Career Choices ( Concept Artist vs 3d Artist )

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  1. #1
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    Career Choices ( Concept Artist vs 3d Artist )

    I have been working in games as an environmental artist for a few years, and it is starting to bore the piss out of me . I love doing 2d art and was thinking about putting in a solid effort for the next year to bring my skills to a competitive level and then search for work . My problem is that concept jobs are like looking for water in the desert . Have any of you people who are working concept artists ever had a hard time finding work ?

    My second choice would be character modeling which would be a lot of fun and with next gen consoles coming out soon there will be a lot of work . I guess im feeling a little nervous about putting so much effort into a field that seems nearly impossible to break into ..I guess my questions is it possible to find work as a concept artist assuming you have competitive skills with concepts artists already working in the field ( Jason Manley,Feng,Sparth ) ?? I know the question seems silly cause those guys are so good but no matter how good you are if there are no jobs ....

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    ...in additon to that, most of the jobs pay almost nothing for what they want. If you want to do more art, then why don't you just do your own on the side?

    "If one advances confidently in the direction of
    his dreams, and endeavors to live the life he
    has imagined, he will meet with a success
    unexpected in common hours."
    - H.D. Thoreau
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    Ohh I do a lot of 2D art on the side but it would be incredible to be able to do it for a living . 2D is my hobby 3d is also but it has become a bit more of a chore these days . I don't think money is an issue when it comes to being a concept artist . If you can actually get a job as a concept artist you get paid pretty good in the game and film industry as your obviously very talented . The problem these days is few jobs and so you are competing against people from the collapsing comic book industry , feature animation like ex-disney animators and paintersand even ex-ad agency and dot com people who found stablity in games ...you got incredible competition . Nothing wrong with that but as you can see if you ever fallowing the job boards around the internet it's pretty damn hard to come across work if you wanna be a concept artist . I guess after thinking about it for a while these days it's probebly better to just build a reputation with your concept skills done in your free time and hopefully it leads to work freelance or permenent :confused:

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    their arent really full time concept art jobs buddy, its like 99 percent freelance, why would a studio have u full time on their staff just for pre production if u didnt do anything else? ud be a waste of money no matter how good u were but their are exceptions, like im sure u can get a job with ur 3d stuff but maybe once u get ur skills up focus on concepts more and model sheets etc. art directors would probably be cool with it if u were good and seemed to make good design decisions

    Nathan Campbells 3 steps to drawing like a pro, 1. Sketch 2. shade. 3. highlights and ur done
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    Yeah, finding a concept art job can be difficult. If you've searched job sites like gamejobs.com, gamasutra, etc, you know most videogame companies are looking for 3d modelers, 3d animators, and programmers, the closest thing to a concept artist is usually is a texture art position. In the film industry, most companies have who they want and usually recycle well known artists to get their films done, making it difficult for new artists to break in as a concept artist. But it is definitly possible to break in as a concept artist, it just usually takes time consistantly showing your work around asking for work until something gives. And something will give eventually and you will get hired.

    Like what has already been said here, probably best to do your own concept art work on the side, make your skillz hardcore, and use that to break in as a concept artist. But let me say this, Even when you sit down and beef up your concept art skills, you have to know what type of concepts your gonna focus on that you think will help you get into the concept art field. And that can be difficult because many concept artists with the big names and all, are doing what they are doing because of the circumstances that allowed them to get a job which allowed them to create the line of works in their styles that they have. Many times, the job you have dictates the work you create. So it is difficult to create a line of work for a certain field with hopes to get in, when a lot of times, the line of work you create is because of the jobs you've had. For example, one of the things I always wanted to do was be one of those bad ass character designers with a cool style everyone liked for videogames, because my whole life I've always been all about the character and the design, and everything about the character. But I never landed a character design job because I never ran into that kind of circumstance. Instead I ran into other types of art jobs that yes, allowed me to learn a lot of cool art techniques, but didn't really allow me to show off my most passionate abilities. Because of that, my portfolio consists of work mostly from what ever jobs I had. So one day I realized it was up to me to work on my own stuff on the side to show people what I'm really all about as an artists in this field. Anyway, my point is, if you want to get in as a concept artists, probably good to know what companies want and are looking for, better yet, think about what companies will want in the future so that you have a plan when building your portfolio to get in that field.

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    Interesting thread! I'm currently working as a 3D artist, specialising in character modeling. Now I'm trying to learn digital painting because I just love beautiful 2D art.

    I'm wondering, how much do concept artists get paid on average? US$4000 per month of work? (I'm not refering to the big name artists like Craig Mullins or Feng Zhu, but just the normal decent artist who can get contract work fairly regularly.)

    ...+1 exp
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