Hi guys, hello from Vietnam. My name is Gia Nguyen Hoang, I'm 22 and I'm still a student at the university of Architecture in Ho Chi Minh city. For the past 2 years, I'm a totally self-taught artist, watching and practicing art everyday and I'm also looking to attend to TAD after graduation. Today I decided to make a finished thread here, showing my most recent works, and I hope everyone please give me feedback, to help me get better.
Thanks a lot !
Finished environment concept art
My entry for a challenge at cghub
A still-life painting
Digital plein-air studies
At a coffee shop
Last edited by gunsbins; November 23rd, 2011 at 09:31 PM.
Great work gunsbins!
My site: http://www.artofryan.daportfolio.com
tuyệt vời người Việt Nam ah` ^_^
wow, fantastic stuff.. keep it up
Now this is what I call CONCEPT ART !
Your architecture training is definitely showing, brilliant use of perspective. The castle with the birds flying by is probably the strongest image, though your interior with the red lighting also looks really amazing. I'm a little unsure about what's on the lower right, is that an escalator?
Dahami thanks a lot
Rynox thank you
Băng tły Phong Yes, I'm vietnamese, cam on
kirillis thanks man, I'm glad you like it !
jamsession thanks dude, I appreciate it
Coyotes_75 thanks, I'm trying my best !
theUNKNOWNsketcher thank you very much
merl1n thanks man, I love your works too !
sandeepbarot glad you like it !
Ccs thanks, that's exactly an escalator !
Today's update, I'm using some keywords for this one including : moonbase, industrial, rusty. Hope you guys like it
Hey Gunsbins, you have some promising stuff here, cool concepts for sure... but it seems to me that you rely heavily on brushes and photo textures for your lighting effects and materials. Your inexperience is apparent in the paint handling of your plein air and life studies. Your understanding of light (values are really not working...too many highlights, too many blacks) and material is lacking right now but of course that comes with practice. I suggest you stay away from cookie-cutter brushes for awhile and just focus on rendering light and materials manually, strictly with a round brush at various densities, or hey try using actual paint! Be more mindful of your tones and how they affect where the audience's eye is drawn to.... I do like the caricature on that cghub challenge tho, that one stands out most to me. Keep at it man.
Thanks guys, I really appreciate your kind words
Here's an update for over 6 months. The Dragon piece will appear in Expose 10
I just launched a new portfolio at http://gia-nguyen.net/
More of my work can be found there. Could you please have a look and give me some feedback? I'd really appreciate it guys