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  1. #46
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    And the great studies continue!

    Must admit, I like the foot being so extremely vague (in one of your first wips) better. But you can never satisfy everyone His face is very well done btw!


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  4. #47
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    @Jarrad: Thanks so much!

    @Overtoom: I quite liked the foot being pushed back as well, but it does help solidify the character to have things a little more detailed. You're right about not being able to please everyone, I can't even make my own mind up about which I preferred! Happy new year!

    Here are some quick sketches for Cow. The brief asks to be really crazy with the designs but I realised recently that I haven't spent much time drawing straight up fantasy dragons and had a craving. I hope everyone had a safe and happy Christmas and new years!
    Last edited by David Keen; January 1st, 2012 at 08:34 AM.

  5. #48
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    Ohh so ambitious with the Dragon. Good to see! I rolled up a stone giant but we'll see what else I can think of. I had my mind bent on a quickling or a mind flayer but perhaps I could go to work on something more low level like a gnoll or an owlbear.
    For your dragon, Let's see some more comps that silhouette the whole body. Portraits are great but won't work for the chow. What kind of dragon are you going for? I'm dating myself here but I spent my fair share of time DM'ing AD&D 2nd Edition Forgotten Realms and Dragonlance campaigns so I'm biased on what a dragon should look like. Are you going good or evil? What color, type? I''d personally like to see a good dragon because 99% of the time we get to see the evil red or blue dragons. If you are going Evil, let's see a white Dragon.
    Just my 2 cents.

    Keep em comming!
    Cheers.

  6. #49
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    I'm starting a new practise regime that was posted on the ArtOrder blog a few days ago please have a look at the link and check it out. I'm excited to have a more structured way of trying to cover lots of different subjects and styles which is something I really struggle with. I'll be doing a lot more copies of master works to try and learn a bit about the way they put their images together. Below are the first batch of gestural master studies from Goya, Van Eyck and Gossaert in Painter. I've also got a wip of from last weeks unfinished cow entry.

    @Wheels: I ended up getting completely lost in my dragon study, between getting used to Painter and the tricky anatomy of the dragon it was a bit of a wash. I really liked working in Painter though, I feel there is a much more tangible interaction between the myself and the painting than working in Photoshop. I'm going to keep mucking around and see what else I pick up. Your Minotaur design is coming along nicely! I like that he has pretty normal looking body and isn't 9 feet tall and 6 feet wide like most generic Minotaur's.

    I sadly didn't grow up with many friends that were interested in fantasy and sci-fi so I've never played D&D. But I have played a whole lot of fantasy RPG's which has kept me somewhat in the loop. Just the other week I went out and bought the Wrath of Ashardalon a D&D board game which has been great fun and a nice middle ground between a board game that my less geeky friends will play and pure D&D.

    Shall we Chow this week?

  7. #50
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    Hey man,
    Is that the art order workflow where the guy commits to btw 4-6 hours a day 6 days a week to study? I read it and I can't believe that he keeps that up on top of his professional work. Maybe when he is not working or between contracts but putting in 12 hour days as an adult with a family is not my cup of tea. Otherwise there are alot of good suggestions in his method and truely, we all need to discipline ourselves to keep studying and progressing our craft.

    So far the studies seem to be comming along and you should keep posting them. I've gotten a little lazy lately and the mojo has not been flowing to freely. Instead I've been working on my web site and other projects.

    I'll Chow if it is a good topic otherwise, I'd like to tackle the IOW or Envirow or even the Cow. We'll see what the subject matter is and go from there.

    It's too bad you gave up on the Dragon but I likewise have lost steam on my creature. Something wasn't working but I might come back to it.

    Old School D&D is great fun if you can get a good group together. The thing is finding a good DM and a consistent campaign. I once played a Star Wars campaign that only took place twice a year as the GM lived out of province. But when we got together we gamed for 16 hours straight and had a blast. MMORPG's are something that I don't do as they are massive time sinks. I check em out but I will myself not to get too involved. As for the board game, never tried it but it sounds like it might be fun but I'm an old school Risk kind of guy.

    That's my ramble for today,

    TTYL

  8. #51
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    Here are some more master copies for the day from Murillo, Lemoyne, Lépicié, Guardi & Metsu. The more polished piece "Immaculate Conception" by Bartolomé Esteban Murillo was completed in and hour and 15 minutes and the wip's are at 15 minutes and 45 minutes.

    @Wheels: It is indeed the crazy 4 hour workflow, it seems pretty impossible to me that a professional would be able to fit it in around work but the intention is good. As yet I haven't been getting the whole thing completed in a day, but it has forced me to try and work faster and churn out more quick studies. Thankfully as a uni student on holidays I've got the time to try and improve my workflow.

    I had a quick look at your the updated website which is looking good! I like the clear communication of topics on the left which keep navigation confusion to a minimum. One thing I keep hearing from art director blogs and podcasts is that it's good to have some images on the your homepage so viewers can quickly get a sample of your work and then explore the rest of the site from there.

    Thankfully I've never gotten into MMO's either, I know I would get horribly addicted and lose all my free time. I try and stick to single player stuff like Baldurs Gate and things of that sort.

    None of the challenge topics seem that great at the moment, I guess we'll wait for a fresh start next week? All the best mate.

  9. #52
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    A few more master studies for the day.

  10. #53
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    Hey man, looks like you are still going strong with the gestural studies. Good stuff! My web site is not complete yet and that's why I have not posted up a display piece like you described. I can't decide on what image to use. Any suggestions?
    It seems like the subjects for any of the community activities have been less that inspiring lately, maybe after this week they'll come up with a good one we can sink our teeth into.

    TTYL

  11. #54
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    Kewl sb!

    - A man diligent and skillful in his work will stand before kings -
    - All hard work brings a profit, but mere talk leads only to poverty -

    "You can't design what you don't know." Jeff Watts (as seen in Windmaker's SB)

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  13. #55
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    Beautiful studies. I really enjoyed looking at the drawings.
    The Chow was looking pretty good. Specially the face.

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  15. #56
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    Some more master copies for the day. The more detailed painting, copied from Velázquez took just over an hour to complete with the first screenshot taken around 45mins.

    @WheelJ: The Chow topic this week seems pretty decent. I haven't worked much with darker skin tones so this might be a good opportunity to get some practise in. There should be a new environment topic up soon so maybe we could have a look a that as well. For the splash page of your site I imagine that you should put an example of the type of work you really prefer to do. Character design seems to be the area you really excel in so maybe have a flick through you're favourite pieces and work out which one really shows off the full extent of your skills. BTW I'm really digging the recent studies expect me at your SB soon!

    @Jephyr X: Thanks for having a look at my SB!

    @Voodoo_Mama: Thanks man! Hopefully another Chow coming soon.

  16. #57
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    Wow, wonderful work!!!! Can't wait to see more. Sorry I can't offer anything more meaningful then praise, my skills are waaay behind yours, so I can just sit and stare.

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  18. #58
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    it's awesome to see all those master studies

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  20. #59
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    Lot of awesome up in here.

    You seem to have a instinctive gestural grasp of the figure that's joyous to behold.

    It's been mentioned already, but to lock in your portraits I'd look at a lot of different head abstraction methods and synthesize one that works for you. I found Bridgman and Reilly to be the most helpful, but I don't like how Bridgman starts from a box. It just doesn't work for me. I start from a round form with a vertical and horizontal center line wrapping around it. Don't feel like you have do do things just like Bridgman does them. The most helpful thing for me, and also the most painful, was (and continues to be) to construct heads from memory.

    Another little cheat is to look at your drawing in a mirror, you'll suddenly notice what's off.

    I think your instinct is to make the eyes larger than they actually are, which is fine if you are doing it intentionally.

    Seriously an awesome SB. Keep working. Greatness will be yours.

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  22. #60
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    Lovely studies, and i like to see you getting into more imaginative stuff, lately. Your facial proportions are very good, the studies pays off!

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