pushed a bit more, I think a more bulkier anatomy could help convince me of that, to show a bit more strength.
Anthis: I'd like to see this more finished, very cool design. It's a bit didgy with the anvil thingy there almost an accessory. Basically nothing to really crit, except for joining the round earlier to give yourself more of a head start on your painting!
Zenith Delunaris: One of the better piece I've seen you do, but still a ways to go. Basically what Anthis said with the background. A little more work on the rams and head plate(?) as well, cuz the texturing makes them look a bit too muddy which in turns flattens the materials.
Monsieur-Beefy: Another unfinished piece, makes my crit job a bit more difficult, anyways...looks like the rendering done on the head turned out alright, perhaps with some darker values, and the scaly texture should also follow the forms instead of appear flat on a rounded surface.
hekatoncheir: Cool piece, I think you should start venturing away from draconic designs, I know dragons (or dragon-like creatures) are fun to paint, but it's nice to give yourself some variance, not much else to add, the rough painterly look has a nice stylistc look to it, the perspective on the jaws seems a bit off, as if we should see the part of the jaw that is behind when we don't.
J-Sun: I like the scuttosaurus body structure it has, gives it a very prehistoric look. Not a lot to say that Anthis already pointed out. So keep at it dude! lol at it shitting pebbles.
waw thx for the feedback!