Sketchbook: MrFrenik's Sketchbook - Page 10

# Thread: MrFrenik's Sketchbook

1. loving this sb, very organised great cube studies that color one is spectacular. i guess if anything is there to work and its a big leap, its the understanding of things like reflected light and highlights and yea colour is a very big topic. Anyways great work cant wait to see more. (love the gasman too really geometric)

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3. Originally Posted by MrFrenik
Briggsy, the ball was a rather saturated green and matte surfaced, the light source is supposed to be the sun (almost noon) and the table is supposed to be the ground. I followed basic guidelines as I went, such as upward facing shadows reflecting the blue of the sky, downward shadows are warmer as they get the reflected sun, so I was trying to play up the contrast between warms and cools. I'm just a little lost, so guidance is welcomed, especially from someone who knows colors like you do (I love your site; very informational if just a little confusing, ha).
Strangely enough a rather saturated green ball turned up in my backyard around noon today.

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5. The basic process is really quite simple: Work out the pattern of light created by each light source (including refllectors) separately, and then superimpose and combine these patterns additively using linear dodge mode. (The shadows will take care of themselves). Apply local colour using a layer in multiply mode.

A couple of points arising from this example: Blue skylight tends to neutralize the yellowish cast of the sunlight around noon, so I wouldn't expect the up planes to be particularly yellowish/orangeish (unless the atmosphere was very smoky). Also, notice that a strong local colour tends to mask the variations in the colour of the lighting.

Edit: Hopefully this goes without saying, but this procedure is only intended to show how to work out what the ball would look like; the style in which you paint it is totally up to you.

Last edited by briggsy@ashtons; February 24th, 2013 at 08:25 PM.

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7. I don't think I could "thank" that post enough, Briggs. I'll definitely be giving this go!

8. The IDW looks awesome, love this kind of mechanoids ;D

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10. That gasman's suit guy is really awesome and I'm really loving the helmet. Good stuff yet again. BTW would I be welcome to join in your perspective thread? I think it would really motivate to study that stuff more.

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12. very awesome stuff with the perspective man! you have gotten good since your first post. i really enjoy the line work

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14. hallowtreez - Thanks, man, I appreciate the comments.
papu - By all means, please join the thread. We'd like as many as we can get to participate.

15. Working on perspective stuff. Come join us in the Perspective Puzzles thread for some serious studying!

16. Really nice stuff mate, your studies are serious!!! Briggsy gave awesome feedback!!! Keep up the good hard work!!!

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18. Some more stuff from the perspective thread. Join us, if you haven't already!

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20. Interior of living room.

21. Registered User Level 1 Gladiator: Andabatae
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I personally really like the way those figures look.

Last edited by Christo0pher; March 4th, 2013 at 08:04 AM.

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23. nice skin on your paintings, real life in the colours. Just watch your proportions and keep flipping your image to make sure it's alignments are all in order. Good stuff though

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25. I've been concerned with how much "correct" studying I've been doing lately, so I'm going to try and organize myself a bit more and see if that helps cure this worrying feeling I have. Trying to split my 12 hours into thirds - 1.painting studies, 2.referenced drawing/construction studies, 3. imagination. Right now I take too long to do a full painting in that amount of time, so I'll most likely have to split up studies into two or more days so as to keep on track. So the painting is a SIP (study in progress ), which I'll hopefully finish tomorrow night as my painting study for then.

Last edited by MrFrenik; March 6th, 2013 at 06:58 AM.

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27. great updates man,- i agree with the shift to more traditional and less academic studies
I think sometimes its easy to forget that drawing is about doing drawing and not learning about drawing.
one thing I would suggest when painting is building up everything at the same rate(edges, values, planes ,colors,areas in the painting)- when you over render one thing
things tend to fall out off balance and you waist a lot off time catching to that particular spot(in this case the helmet).
also this is a better way of working in a production pipeline since at any given point the art director might check in to see where you are
at and its better to have a simple clear statement of your ideas than something that is finished in some places and not in others.
that being said,i really like the rendering of the helmet.

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29. Thanks for the crits, gray, and I agree about focusing too much on one part when painting; definitely need to work on that.

30. centaur sketches

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32. great studies and imagination work too! nice updates!

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34. cool study mate,the right one has real solidity.

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36. ahhhhhh Im so jealous of your rendering skills man!! IM going to get back onto learning mine soon, finding parttime work blows hahahahah Hopefully soon it will be out of the way. Glad to see you are still plowing through though man!!! Hey do you have a facebook by anychance? Not sure if i asked you yet or not, i tend to update more often on there than anywhere else Let me know!!!! Cant wait to see more from you!!! Ill also try to get some tutorials for your thread up soon

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that is awesome to hear that you are practicing that much. Something that I do (which you can try.. or not try!) is have a focus area.. so lets say environments.. For a week i'll spend 6 hours on just those.. thumbnails, studies, etc. The other 6 hours or maybe 4 or 5 if I spend more on the enviros will be something from observation.. Value studies or Color studies! Then after you feel more comfortable with the focus area, switch it to something that you are less comfortable with! You and Gray both made me realize that I should spend more time on constructions and solid lines as that is starting to fall behind I feel. Thanks for that man!

Food for thought!!

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40. That perspective stuff is great! I missed seeing it last time, checking out the thread now. Really like the horse studies, they are very loose and great Keep up the good work.

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42. Thanks for the comments, guys. Working on values/imagination.

Last edited by MrFrenik; March 12th, 2013 at 06:22 AM.

43. nice highlight on the eye,do you blend with the smudge tool,cryptcrawler style?

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45. Woah nice and thorough studies on perspective!!! That's crazy amount of details and work. Ahhh I wish I had your type of motivation

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47. CHOW work. Need to get so much faster.

48. CHOW WIP.

Last edited by MrFrenik; March 14th, 2013 at 05:26 AM.

49. More CHOW.

50. Nice updates man, CHOW is cool. Most certainly a looker! Also, been absent from perspective stuffs, but some very cool things posted, I'll be active soon I hope! Keep being good, not bad!

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