I've decided to get a fresh start with a new sketchbook.
I was unhappy with the old one, not as much because of the work (which, in general, was worse) but because of the WAY I went about it it. It wasn't really a proper sketchbook, because I'd wait long spans of time, and then drop in a giant dump of art to make up for it. In my opinion, it was tedious to browse, and not properly classified as a sketchbook.
I'm currently a student at TAD, so much of the work you'll see me post here will be done for that program.
Keep in mind that a big fraction of what I've been doing for TAD lately is not allowed be shown... yet. But I'll post what I can on a more regular basis.
SO... here's a sample of some of the stuff from life I've done recently (like, last semester-ish):
Here's some where I changed the lighting from imagination:
Here's a cast drawing in charcoal, from cast drawing class at TAD.
And an oil paint study from a Jon Foster sculpture:
Last edited by Zirngibism; December 30th, 2011 at 12:44 AM.
Nicework kirsten, and its good to see you in the sketchbook area of this here site! everything is pretty rad but those cthulu mechs just don't do it for me. The leg areas/construction seem a bit strange/awkward.
Oh wow! I am absolutely in love with the way you paint! What are you studying? I'm about to start a degree in design for film and TV, and the stuff you do looks quite similar to the work they do there (only better, I think ).. Anyway I mostly wanted to say, i really love and admire your work, especially the concept stuff! Definitely subscribing to this thread!
@Metal Fingers: Hi Alex, good to see you on here too! It's definitely been awhile for me since I was really active on here. Looks like you've got a pretty rocking sketchbook going - I plan to check it out today.
As for the Cthulhutech mechs, yeah those legs are a little wonky, but unfortunately I was very bound by the style sheet/existing leg designs in the mech's families, and AD's paintover sketch.
@berniebakari: Thanks! Mechs can seem intimidating, but in some ways they're much easier than organic anatomy. Both organic and robotic are both based on simple, geometric shapes going back in space. Mechs just make it harder to hide perspective problems with curvy muscles. And just study existing mechs and construction equipment for joints and stuff.
I think a good challenge to them is making them "your own" with your own shape ideas, though it seems hard to avoid when working for a client...
@bhaskarrac: Thanks. Yeah, pilot was fun for sure. I never really fancied myself as liking characters before doing this, but I feel more comfortable with them now.
@A-May: Much thanks! I'm studying Entertainment Design at The Art Department (TAD, the school associated with CA). I think it's a great program so far, though it's brand new and nobody knows quite what to expect. So where are YOU studying?
@ryan mcshane: Thank you! Yep, it was totally oil paint. 11" x 14" on gessobord. If you use big, flat brushes, you can use the front "edge" of the brush to make precise shapes. I first played with the technique when doing watercolors a couple years ago, and have only recently tried it with oil in the last couple months.
OK, here's another figure study!
This is with the "Zorn Palette". I love Anders Zorn's paintings and the penetrating warmth in them, and I had so much fun with this!
Burnt Sienna (not always listed, but he definitely used it)
The painting is 95% acrylic, and 5% oil. I tried a new surface, sort of a textured, clayboard panel. Trying to combine the quick layerability with the subtlety of oil in the best of both worlds.
Acrylics on my palette
(I would post the ref but I'm not sure I'm allowed to since it's property of TAD. All I'll say is I changed her hair and changed her color scheme to match the scene and Anders Zorn, but did not change her pose.)
Scan of acrylic underpainting, keeping it warm.
Version with some oil and some digital correction (GAAAAH stupid light glare!). Hope I'll have time to take it to the next level, but probably won't...
Last edited by Zirngibism; September 13th, 2011 at 01:44 PM.
Everything that comes out of TAD is so damn good, oh man. The figure study in your second post is especially awesome; I love the brushy, sculpted look. Good job on the latest one, too - you're great at indicating planes.
my god..no ass kissing intended but your work is outstanding...I checked your website too, I like every bit of sketch is in there...we seem to share the same interest in combining art and analytic design ...and your resume is just impressive, you've studied under the best...I can't even imagine how cool would that be...successful and young, it's inspiring when you come across exceptional people ^_^
Definitely subscribed to this thread and 5 stars for you.