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Thread: Video game concept art

  1. #1
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    Video game concept art

    Concept art for hack and slash video game.
    All comment are welcome !
    Thanks
    Its Finally Finished
    Last edited by cucak; September 16th, 2011 at 03:24 PM.
    ME and my CG Society
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  3. #2
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    I think you've defined the volumes and shapes very nicely. I can't say what's going out of context other than it's probably a scale model of something? Dunno. But good job, I can't think of something to critique (though that doesn't necessarily mean much )
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  4. #3
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    Hi matey

    Its kind of difficult to know how to help you without knowing what sort of game it is for matey! I mean for example is it an Isometric "Diablo" type game or a first person hack and slash or a "World of Warcraft" clone.
    Each one has its own rules and needs you see, sorry if this seems pedantic or awkward but I really think you need to add a bit more info to help us before we can properly help you mate.

    all the best
    A great kind hearted lumbering bullock



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  5. #4
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    Its for game like Diablo or Torchlight. But its just a small part ef enviromnent, you can take bridge part and repete it to make long bridge. I hope it will help you for comments.
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  6. #5
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    I added some details, new character shiluet, and correction of right colonne.
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  7. #6
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    Hi you are from Montreal I was just there to visit the school of my choice, Concordia.
    I have absolutely no skills to give you advice in your D.P. but it looks pretty good,
    I thought I will see some crazy muscular barbarians but maybe that will come too.

    How is your life drawing skills/ Character designs would like to see more from your
    sketchbook !

    *Animation *Illustration *Comic *Caricatures *Storyboards Eco/ political/ educational- art




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  8. #7
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    Hi matey

    Yep for an Isometric "Diablo" game it seems fine, I would just widen the walkway a little as characters may fall through into empty space, but again it depends if its a trap, it doesnt look like one but you never know.

    From a coders point of view the edge would need to be under the log with the spikes on it as its easier to write program code for that, you would have to be specific and write for each bridge and I know they like to take shortcuts and re use code where possible.

    all the best mate and do some more along the same lines, should be good to see.
    A great kind hearted lumbering bullock



    http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
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  9. #8
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    Not really anything to critique on concept-wise, but for something like Diablo it looks kinda... cute? It's rather cartoony, both style- and colorwise, and notably so up at the gates. That's fine if that's what you're going for of course, but if not, maybe change the texture of the gates and that yellow color to something a bit.. grittier.
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  10. #9
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    Thanks for comments!
    I did widen walkway, and i made it like all environment not just a part of onvironment. if ou have more suggestion go!
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    nice illumination!!!
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  12. #11
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    I would agree with the earlier crit too, try the same thing again but grunge it up a bit and give it a more evil feel. Its always good to give the director some options in game art so throw a few more together in the same style, 3 in this illuminated style and then say three in a red glowy evil style.

    all the best mate
    A great kind hearted lumbering bullock



    http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
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