Ugh. Just doesn't look right.
Join Free Art WorkShopJoin Premium Art Workshop

Results 1 to 11 of 11

Thread: Ugh. Just doesn't look right.

  1. #1
    Join Date
    Oct 2010
    Posts
    175
    Thanks
    18
    Thanked 22 Times in 20 Posts
    Follows
    0
    Following
    0

    Ugh. Just doesn't look right.

    I need some harsh, but fair crits because I just ain't feelin this at all. Can't figure out what all the issues are exactly though, (aside from wonky legs) or where to go about correcting them:

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  2. #2
    Join Date
    Aug 2011
    Location
    Sydney, Australia
    Posts
    101
    Thanks
    12
    Thanked 16 Times in 15 Posts
    Follows
    0
    Following
    0
    Newbie here, so take it as you will:

    Definition.

    I think it lacks it a little bit. It's a very blocky, solid figure. No bulging muscles that alter it's silhouette, where it looks like it *should* have some.

    Just a thought

    Just "Dirk" will do!
    Reply With Quote Reply With Quote  

  3. #3
    Join Date
    Aug 2011
    Location
    Sydney, Australia
    Posts
    101
    Thanks
    12
    Thanked 16 Times in 15 Posts
    Follows
    0
    Following
    0
    Here's a bit of "liquifying" in Photoshop, to show what I mean

    As always, this comes with my usual "I'm a newbie too" disclaimer and I expect anyone to tell me I'm totally wrong at any one moment lol


    .edit: for instance, I screwed up the leg on the left (his right leg) near the hip :p too bulky

    Attached Images Attached Images    
    Just "Dirk" will do!
    Reply With Quote Reply With Quote  

  4. The Following User Says Thank You to AboutaDirk For This Useful Post:


  5. #4
    Join Date
    Jan 2011
    Location
    Lakewood, CO
    Posts
    89
    Thanks
    28
    Thanked 14 Times in 12 Posts
    Follows
    0
    Following
    0
    I'm pretty positive 90% of what's wrong with this is in his pose, and should relatively easy fixes for you.
    [I'm exhausted atm, please excuse any incomplete thoughts/rambling.]

    I'm not getting a very good feel for how he's carrying his center of gravity, his head being slightly cocked to the side looks unnatural, and I'm not really getting a sense of depth on his ribcage. The angles I'm seeing his shoulder pads at and the angle of his shoulder girdle in aren't matching up.

    I guess the piece looks like a bunch of details stacked onto each other without forming a coherent whole, if that makes any sense. It's not a problem with the rendering or the proportions, or really any of the technical aspects, there's just something that feels unnatural about the intangible qualities of the piece.

    Reply With Quote Reply With Quote  

  6. #5
    Join Date
    Oct 2010
    Posts
    175
    Thanks
    18
    Thanked 22 Times in 20 Posts
    Follows
    0
    Following
    0
    Thanks, Dirk!


    Greg: Would turning the front foot on the right more so that it's pointed at the viewer help a bit?

    Reply With Quote Reply With Quote  

  7. #6
    Join Date
    Jan 2011
    Location
    Lakewood, CO
    Posts
    89
    Thanks
    28
    Thanked 14 Times in 12 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by gfxtwin View Post
    Greg: Would turning the front foot on the right more so that it's pointed at the viewer help a bit?
    I actually put together a really ugly and probably not so helpful paint over to sort of illustrate what I meant.
    (I really need to get to bed. I'm falling asleep at the keyboard here. I'll do a more thorough writeup in the morning.)

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  8. #7
    Join Date
    Jan 2010
    Location
    Haifa, Israel
    Posts
    3,836
    Thanks
    2,289
    Thanked 2,226 Times in 1,347 Posts
    Follows
    0
    Following
    0
    The main issue is form. It looks flat, not a 3-dimensional object in space.

    The remedy is perspective. Learn to build formal perspective, and use it to "anchor" the figure in space before you add anything like anatomy or skin detail.

    Reply With Quote Reply With Quote  

  9. The Following User Says Thank You to arenhaus For This Useful Post:


  10. #8
    Join Date
    Jul 2007
    Location
    Washington, US
    Posts
    1,194
    Thanks
    1,571
    Thanked 716 Times in 343 Posts
    Follows
    0
    Following
    0
    If his proportions are supposed to match a human's then his biceps are too short.

    My Sketchbook

    And then God said, "Let us make man in our likeness and our image. Let us make him ridiculously hard to draw so that poor artists everywhere will have to spend 10,000+ hours failing repeatedly before they can begin to capture the form and likeness onto a two-dimensional surface." And there was man. And it was good. And artists everywhere lost their minds.
    Reply With Quote Reply With Quote  

  11. #9
    Elwell's Avatar
    Elwell is offline Sticks Like Grim Death Level 17 Gladiator: Spartacus' Dimachaeri
    Join Date
    May 2003
    Location
    Hudson River valley, NY
    Posts
    16,212
    Thanks
    4,879
    Thanked 16,666 Times in 5,020 Posts
    Follows
    0
    Following
    0
    Who is he? What does he do? To/with who? And where? Answer those questions about your character and a lot of your problems about how to approach things will be solved. Because right now he just looks like a random collection of "cool" elements. And this doesn't mean that you necessarily have to change anything about the design, but that if you really knew who he was you could draw him more convincingly. Because you're not feeling it, nobody else will, and all the anatomy etc. tips in the world won't help with that.

    Last edited by Elwell; September 27th, 2011 at 01:56 PM.

    Tristan Elwell
    **Finished Work Thread **Process Thread **Edges Tutorial

    Crash Course for Artists, Illustrators, and Cartoonists, NYC, the 2013 Edition!

    "Work is more fun than fun."
    -John Cale

    "Art is supposed to punch you in the brain, and it's supposed to stay punched."
    -Marc Maron
    Reply With Quote Reply With Quote  

  12. #10
    Join Date
    Jan 2011
    Location
    Lakewood, CO
    Posts
    89
    Thanks
    28
    Thanked 14 Times in 12 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Elwell View Post
    Who is he? What does he do? To/with who? And where? Answer those questions about your character and a lot of your problems about how to approach things will be solved. Because right now he just looks like a random collection of "cool" elements. And this doesn't mean that you necessarily have to change anything about the design, but that you really knew who he was you could draw him more convincingly. Because you're not feeling it, nobody else will, and all the anatomy etc. tips in the world won't help with that.

    I came back to write up a more detailed critique, but Elwell's got it nailed. It's lacking the intangible qualities that make an illustration fun to look at. Even if you don't spell it out for us literally in the piece, having a purpose and story sort of percolating in the back of your head while painting goes a long way. You gotta, like, be the character man.

    Reply With Quote Reply With Quote  

  13. #11
    Join Date
    Mar 2011
    Location
    London, england
    Posts
    885
    Thanks
    320
    Thanked 242 Times in 164 Posts
    Follows
    0
    Following
    0
    The chest is very flat, everyone else has mentioned the other stuff I would bring up by this point, lol. Hope this helps

    Reply With Quote Reply With Quote  

Members who have read this thread: 1

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •