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Thread: Rock Golem Concept
October 11th, 2011 #1
Rock Golem Concept
I am a Game Art and Animation major interested in concept art and put this together over the weekend. Wondering if there any suggestions for the overall creature and any sort of problems that I could correct.
Hide this ad by registering as a memberOctober 11th, 2011 #2
There are some structural issues/rendering issues/how does he move issues, but the thing that stick out to me is how little I think of "rock golem" when I look at this piece. He looks like an armored preying mantis kind of creature that's been... mixed with a lizard?
October 11th, 2011 #3
Rock golem is poorly named, but it's the only thing I could come up with at the moment. He is very top heavy, but I wanted a pose that showed the entire figure. He actually walks on his hands similar to that of a gorilla.
October 11th, 2011 #4
His tail(?) is reading a bit like a genticle right now
October 11th, 2011 #5
October 11th, 2011 #6
October 11th, 2011 #7
The anatomy's off, even for something as nonhuman as this. I'd recommend having a look at someone doing that pose.
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October 11th, 2011 #8
Here's an update. I extended the tail to counterbalance the top-heaviness.
October 11th, 2011 #9
the torso looks really flat, kind of like a horned lizard or something. not anything I would trust putting all the weight of those arms on. Those arms look far too huge and cumbersome to actually move around on them. If he is supposed to walk around like a gorilla, why not put him in that pose? It could tell more about the character. Then you could use gorilla images for reference as far as proportions with the arms goes. Try drawing the complete tail, it looks like its chopped off and floating behind him, it doesnt connect at the proper place.
October 11th, 2011 #10Registered User
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i'm having trouble reading him as "top heavy" when he has no shoulders to speak of, and when his chest area seems to be merely well-armored, but weak. also, the different sections of the armor aren't melding together well at all- i'd suggest maybe fleshing out the basic shapes (i.e. reducing the armored section to a few blocky shapes that make sense to you as a silhouette/basic figure) and then adding in the details?