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  1. #1
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    Sketches and Art by Kerynean

    Hello, my name is Fiona and I am currently 18 and living in Australia. I've been interested in art ever since I was a child, and went on to develop this interest in High School by enrolling in a specialist art program. I then went on to Fine Art in my last two years. At the moment I'm a year 12 graduate still figuring out where to take my art.

    Anyway, here are some sketches and art and such, and I hope you all enjoy sharing my artistic journey with me.

    Attachment 1314467
    Last edited by Kerynean; September 4th, 2011 at 05:57 AM.


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  3. #2
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    Some Completed Artworks


  4. #3
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  6. #4
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    Some Recent 3D work and Concepts

    I recently discovered the 3D modelling software Sculptris, and had a great time using it, I just wish I'd discovered it earlier since I had been under the unfortunate impression that I was shit at 3D for the past five years. Anyway, this is an Alien species I've been creating for a little project I have. I've only done a 3D version of the male of the species so far, female is up next in-between stuff for my short illustration course.

    Attachment 1314490

    Attachment 1314491

    Attachment 1314492
    Final sculpt for male bust of the yet unnamed species.

    Attachment 1314493
    Here I started fiddling with colour, However sculptris wasn't giving me the results I wanted, so I pulled a flat render into SAI and started doing some overpainting. I'm still deciding whether to incorporate this into my style or not... Left is colouring in sculptris for comparison.

    Attachment 1314494
    WIP overpaint on its own.

  7. #5
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    You have a good base going. The creature's face is really intersting, and the eyes remind me of the unforgiving eyes of a goat. Getting a few texture overlays on the skin to describe their tactile feel will help the viewer understand what kind of skin or types of skin this creature has. Is it leathery? moist? scaly?

  8. #6
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    Thanks! Also you're right about the textures, it's probably very worth looking into. I've yet to figure out a good way to get texture with good depth on the sculpted model as I am still learning the program. But texture applied in 2D should be easy. Thanks for the input!

  9. #7
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    Nice start to your sketchbook so far and welcome to CA Good to see another teen join. So from what I've seen in a couple of your first pieces is that you lack either knowledge of anatomy or simply the construction of a human through imagination. There's quite a few flaws I see on the first piece with the robot arm man such as the thickness of the right bicep or how high up the armpit is on the left arm. There are also a few with the girl, but anyway I'd suggest finding some books on anatomy. I'm not sure if you know of any or not so I'll just let you know right now that Loomis, Bridgeman, and Hogarth are usually the go to resources for anatomy. I wish you the best of luck with your studies and I hope to see more from you

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  11. #8
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    Thanks Forrest I. You are absolutely right about the anatomy thing, it's always been a bit of a struggle for me and on analysis I do need to practice it more. It's on my rather long mental list of things to work on. Also thanks for the resource suggestions. ^^

  12. #9
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    No problem I guess I should've given this to you earlier, but here is the whole Loomis book on figure drawing so you don't have to spend any money

    http://www.scribd.com/doc/15357059/F...-Andrew-Loomis

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  14. #10
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    Neato! Thanks Forrest I, I'll be sure to put that to good use.

    Anyway, here is a bit of an update for today. Had a friend over and had a bit of an art jam for our illustration class and got a good few drawings and art stuff done (even though not all of them were class related). Here's some of my results:

    Attachment 1315377
    Beginnings of my second Illustration for class in SAI, just laying down the background now since it's going to be the most difficult part for me, which is probably clear. I'm not used to perspective or buildings (I used a bit of a reference from a town I built in a game, ahaha :tehi: ).

    I'm also finding that the colours feel a bit off for me (the whole, sky is blue, grass is green thing that I get mad at for doing) but I'm trying to keep it in sync with my earlier illustration posted here (one with cabbages and caterpillar), so opinions and crit would be greatly appreciated for this one. It would really help me out.

    Attachment 1315378
    Started working on the fullbody sculpt of the species from the earlier bust; learned how to effectively use masks in sculptris today, yay!

    Attachment 1315379
    This was actually from yesterday afternoon, some studies with a focus on light and shade and how much detail one can imply with it.

    Attachment 1315380
    And lastly I thought I'd throw in this still-life study from earlier this year, as I just found it while rummaging though files. Anyway, thanks for looking!

  15. #11
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    nice sketchbook.
    As for the illustration of the town. The perspective of the buildings looks good, however the perspective lines made by the houses would result in a horizon that is far outside the canvas and not right behind the town as you have made it. In order to see the sky with this perspective of the town, the town would have to be on the side of a hill and every house would be extremely tilted.

    keep updating
    My sketchbook:
    Fumble

    My brothers sketchbook:
    Braintree

  16. #12
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    Oh man, you're right. And now I really do see it. Looks like the houses are about to slide off the page, ahaha. I'll amend that. Thanks Fumble!

  17. #13
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    Your digital stuff is awesome :p Keep up the great work!

  18. #14
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    Heeeeere's a bit of an update for you guys, stuff from the past week or so. I'm feeling a bit overworked at the moment, since I'm pushing to get this story-concept-novel-illustration-portfolio-stuffer project in it's beginning stages. A lot of people are wondering what on earth I am thinking, but in the end, I enjoy it.

    First off here's the update of stuff for my illustration class:
    Attachment 1321222
    I attempted to fix the perspective issue to the best of my ability, thanks to Fumble for pointing out my earlier mistakes. I'm still working on the kids, I am aware the boy on the right needs his anatomy fixed. If any of you have ideas of how to go about that, it'd be much appreciated.

    Also, some bonus! stuff. Concepts of the characters for the story I'm illustrating. I drew these on an A3 sketchbook which is a pain in the ass to scan, so sorry for the image quality, I had to take the photo and avoid my shadow getting all over it too much at the same time.

    Attachment 1321223Attachment 1321224Attachment 1321225

    Next we have the beginnings of an artwork for one of my friend's 18th, she asked for a purple dragon. My dragon drawing skills are pretty rusty though, since I haven't really drawn many of them since I was 12-13 (I used to be obsessed with them) so crit would be great. Especially for the face, it's really bugging me. Also including the lines here, which I rarely draw traditionally.

    Attachment 1321227Attachment 1321228

    AAAAAND last but not least, stuff for that project I'm working on. More stuff from the species I posted earlier in the thread, still needs a name. Due to the static nature of their faces, they're not able to use facial expressions. Instead they use colour to communicate emotions. Although, trying to paint someone as angry without your classic 'angry brows' is hard. I'll have to work on that.

    Attachment 1321229

    Also to Lohes, thank you~ I'm glad you're enjoying my work
    Last edited by Kerynean; September 13th, 2011 at 03:32 AM.

  19. #15
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