Round Requirements (read BEFORE voting):
- the mount you design should visually represent the race that is riding it.
- to help get some new ideas. The creature can't have the traditional 4 appendages. (I know, this one is where the challenge gets tough) more or less than 4 appendages is acceptable.
- something I like to do in war beast challenges is add some war paint on it. So, ADD WAR PAINT!
Last edited by Si_Swe; September 15th, 2011 at 12:03 AM.
Concept: Bhabi Monghadi - elf mount This little herbivore fellow is indigenous to hot climate forests, where this more tribal race of elves tend to hang around. The Elves domesticated the creature as a mount for battles that happen in other environments than their forest habitat, as it gives a nice high vantage point to do archery from. The creature itself can be quite a deadly force, flailing its long arms about wildly, not afraid to pick up, throw and fiercely slap enemy dwarves. The horns on the head of the male Monghadi are purely for mating and display purposes.
This creature is useful for land and water based fights, with its' 4 paws for walking and 4 fins for swimming. The Goblins sharpen the nosehorns for better piercing and cleaving. although a bit slow on land the Skrah is ideal for ambushing from the water or infiltrating enemy camps that are close to waterways. When the Skrah swim just below the surface of the water, the Goblin riders breath through reed straws. The Skraw are a bit vulnerable for attacks from above. Their tough and sharp dorsal scales are their only line of defense on land. The jaws are good for crunching foes and can pierce through most light armor types.
Last edited by RicoD; September 14th, 2011 at 11:17 AM.
Reason: a bit dark, needed some extra writing
The Following 2 Users Say Thank You to RicoD For This Useful Post:
This creature is from the forest region. It's powerful hind legs enables it to leap great distances, and it's small wings allows it to glide over chasms and down from great heights. It is a reclusive yet brave species that is rare to see in the wild. It's skin is tougher than tree bark and it has senses keener than those of the elves. Having recognized the creatures' potential as war mounts, the elves set out to domesticate them. It is rumored that various sub-species exists, ranging from sea to mountain to flat land.
Concept: goblin war mount It flies, it has 10+6HD, a goblin scout of 3+6HD rides it.
The rider has pyrotechnic proficiency and 2d4 bombs of varying fuse length that do 3d6 fire damage and 2d4 physical damage.
The lance is the first attack - doing 2d12 on charge and d8 in general melee.
The mount attacks next with a wind buffet (lesser green dragon template) followed by a Beak attack doing 2d6 piercing damage.
This is followed by 2 Claw attacks doing 2d4 slashing damage and has a chance to pin opponents of medium or smaller size (DC:14).
Special attack is a defensive manovuer where the mount jumps away from combat and can either take flight (if able) or make another charge attack with the lance back into close combat....blah blah blah.
Last edited by lkjhgfdsa; September 14th, 2011 at 02:41 AM.
The word ‘anarchy’ comes from the ancient Greek αναρχία in which αν meant ‘without’ and αρχία meant first a military ‘leader’ and then ‘ruler’. Anarchist society is one ‘without rulers’: a classless, non-hierarchical society.
“You need people like me.
You need people like me so you can point your grubby fingers and say, "That's the bad guy."" SKETCHY Book
The Following 2 Users Say Thank You to lkjhgfdsa For This Useful Post:
Gnomes are never quick to rush into war, they rather project the genius of illusion upon their enemies to win, this Draill creature has the threatening intimidation that hold opponent at bay, its symbiosis with gnomes for feeding at latter stages of its life due to their over sized antlers makes this symbiosis a great combination.
the Krawkan are fast, wild and very hard to control. they cannot fly even though they have wings and they flail and thrash about wildly as the dwarves swing their hammers towards their enemies. they chomp on anybody that gets in their way.
(apologies in advance for the small size, i lost my photoshop file)
Last edited by Stjh; September 14th, 2011 at 10:55 AM.
“They aren´t recruited to fight, but rather we pray them to help us in battle. We don´t pay them like mercenaries, but they pay us with blood and sap. They don´t fight for us, they are the ones who need to be saved”
-Sareeniak, forest Elves Beastmaster.
...he draws aliens and doesn't afraid of anything...
Thanked 1,745 Times in 685 Posts
Artist: Rob Powell
Concept: Wooly Horn-Head
A creature native to the mountainous regions the dwarves live in. The dwarves were able to domesticate the creatures and use them to assist in mining, smithing, farming, etc. The Horn Head is most useful during war. Their large bodies are able to charge enemies and their large horns crash and impale as they go. The Horn head is completely blind, in fact they have no eyes at all, so if a horn head is charging without a dwarven rider, it will not stop until it crashes into or off of a mountain. Attachment 1322174
Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!
Forest Gnomes are excellent archers and only become deadlier on their curuvi. These creatures are experts at gliding through ancient oak forests and are known for being intuitive and intelligent mounts. The Gnomes decorate their curuvi with handprints, symbolizing trust between mount and rider.