Hiya! Whew! Man, it's been waaay too long but I've been busy I can finally start showing some of the work I've been doing for the last 3 years for Elder Scrolls V: Skyrim. I hope anyone out there who buys the game enjoys it as much as we enjoyed developing it. Also there's a podcast diary with interviews of myself and pal/cohort Adam Adamowicz, Matt Carofano(AD), and Todd Howard on the making of Skyrim over at Bethblog. With that includes a short video, a side by side comparisons of concepts and game assets plus even more art. Go on over and check it out if you have a few minutes.
@Davie: Thank you so much! I hope you enjoy the game. I'm still playing it and will probably start an new character once I get my retail copy. Right now I'm playing as an Altmer Mage. What's really cool is how depending on where you choose to use your perks it will really alter the play experience so that it never feels the same twice. This team is truly amazing!
@Jeff Lafferty: Thank you Jeff! How's CO treating you?
@E.DIN: Thank you E. I really wanted to convey a PNW vibe with the climate in that particular region.
I noticed this with the city that has the waterfall inside of it too, was that accidentally happening through the design process or was it intended for you to conceptualize the ruins/cities with the landscape directly influencing it from the beginning?
PS - the ability to directly control or turn into a dragon would be a great idea for future dlc!
Thanks for all the kind words Aeron. Most of that landscape stuff was done by the incomparable Adam Adamowicz. I designed Solitude which is the city perched on top of the natural arch. The waterfall runs through Markarth which is an ancient Dwemer ruin. The waterfall was likely Adam's idea but I don't remember honestly. Hopefully he'll post some of his stuff and discuss his process.