Sketchbook: Peter Hurmans sketchbook - Page 2
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  1. #31
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    Nice works - really imaginative!

    I like your "stiffy" space marine and landscapes - mostly these one with warm brown colors like in these battle scene, and with these enter to the catacombs. Very climatic, with deepness.

    What could help you a bit is (hate these kind of tips...) more anatomy in your characters. Priest\mage character (post nr.14) got something wrong with hands. They would be ok if he would stand back to us. But from front its impossible to place hands like these (just try by yourself ).

    Female character a bit lower - is very cool, climatic, good idea overall, but there's something wrong with her legs - especially right one (her left one).

    These are details, but they could help you to jump into higher level.

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  3. #32
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    Hey, you've got nice stuff going on here. I agree with tsabu above me about the anatomy part. So far my favorite is probably the portrait in post #24.

    Keep the updates coming!

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  5. #33
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    Hey, thanks for commenting in my sketchbook! Your's is awesome you have some really great works. I loved the drunk santa and the police. In a few though like the bar scene near the top of the first page the girl's arm caught my eye, it looked kind of at a strange angle. I love the most recent one, either you are reallllly fast or windows updates really slowly, but either way it's very good!

    "the world is full of magic things, patiently waiting for our senses to grow sharper." - w.b. yeats

    sketchbook. comments/advice appreciated (:
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  7. #34
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    Tsabu: thanks for the good well though out crits, i really appreciate it. First off i had a look back on the pics you mentioned, and i still cant believe i put the guys hands on backwards. I laughed, talk about anatomy issues, when i am drawing stuff the wrong way around.

    I had a look at the woman pic and ise what you mean with her legs, i revisited it quickly and hop it is a little better. i have posted the redone one in this post.

    Davrak cheers for visiting, anatomy is something i really need to work on i think, need more studies.

    neonndreams thanks for posting. Yeah i dont think her arm could go back that far. I didnt spot it while drawing it, thanks for the crit. No, i am not really fast or anything, it was a fresh install of windows so it took a while for all the updates.

    Here is a body-builder study and the reworked pic that had some funky leg anatomy

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  8. #35
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    The top one is a screenshot study from a film. I cant remember which film, but http://awesomefilmstills.tumblr.com/ was the site i used for ref. The bottom one was from imagination to hopefully apply some of the things i had learned from the study while it was fresh in my mind.

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  9. #36
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    just a creature for today

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  10. #37
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    here is a wip of my character of the week, the deadline isnt for a while yet so i think ill leave it a while. I did a military vehicle quicky because i dont do vehicles much, which probably shows.

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  11. #38
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    Hey there! I really dig your work man. Looks awesome. Are you already working in the industry? I can really see that landscaping is you like the most. It has alot of color, and nice compositions.

    I do have some critic tough. I struggle with this problem alot as well, but your pieces would be much more convincing if you pay more attention to the anatomy of the persons. Your conceptposes (creatures and the frog) are really good, but when you put people in your landscapes they look off. I think the main problems lies in the hips and knees. If you can tackle this problem, i`m sure your quality will go up to a higher level!

    Nonetheless, awesome works, love every one of them. Hoping to see more coming!

    If you are proud of what you did yesterday,
    you haven`t done today


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  13. #39
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    Hey Talis, cheers for you comments, crits always appreciated. Yeah there is anatomy issues i need to work on, some figure studies may be in order.

    For now here is a quickRepin study. With this i was trying out a more brushy approach, trying to do more with less strokes. I have to admit it is not that faithful to the original.

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  14. #40
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    this started as a landscape study and changed into something else

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  15. #41
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    another vehicle, i think this one came out a little better than the last

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    Last edited by peterhurman; December 23rd, 2011 at 03:15 PM.
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  16. #42
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    i haven't drawn much over Christmas so here is a quick orc head to ease back in

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  17. #43
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    one more thing for today here is a unfinished portrait of my now deceased dog Susie. Its really hard to get a photo of paintings, im not sure how people get decent photos of them.

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  18. #44
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    Love your rendition of Santa. Keep up the good work.

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  19. #45
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    Your environments are really nice!
    The santa one is just hilarious, and I kind of hope to see it as a Xmas card print for next year.

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  20. #46
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    cheers for the comments Trixtar and Bluehabit.

    Here is a unfinished Bougereau study. I think i learned a lot from this one. Its pretty hard studying Bougereau, very subtle colours and edges

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  21. #47
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    this pic is inspired by the Dark Tower novels by Stephen King. Its the second time i have painted this since i read the books and i doubt it will be the last, hopefull one day my skill can do the scene justice

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  22. #48
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    just an environment for today

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    Last edited by peterhurman; January 5th, 2012 at 04:33 PM.
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  23. #49
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    just a character for today

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  24. #50
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    Here is 3 quick studies and 2 environments from imagination.

    I have been trying out a technique Feng Zhu was talking about in his latest tutorial videro. The idea is to be more efficient with time by doing 2 paintings at the same time on the same canvas. If you keep changing which painting you re working on every 10 mins or so, its easier to spot mistakes, kind of like when you flip the canvas to check for errors. Its something i think ill be doing more often.

    Need to do some characters next i think

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  25. #51
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    nothing much today, just a page of figures from the gesture drawing tool

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  26. #52
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    here is a study and a Grand Theft Auto styled pic based on my home town. Americans probable wont get it but this is meant to be a chav. A chav is kind of like the British version of trailer trash and would make good gta characters. The backgrounf is a photo of my home town with a filter on it, i didnt paint it.

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  27. #53
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    something brushy today, done while listening to http://www.youtube.com/watch?v=EqJXywu3L7k on repeat

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  28. #54
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    Thanks for commenting on my sb. I like the frankenstein in the first page of your sb and the environment on post #13. Looking forward to seeing more.

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  29. #55
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    Cheers Derra for the coments.

    2 sci fi type things for today

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  30. #56
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    here is a zorn study, and a character with the same lighting conditions and colours to try and cement some of the stuff i learned from the study

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    Last edited by peterhurman; January 18th, 2012 at 04:03 PM.
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  31. #57
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    You've got a nice style. And I love your studies. I think color is your weak point for now, from what I've seen, I'd advice you to dare more and experiment wildly with colors try to mix cold and warm colors more

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  33. #58
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    Love the figure studies in post #51. Browsing through your work so far, I'd say that hands down your biggest weakness is feet. They typically look a bit long and shapeless, almost like a two loaves of bread. The Bougereau study in post #46 probably has the best feet of this page because they feel like they flatten out towards the toes and the figure is using them for support. Look at the angle the feet are at compared to the leg - they are pointing out in a very natural and attractive pose. In most of your character pieces, the feet are aligned with the lower leg exactly; they are not responding to the figure's overall pose and sense of weight and balance. The next time you do figure studies, choose a variety of standing poses and study how the feet complete the pose. They ground the figure, add a sense of perspective (because they describe the ground plane to us), and tell us about how the figure is balancing her or his weight.

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  35. #59
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    Curly, cheers for the comments. I agree that i can improve my use of colour, but then again i need to improve on everything really

    Dierat, thanks so much for you comments, i looked through a lot of my pics and i have to agree with what you said about feet. Its something i need to work on. Its partly through lazyness maybe, because feet are usually the last thing i draw, but also i find them really hard to draw. My anatomy below the knee is sometime a little mushy.

    Anyway here is a small dump of half arsed studies and some characters and a tree dude

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  36. #60
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    here is a couple environments and a pencil still life of a little plastic skull i got from a dentists supplier. The top of the skull is removable, hence the line around the skull

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