Hey guys! My name is Finnian MacManus.
Here is some of my concept art. I'm going to be making a bunch of concept sheets like the one I did for my podracer, hoping to get accepted to Pasadena Art Center for Entertainment design in February. I know my drawings suck, lol
Edit; Was accepted for Art Center Entertainment Design Fall 2012, so I'll be focusing more on practice for now rather than finished works.
It's funny how the better the artist the more vague and general the critique gets. So I apologise the the vagueness of my critique.
First thing I noticed is the Luminousa series of paintings. The background there is completely unneeded. It draws the attention away from the actual painting. Unless you're designing the interface of course. Most people who look at the piece will be extremely interested in your paintings and extremely uninterested in the bulky background. Actually the paintings in your DA gallery are perfect.
Secondly the first image seems to be very similar to something out of Star Wars, was that intentional?
Wow, I really love the second image. I tend to like things that juxtapose ancient temple-type settings and futuristic technology. I LOVE the colors you used for the space station/tower image, although it's a bit hard to figure out what it is exactly. The orange lights would make sense if it's a tower or building shining down on the city below, but not so much if it's a space station in the middle of space.
Such awesome works, congratulations on getting into artcenter, can't imagine the kickass stuff you'll be creating once you graduate.
One nip picking, and it's more of personal taste, I feel a lot of the pieces are over detailed, which makes it hard to find a focal point. I think that can't be helped if you are creating them in 3D, unless you touch it up in photoshop after ward.
@look, I completely understand what you mean. I've actually seen this problem develop in previous pieces of mine, and it can be quite annoying if you are trying to present a simplistic focal surrounded by a 3D environment :/
One day I hope to surpass my 3D skill entirely so that I can use 3D just as a supplement to painting... will need alot more practice before that day though.
Oh and could I ask one question: How long did you need for these pictures (some examples)?
How do you add all the details? I guess it's not all drawn by hand
So my more important question is: Where do you get the pictures you use for these? I believe each of these work cost so much time. They just look unbelievable.
Hey! Thanks so much for your compliments, I'm really glad that you enjoy my work so much
These are actually not matte-paintings and they don't use stock images- All the images were created from scratch. Usually I start with Cinema 4D to model buildings or ships, then use Vue for landscape and environment/atmosphere, and I always do a ton of Photoshop postwork. There is one image where I borrowed a ship from a google user, its the main ship in this piece: http://th08.deviantart.net/fs71/PRE/...us-d4bn35r.png
But of course that has been textured by me and painted on as well.
Overall my images usually take around 3 weeks to a month to produce, but I'm working on a bunch simultaneously. Right now I have four similar images to those above, one that is really close to finished and others that need changes. Since I'm in school right now I just work on them for a couple hours a day, but they eventually get finished.
Generally for practice, I draw at least an hour a day, studies ranging from drapery to anatomy to architecture.
I can't tell how awesome you are oO It's so strange because you also still go to school. When did you beginn with this? I can just sit here in front of my screen astonished of your work.. It looks even better now that I know you do everything yourself. I think you should have no problemms AT ALL to sign up at that college!! It's just amazing that something like these can be created by human beings. It might sound like I just chum up but still - I can't describe it
I will look up these programms. I usually only work with photoshop, but I am open to everything else too.
I can't afford that much time everyday. Also I don't have the patiance to create something like this. I so wish I could just sit down and create, even if it took a month
I am actually very lucky that I got involved with 3D at a young age. I first started working with Cinema 4D when I was 15, and fell in love with modeling. At the time I wanted to pursue drawing but I could never make what I wanted, and using 3D it felt easier, as long as I spent the time I could make any object as perfect as I wanted it. I guess that was what pushed me on at that time.
Before I could create these month long pieces I was doing really small things, such as this rifle for example: http://th02.deviantart.net/fs71/PRE/..._fmacmanus.jpg
Over time you develop the capacity to create more and more, to add better ideas and up the quality. It really did take two years for me to get my 3D skills up to a good point, and now I'm at a point where once again I need to expand my work.
I think it would be good to study 3D, but I would recommend to study drawing and digital painting more. Then you dont need to wait for render times or a good computer to make what you want! Sure, it takes more time, but that is what I'm looking into now!
Finn, solid works here. You have a strong grasp for high concept illustration and matte painting. I'm curious how much is 3D paintover or photocomped? My biggest crit is that you are lacking color variation in your works. The last update is much better but in earlier pieces you stick to pretty much local color in the major shapes. The hues would change getting morning or afternoon light. Your skies especially could use more subtle color variation. They tend to go straight white. Look at the old masters and recent illustrators like Pyle:
See how subtle the variation is in color. Like 5% - 10%. Not much but it makes a big difference. Get outside and do a bunch of color studies of different times of day. This will really help you to portray the right color combinations. Be careful of using heavy blacks. It gets too dense in areas and you loose the opportunity to add information. Plus is always the formulaic cinematic effect. It gets cliche quick. Make sure you are caring for all parts. The snow in the mountains piece with the rings is a good example where you are painting textures on all the mountains well, but when we get the to focal point the elipses of the rings are all wonky, downgrading the whole piece. If you are not working already you should start applying. I think you'll get a job pretty quick.