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Its kind of difficult to know how to help you without knowing what sort of game it is for matey! I mean for example is it an Isometric "Diablo" type game or a first person hack and slash or a "World of Warcraft" clone.
Each one has its own rules and needs you see, sorry if this seems pedantic or awkward but I really think you need to add a bit more info to help us before we can properly help you mate.
all the best
Hi you are from Montreal I was just there to visit the school of my choice, Concordia.
I have absolutely no skills to give you advice in your D.P. but it looks pretty good,
I thought I will see some crazy muscular barbarians but maybe that will come too.
How is your life drawing skills/ Character designs would like to see more from your
Yep for an Isometric "Diablo" game it seems fine, I would just widen the walkway a little as characters may fall through into empty space, but again it depends if its a trap, it doesnt look like one but you never know.
From a coders point of view the edge would need to be under the log with the spikes on it as its easier to write program code for that, you would have to be specific and write for each bridge and I know they like to take shortcuts and re use code where possible.
all the best mate and do some more along the same lines, should be good to see.
Not really anything to critique on concept-wise, but for something like Diablo it looks kinda... cute? It's rather cartoony, both style- and colorwise, and notably so up at the gates. That's fine if that's what you're going for of course, but if not, maybe change the texture of the gates and that yellow color to something a bit.. grittier.
I would agree with the earlier crit too, try the same thing again but grunge it up a bit and give it a more evil feel. Its always good to give the director some options in game art so throw a few more together in the same style, 3 in this illuminated style and then say three in a red glowy evil style.
all the best mate