Dragon Sacrifice. Noon Light at Zenith, help
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Thread: Dragon Sacrifice. Noon Light at Zenith, help

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    Dragon Sacrifice. Noon Light at Zenith, help

    my main problem is that the sun is overhead in the background photo.
    what to do about that?
    add shadow to take it to into mid morning/afternoon?

    but what do you think is my big problem?
    what stinks firstly, to your eye?

    this painting will be displayed on the internet on a web comic.
    the warriors are going to be on fire with burning molten sulphor/phosphorus all over their upper bodies.
    there's going to be bits on the platform near the chick.
    and the warriors are going to have a big long pole thrust in the guts of the dragon.
    the horse is going to be on fire, just totally barbecued.
    I was thinking about having smaller dragons crawling on the platform up to the girl,
    like in the movie Dragonslayer.



    but before I get into that, I thought that I'd ask the forum to tell me what stinks so far.

    I'm my own best critic, so I appreciate any feedback at all.



    cheers,

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    I hope you aren't planning to keep that background. Saying that, your entire composition is based off the background and isn't dynamic at all. There is too much going on and no real focal point. I can tell by your drawing that you don't have a solid understanding of form and structure yet, so I'd suggest practicing that before going into digital painting.

    Otherwise you have no consistent light source, and you use way too much black.

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    Uh, well honestly this looks pretty bad. The composition is far away and everything is completely in the middle, the perspective of the sacrifice platform is wrong considering the horizon is so low, the dragon is a big lumpy mess with horrible anatomy and the figures look more like they're pulling something, rather than pushing a spear towards the dragon. the dragon doesn't really mesh believable with the background, and I can't tell whether the tail is supposed to be behind its back or to the side of it, there's no sense of depth there. Also its pose is pretty stable and it doesn't look like it's reacting to the spear inside it. The woman's pose makes little sense, she looks like she's hovering above the platform and why is there one random horse? Did one of the warriors ride the horse? It's not wearing a saddle if that's so and there's three warriors so I'm presuming a random wild horse jumped there with no reason.

    Did you explore this with thumbnails?

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    That photograph is really killing your painting.

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    Suck it up and draw your backgrounds. Even if you built a small model using some action figures, boxes, cloth and a lamp, at least the lighting would be consistent.

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    Your composition is suffering from all of the various things you are trying to depict. When I have a bunchhh of things I want to show or communicate, I try to pick a compositional strategy FIRST and then plug the elements in where they fit best. For example, choose a circular composition and then do a ton of thumbs trying to fit all of the action into that circular arrangement. Good luck! Seriously. Do a tonnn of thumbs.

    Please Sir, I'd like some more.

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    here are my thumbs. if any are good please let me know 1,2,3,4.
    i'm going to go for 16, and then workout a light study for the shapes of the winner.
    thanks to everybody for the feedback.

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    1) Thumbs are too small to read. You need to blow that up to about twice that size, otherwise we can't even see them.

    2) Before you repost, fill up those blank spaces. No point choosing from 4 if you're going to do all 16, and 4 isn't nearly enough in the first place.

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    all 16 below (2 sets)
    thanks again to everybody

    any of these decent?

    should I leave it for now, and go do general lighting practices for awhile before coming back to illustration?

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    You're not separating your lights and darks enough for any of those to make any sense. They're just too fuzzy and messy to function as thumbnails. Make the dragon ONE value, make a certain background element like the ground ONE value, while the sky is ONE value. Make the people ONE value. Only hint at lighting or a separation of form with another value, like a slightly lighter dark value to separate the dragons neck from his wing in the background etc. If you want to add a glow or something to indicate fog or the sun or whatever then sure, but only after you get the very basic separation of values down.;

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    I think you have to wean yourself off the blobby blobby airbrush because it's hard to tell what's going on in some of your thumbs.

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    Its the opacity feature that's making it all fuzzy.
    anyhow, its almost finished,
    I plan to move back to light studies, and without the opacity option

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    I really can't tell what's going on there.

    You have to make your shapes in your composition readable, clear - or else you really don't have one. Right now I see a blurry, muddy mess with no sense of direction. Also, try moving the Spacing slider down on the Brush Tip Shape options. Should eliminate that repeating pattern effect on your round brush there

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    Quote Originally Posted by Pezz View Post
    I really can't tell what's going on there.
    I'll second this.

    I also looked back at the original picture and it does need a lot of work. I wont go into details because others have already given you lots of feedback, but I will say as someone who tries to paint my own dragons (not saying I'm any good mind you), yours arent coming across believably.

    Have you studied them at all? How they move and what bits go where and how they might look in three dimensional space? If not, I think you might want to do that before trying to create something that will be published in a webcomic.

    Good luck.

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    Work on drawing first...then values. Invest in a few decent sized dragon models, action figures, tanks, etc...and draw those.

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