Join 500,000+ Artists
Its' free and it takes less than 10 seconds!
Please give me critiques! And thanks for visiting my page!
You can find my latest work on the last page.
Last edited by ct2ulao; August 2nd, 2012 at 04:10 AM.
Yay B-boy poses! great!
Hey everyone! I've been in school for about 2 years now, and am reaching my midpoint. However, I've switched from an animation emphasis, to a concept art/designer emphasis recently. I'm learning a lot from school as well as self studies but, I have a lot of catching up to do (all the other aspiring concept artists are far far better than I am!). I'm not very confident in my work, but I hope with much MUCH practice, I will continue to get better. Thanks for your time! Crits are very welcome!
Last edited by ct2ulao; March 24th, 2012 at 06:15 AM.
Haven't been able to update my sketchbook as of lately due to school work, though Photoshop is becoming a bit more familiar to me now! Started using it about a month ago
Here's some updates on some of the things I've been working on:
Great stuff!I like your outfit designs
@Izene: Thanks! I'm still quite new to designing my own armor designs and things like that, my first 2 years in school have all been with just life studies. Starting to finally get more creative with my work!
Here's something I've been working on for about 30minutes, its a scene from Tron Legacy. I'll finish it tomorrow as well as some other studies. Still very new to working with color, but its the start of winter break for me, so that means its time to do some hardcore training!
Finished my very first screen cap. Learned a lot while doing this. Though I only limited myself to using only the hard round brush and soft round brush, I feel I accomplished what I wanted with this exercise. More to come tomorrow!
Last edited by ct2ulao; December 20th, 2011 at 06:19 AM.
^ Nice screencap study there, immediately identifiable both in subject matter and colour scheme.
Also digging these sketches here, love the movement in em.
@BlightedArt: Thanks! yeah i definitely learned a lot about colour scheme.
Didn't get to do to much today, but I got to do some rough thumbnails of some environments that I will try and tackle. I feel like I've been doing to many character work and not enough environments!
Hi, your studies are coming along nicely
However I think that a lot of your poses are stiff. They seem to be standing there looking a bit 'self-conscious', if you know what I mean. Try to break out of the silhouette a bit, making the characters more dynamic.
The armor is also looking a bit flat. Try to think more in 3D with it, with each piece of the armor serving a purpose to protect the body, interlocking with other pieces. Research more on how armor functions, and how it would affect the person standing or how they would behave.
Your rendering is really cool, I love the Tron picture. The hard/soft technique is really effective!
It's been ages since i posted! But here i am to post some current stuff, and some not so current stuff.
The first is an oil painting I did for still life painting homework. 2nd one is a landscape/environment speed paint study. 3rd is a portrait of natalie portman/queen amidala. Let me know what you guys think! Critiques would be wonderful!
@Melonlemon: Thanks for your input! Yeah the characters I did up there are quite boring and flat. I'll be working on improving my character designs in near future!
Here's also a sci-fi environment I've been working on:
Quick update, added some flying ships for added interest, fixed some perspective issues, added some other stuff. And started colors off with lights.
More Still Life Paintings from class.
1st picture is a homework assignment for Still life Painting. I procrastinated =[.
2nd picture is an in-class painting (alla prima).
Both are made with Oils
Crit on the portrait of amidala:
I think you need to go over it and clean up some of the edges. For example I think the jewel on her forehead would really benefit from some hard edges, also the chin and the parts of the headwear closest to the viewer and possibly the eyes and parts of the lips.
I'm not saying to sharpen all of it because some vauge lines bring a nice depth of field effect to the image. You just need to sharpen the parts that are closest to the Imaginary camera (or whatever)
But it looks very good, just needs a few finishing touches.
Currently in the process of making my portfolio to try and get into a design school.
Here's the first WIP.
Another 2 that I'm working on. They're about 60% done. Almost everything is pretty much blocked in, just need to go in and render things out so that they read better, add lights/lighting, and effects. Maybe try to use some photos for texturing. Also, a quick update on the character I was working on before.
Need about 15 pieces for the portfolio submission. Hopefully I can finish all 15 in the next week or so!
@L4xord: Thanks a lot! I hope to improve more and more soon enough!
Quick update, still a work in progress but I changed a lot again... I wasn't very fond of what I had. I also figured out some stuff that i was doing wrong on Photoshop . Still got a long way to go!
This is pretty much going to be my portfolio submission for FZD. Some of the work are recent, some are not-so recent. I'd like to do some touch ups here and there. The submissions aren't due for another 3 months or so, but I'll be turning mine in early.
Last edited by ct2ulao; April 22nd, 2012 at 03:54 AM.
personally like your step processes of the environments you have as part of your portfolio, Make sure you take advantage of the portfolio review section here on the boards, if you haven't already. Im sure those guys over there can get some good feedback for how things should look for a school app. specially for fzd.
@swordfish: yeah, environments are my main interest. I'm actually going to touch up some of my portfolio submission pieces before i submit it to fzd
It's finals week! Here are some more oil paintings done from class.
Finally! Done with this semester! This was the last pose for clothed figure 2, 20 minutes.
Animator to concept artist! I know how you feel.
In your iterations of your characters (particularly, the female among the first posts), they don't seem to vary much between them. I had to study them for a while to pick out the differences. This isn't a terrible thing, but you might try to vary your iterations more.
Now, if you arrived at that general design from iterations before it, that's fine. But I think it's a good idea to throw down as many different ideas as possible, and then dissect them for the elements that do and don't work. Then go from there. (Like you did with the male soldier character.)
Your environments are definitely your strong point. Quite amazing!
@PeopleEveryday: Yeah I agree, I didn't do enough iterations of that character. I was much worse when it came to designing things at that point (even now still got A LOT to learn). And, thanks! I love painting environments
Quick sketch of my dog. I'll be working more with trying to improve my pencil/pen work before I go on to improving my rendering skills for painting in Photoshop. It is summer vacation, and now is the time to do many self-training and studies!
Made some changes to the portfolio submission