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Thread: Sketches and Art by Kerynean
September 2nd, 2011 #1
Sketches and Art by Kerynean
Hello, my name is Fiona and I am currently 18 and living in Australia. I've been interested in art ever since I was a child, and went on to develop this interest in High School by enrolling in a specialist art program. I then went on to Fine Art in my last two years. At the moment I'm a year 12 graduate still figuring out where to take my art.
Anyway, here are some sketches and art and such, and I hope you all enjoy sharing my artistic journey with me.
Last edited by Kerynean; September 4th, 2011 at 05:57 AM.
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Some Completed Artworks
September 2nd, 2011 #3
The Following User Says Thank You to Kerynean For This Useful Post:
September 2nd, 2011 #4
Some Recent 3D work and Concepts
I recently discovered the 3D modelling software Sculptris, and had a great time using it, I just wish I'd discovered it earlier since I had been under the unfortunate impression that I was shit at 3D for the past five years. Anyway, this is an Alien species I've been creating for a little project I have. I've only done a 3D version of the male of the species so far, female is up next in-between stuff for my short illustration course.
Final sculpt for male bust of the yet unnamed species.
Here I started fiddling with colour, However sculptris wasn't giving me the results I wanted, so I pulled a flat render into SAI and started doing some overpainting. I'm still deciding whether to incorporate this into my style or not... Left is colouring in sculptris for comparison.
WIP overpaint on its own.
September 2nd, 2011 #5
You have a good base going. The creature's face is really intersting, and the eyes remind me of the unforgiving eyes of a goat. Getting a few texture overlays on the skin to describe their tactile feel will help the viewer understand what kind of skin or types of skin this creature has. Is it leathery? moist? scaly?
September 3rd, 2011 #6
Thanks! Also you're right about the textures, it's probably very worth looking into. I've yet to figure out a good way to get texture with good depth on the sculpted model as I am still learning the program. But texture applied in 2D should be easy. Thanks for the input!
September 3rd, 2011 #7
Nice start to your sketchbook so far and welcome to CA Good to see another teen join. So from what I've seen in a couple of your first pieces is that you lack either knowledge of anatomy or simply the construction of a human through imagination. There's quite a few flaws I see on the first piece with the robot arm man such as the thickness of the right bicep or how high up the armpit is on the left arm. There are also a few with the girl, but anyway I'd suggest finding some books on anatomy. I'm not sure if you know of any or not so I'll just let you know right now that Loomis, Bridgeman, and Hogarth are usually the go to resources for anatomy. I wish you the best of luck with your studies and I hope to see more from you
September 3rd, 2011 #8
Thanks Forrest I. You are absolutely right about the anatomy thing, it's always been a bit of a struggle for me and on analysis I do need to practice it more. It's on my rather long mental list of things to work on. Also thanks for the resource suggestions. ^^
September 3rd, 2011 #9
September 4th, 2011 #10
Neato! Thanks Forrest I, I'll be sure to put that to good use.
Anyway, here is a bit of an update for today. Had a friend over and had a bit of an art jam for our illustration class and got a good few drawings and art stuff done (even though not all of them were class related). Here's some of my results:
Beginnings of my second Illustration for class in SAI, just laying down the background now since it's going to be the most difficult part for me, which is probably clear. I'm not used to perspective or buildings (I used a bit of a reference from a town I built in a game, ahaha :tehi: ).
I'm also finding that the colours feel a bit off for me (the whole, sky is blue, grass is green thing that I get mad at for doing) but I'm trying to keep it in sync with my earlier illustration posted here (one with cabbages and caterpillar), so opinions and crit would be greatly appreciated for this one. It would really help me out.
Started working on the fullbody sculpt of the species from the earlier bust; learned how to effectively use masks in sculptris today, yay!
This was actually from yesterday afternoon, some studies with a focus on light and shade and how much detail one can imply with it.
And lastly I thought I'd throw in this still-life study from earlier this year, as I just found it while rummaging though files. Anyway, thanks for looking!
September 4th, 2011 #11
As for the illustration of the town. The perspective of the buildings looks good, however the perspective lines made by the houses would result in a horizon that is far outside the canvas and not right behind the town as you have made it. In order to see the sky with this perspective of the town, the town would have to be on the side of a hill and every house would be extremely tilted.
September 4th, 2011 #12
September 6th, 2011 #13
Your digital stuff is awesome :p Keep up the great work!