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Thread: Sketchbook 1

  1. #14
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    zombie mall

    we had to do a concept of the mall of our town. Setting was during a zombie apocalypse
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  3. #15
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    We had to design a robot that was set in the 70's and he had to have a job (craft)
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  4. #16
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    I started with some shapes and straight hard lines, boxed in some form and the a friend of mine took over. We switched a few times and called it a day after 2 hours. We're very much aware of all the perspective mistakes and the hectic composition but is was really fun to do
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  5. #17
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    Great start to your sketchbook! That zombie mall looks especially awesome - I love the pencil sketches you posted for it too.
    Please drop by my sketchbook and help me improve!

    --
    Or check out the following:
    My portfolio and blog
    My facebook
    I'm also available for work! Email me at anasteinerart@gmail.com.
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  6. #18
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    I tried to enter the eow of a few weeks back but now with the finals it's impossible to get things done.
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  7. #19
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    free work I did for my finals last week. I was just doing a speedpaint and started to have fun with it so I just kept working on it. Where it's finished I just imagined that the production people walked in the room and said:" we need your work now". I worked 5 hours on it which seems too much for where it's at but I suppose I can forgive myself for at least reaching a point where I could start to add details.
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  8. #20
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    We have to develop hobo characters for the Anti-gumball race as a final assignment. I've got Charlie, lovely chap. French, loves jules verne and has to take care of an old hobo's dog. I think the dog's the stronger personality...
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  9. #21
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    Thank you Bobtail
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  10. #22
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    It was really late, I'd done a lot of sketches for my hobo and ACDC was keeping me company... I just couldn't resist. (he's playing a prostetic leg cause Charlie's old friend had one and the dog never lets go of it. I just wondered what would happen if he did)
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  11. #23
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    one of my first composition studies. I did more but I'm changing the little vehicle they push around again so I'll just start over... the truth is that I just like the Arc de Triomph I did in the background... it's silly but I enjoyed doing it
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  12. #24
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    My final assignment for sub-d modeling. It's the first car I've ever done so I'm not really happy about how it turned out. Althought the result is better than what I thought myself capable of. Next time I'll just make sure it's closer to perfection.
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  13. #25
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    Ok, time for bed now (yes I know it's way to early for an aspiring artist but I have a programming exam next monday and I really suck at that)

    @Blindshot: For the skills I'd like to improve I'm honestly hoping to manage a bit more time and practise hard on my fundamentals. I have been drawing analog a lot this year (maybe a bit too much to scan all that stuff in and more doodles to achieve a feeling of confidence and loosness in my drawings which I lack.

    I'm thinking really hard about what I'd like to do. I'm not the youngest New Kid on the block (29y ) so it's something I really have to think about... I sometimes don't know if I'd be able to keep up with that competition of younger people if I chose the world of concept art and as for illustration... I have a feeling it would take me at least 5 to 6 more years before even achieving a personal style of drawing/painting so I'll just have to make sure to get my fundamentals down first.

    I'm also in a game development school so I need to learn 3D, drawing/painting, game design (psychologie, phylosophy) and programming at the same time. If I now pass my first year I'll have more time to spend on practicing but I have weekly deadlines for all five of the modules which allready eat up all my time (I'm currently at around +60 hours just for school) and the little time left I try to practice with drawing or painting.

    I'm just now starting to understand how I could really improve so I think that only in about a year from now you'll really see me boost up towards some wonderfull career path.

    Ok, sleep time now C++ nightmare await...
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  14. #26
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    Ok, I didn't like the concept of what I had before. So I started again which led to not beeing able to really finish it. I know there's mistakes in everything but I had to make sure I had all that was asked and I like this concept a lot better. Hopefully it kind of speaks for itself.
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