Luke Skywalker
 
View testimonialsView Artwork
Page 1 of 2 1 2 LastLast
Results 1 to 30 of 36

Thread: Luke Skywalker

  1. #1
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0

    Luke Skywalker

    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    I fixed his eyes... maybe.

    Attached Images Attached Images  
    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  4. #3
    Join Date
    Jan 2006
    Location
    Canada
    Posts
    6,035
    Thanks
    2,167
    Thanked 3,345 Times in 1,123 Posts
    Follows
    0
    Following
    0
    His eyes aren't parallel to his nose or mouth right now. I don't know how stylized you want to get but they also appear too wide.

    Reply With Quote Reply With Quote

  5. The Following User Says Thank You to Jason Rainville For This Useful Post:


  6. #4
    Join Date
    Jan 2010
    Location
    Haifa, Israel
    Posts
    4,291
    Thanks
    2,415
    Thanked 2,393 Times in 1,481 Posts
    Follows
    0
    Following
    0
    To fix the eyes, construct the eye sockets first.

    Reply With Quote Reply With Quote

  7. The Following 2 Users Say Thank You to arenhaus For This Useful Post:


  8. #5
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Jason Rainville View Post
    His eyes aren't parallel to his nose or mouth right now. I don't know how stylized you want to get but they also appear too wide.
    Still working on it, whenever I get the chance. Thanks!

    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  9. #6
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by arenhaus View Post
    To fix the eyes, construct the eye sockets first.
    I'll look into it. Thanks!

    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  10. #7
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    Looks great now.

    Attached Images Attached Images  
    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  11. #8
    Join Date
    May 2003
    Location
    Hudson River valley, NY
    Posts
    16,211
    Thanks
    4,879
    Thanked 16,679 Times in 5,021 Posts
    Follows
    0
    Following
    0
    Flip it horizontally and tell me that.


    Tristan Elwell
    **Finished Work Thread **Process Thread **Edges Tutorial

    Crash Course for Artists, Illustrators, and Cartoonists, NYC, the 2013 Edition!

    "Work is more fun than fun."
    -John Cale

    "Art is supposed to punch you in the brain, and it's supposed to stay punched."
    -Marc Maron
    Reply With Quote Reply With Quote

  12. The Following 2 Users Say Thank You to Elwell For This Useful Post:


  13. #9
    Join Date
    May 2007
    Location
    England
    Posts
    1,887
    Thanks
    901
    Thanked 945 Times in 811 Posts
    Follows
    0
    Following
    0
    I know this is a minor issue compared to the great eye debate but I noticed that HIS left hand isnt gripping the lightsabre he is just making a fist underneath his other hand.
    But to fix it I wouldnt just add some lightsabre detail to the gap between the hands, as the angle of his hand is a little way out and the sword hilt would emerge near his thumb knuckle for want of a better description and it would look a little weird.

    Al the best with this matey.

    A great kind hearted lumbering bullock



    http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
    Reply With Quote Reply With Quote

  14. The Following User Says Thank You to Lightship69 For This Useful Post:


  15. #10
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Elwell View Post
    Flip it horizontally and tell me that.
    I must have forgotten about horizontal flipping before finalizing. Will try again.

    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  16. #11
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Lightship69 View Post
    I know this is a minor issue compared to the great eye debate but I noticed that HIS left hand isnt gripping the lightsabre he is just making a fist underneath his other hand.
    But to fix it I wouldnt just add some lightsabre detail to the gap between the hands, as the angle of his hand is a little way out and the sword hilt would emerge near his thumb knuckle for want of a better description and it would look a little weird.

    Al the best with this matey.
    Thanks for letting me know. Will look into it.

    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  17. #12
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    Looks better.

    Right now, I'm moving on to something new.

    Attached Images Attached Images  
    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  18. #13
    Join Date
    Jan 2006
    Location
    Canada
    Posts
    6,035
    Thanks
    2,167
    Thanked 3,345 Times in 1,123 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Drawallday View Post
    Looks better.
    No it doesn't. You haven't fixed the first issue that was brought up in this thread, which is the fact that his eyes, nose and mouth aren't parallel;

    Name:  efrsf.jpg
Views: 447
Size:  89.2 KB




    I'd suggest you fix this and learn from your mistake before going on to something else.

    Reply With Quote Reply With Quote

  19. The Following User Says Thank You to Jason Rainville For This Useful Post:


  20. #14
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Jason Rainville View Post
    No it doesn't. You haven't fixed the first issue that was brought up in this thread, which is the fact that his eyes, nose and mouth aren't parallel;

    Name:  efrsf.jpg
Views: 447
Size:  89.2 KB




    I'd suggest you fix this and learn from your mistake before going on to something else.
    You're the man. I'm working on it.

    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  21. #15
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    Update

    Attached Images Attached Images  
    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  22. #16
    Join Date
    Feb 2011
    Location
    SoCal
    Posts
    737
    Thanks
    477
    Thanked 497 Times in 270 Posts
    Follows
    0
    Following
    0
    The overall problem is you're drawing symbols of what you think the features and anatomy are, rather than describing the shape through plane changes and forms wrapping around things. If this is digital, drop the existing layer back in opacity and focus on the underlying structure. What's coming forward, what's moving away, and what direction things are turning. I highly recommend using reference. (And if you are using reference already, please share!)

    Reply With Quote Reply With Quote

  23. #17
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by rabbit run View Post
    The overall problem is you're drawing symbols of what you think the features and anatomy are, rather than describing the shape through plane changes and forms wrapping around things. If this is digital, drop the existing layer back in opacity and focus on the underlying structure. What's coming forward, what's moving away, and what direction things are turning. I highly recommend using reference. (And if you are using reference already, please share!)
    It's digital. I was going towards stylish comic look. I'll post references soon.

    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  24. #18
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    references I used...

    Attached Images Attached Images  
    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  25. #19
    Join Date
    Feb 2011
    Location
    SoCal
    Posts
    737
    Thanks
    477
    Thanked 497 Times in 270 Posts
    Follows
    0
    Following
    0
    Now can you draw with simple shapes what his body is doing in that first shot?

    Reply With Quote Reply With Quote

  26. #20
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by rabbit run View Post
    Now can you draw with simple shapes what his body is doing in that first shot?
    no problem

    Attached Images Attached Images  
    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  27. #21
    Join Date
    Feb 2011
    Location
    SoCal
    Posts
    737
    Thanks
    477
    Thanked 497 Times in 270 Posts
    Follows
    0
    Following
    0
    Okay! You're off to a good start. What I'm noticing is once you start developing the shapes, the images is flattening out quite a bit. In the source image, Luke is leaning forward and his arms are held more forward as well. His right leg is forward to support his weight.

    Reply With Quote Reply With Quote

  28. The Following User Says Thank You to Alice Herring For This Useful Post:


  29. #22
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    Funny, I am starting to think the original image is the best one.

    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  30. #23
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    Sometimes it's easier just to redo the whole thing. Here's my WIP so far. I am thinking about adding in the actual background like the reference I posted earlier. I feel like I have been ignoring backgrounds too much.

    Attached Images Attached Images  
    Last edited by Drawallday; October 3rd, 2011 at 01:45 PM.
    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  31. #24
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    my WIP so far

    Attached Images Attached Images  
    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  32. #25
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    WIP... quick background sketch. Playing around a bit with the white color (light).

    Attached Images Attached Images  
    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  33. #26
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    WIP... trying to finish background 1st (and quickly as possible). Picture is originally 600 dpi but re-sized 150 dpi for posting here.

    Attached Images Attached Images  
    Last edited by Drawallday; October 12th, 2011 at 11:03 AM.
    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  34. #27
    Join Date
    Nov 2007
    Location
    Budapest, Hungary
    Posts
    782
    Thanks
    49
    Thanked 242 Times in 162 Posts
    Follows
    0
    Following
    0
    Check those perspective lines on the ref again. They cross each other just below the face. Perspective creates focus anyway, so putting the perspective focal point onto the face would be totally justified compositionally.

    "Try again, fail again,
    fail better!"
    Samuel Beckett
    Sketchbook
    Reply With Quote Reply With Quote

  35. The Following User Says Thank You to Novbert For This Useful Post:


  36. #28
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Novbert View Post
    Check those perspective lines on the ref again. They cross each other just below the face. Perspective creates focus anyway, so putting the perspective focal point onto the face would be totally justified compositionally.
    Not sure I understand your comment. Please may I ask for a quick visual aid pic to go with your comment?

    Anyway I did another take on the perspective study on the drawing version. It looks accurate now. The only problem is the funky perspective going on with the upper right ceiling metal frame. Since the main focus is Luke, I've decided to keep it simple by using one-point perspective.

    Attached Images Attached Images  
    Last edited by Drawallday; October 12th, 2011 at 11:05 AM.
    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  37. #29
    Join Date
    Jul 2008
    Posts
    192
    Thanks
    42
    Thanked 9 Times in 8 Posts
    Follows
    0
    Following
    0
    My first green line perspective guide with vanishing point outside the right side is the most effective.

    Illustrator, 3D Artist and Animator
    Sketchbook
    www.drawallday.net
    deviantART
    Reply With Quote Reply With Quote

  38. #30
    Join Date
    Jun 2007
    Location
    Ireland
    Posts
    119
    Thanks
    17
    Thanked 15 Times in 14 Posts
    Follows
    0
    Following
    0
    Your first and second pictures had the most animation and the best likeness The eyes weren't realistic, but they had a touch of hammill's looking out for under the brows.. and a touch of comedy if you flick between the two.

    Your first mouth was also much better.

    Reply With Quote Reply With Quote

  39. The Following User Says Thank You to Tintreas For This Useful Post:


Page 1 of 2 1 2 LastLast

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook