C.O.W. #227. Islandback - VOTING!

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View Poll Results: Pick your favorite Islandback:

Voters
72. You may not vote on this poll
  • Rob Powell

    5 6.94%
  • a_mckeown

    0 0%
  • J-Sun

    3 4.17%
  • sevira

    6 8.33%
  • ColdDegree

    3 4.17%
  • Mydrim

    1 1.39%
  • Lege1

    1 1.39%
  • Mörtn

    3 4.17%
  • ryansumo

    6 8.33%
  • Ricardo Robles

    10 13.89%
  • foofoo

    17 23.61%
  • marko markovic

    1 1.39%
  • Verehin

    10 13.89%
  • Grimstitch

    0 0%
  • lkjhgfdsa

    6 8.33%
Results 1 to 27 of 27
  1. #1
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    C.O.W. #227. Islandback - VOTING!

    C.O.W. #227 Islandback_Voting!

    --------------------------------------------------------------------------------

    ROUND #227 VOTING

    Topic: the hallucinogenic spirit guide


    Deadline for the voting: Sept. 14th

    Round Requirements (read BEFORE posting):
    - The creature must have a clearly defined "back"

    - The creature must carry or host some form of terrain on their back

    - The terrain on the creature's back must support life


    *Be advised, voting for one's self is strictly prohibited. If I notice that you have voted for yourself, your vote will be removed. You will not be allowed to redistribute your vote*

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    Last edited by Si_Swe; September 8th, 2011 at 07:21 PM.
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  3. #2
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    Artist: Rob Powell

    Concept: Vanishing Island

    'Have you ever heard the stories of a mysterious island? One they call the 'Vanishing Island'. Imaginitive name, yes. It's location is unkown because once found it disappears before the party returns. Many rumours run about for the reasoning; perhaps it is cursed, haunted by the souls of pirates, or even if it is just a mirage, an illusion brought to sailors who have too long stayed out at sea, some say that the island isn't an island at all but infact a giant creature, one that moves through the water, slowly breaking through the sea's waves. A creature that dives under the surface to disappear into the depth to reemerge someplace else. Of course such shenanigans are preposterously false. But look! On the horizon! Is it that mysterious isle they tell stories of? It is, and we shall investigate! As our ship creeps closer we feel an eerie presence, a feeling as if we are being gazed upon by some hidden entity. Is it true?....is the island really haunted?'
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    Last edited by Rob Powell; September 7th, 2011 at 07:51 PM.
    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!

     

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    Artist: Anthony McKeown

    Concept: A Bugs World: Bradley the oversized Beetle


    Bradley is an ancient oversized Beetle who has lived on the Earth for millions of years. Bradley has witnessed many changes in the Earths history, including the changes of the tactonic plates, and catastrophic periods such as impact events and ice ages. One day, after awakening from his hibernation sleep, Bradley discovered that several millions of years have passed. The Earths terrain has partially fossilised him alive! He is now the home of many small creatures and carries an entire world on his back. Rather than resenting this fate, Bradley has embraced it and now travels the world looking for new and interesting adventures for him and his many friends carried on his back.

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    Artist: J-Sun

    Concept: Colossal Elotchi

    The Colossal Elotchi is the largest of the Elotchi Species. The largest recorded carapace measuring over a kilometer long and 500 meters high. The Colossal Elotchi supports entire ecosystems both above the water (part of it shell is always above the water line) as a terrestrial habitat as well as beneath the waves, where very diverse (think coral reef) ecosystems typically develop. The case studies of symbiosis, commensalism and parasitism are too numerous to detail in this brief abstract. Suffice it to say the Elotchi is a great provider to the many species that inhabit them through out their formative development, long adult lives and ultimately even in death - perpetually providing a foundation for a vast diversity of life.

    C.O.W. #227. Islandback - VOTING!

    Last edited by J-Sun; September 7th, 2011 at 08:55 PM.
     

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  8. #5
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    Artist: sevira

    Concept: Nrym


    There once was a monkey, humble and brave,
    who walked through the jungle, to see his friend Dave.
    Dave lived in a tree, that was far far away
    and the monkey got tired, so he stopped for the day.

    He remembered his mother, who told him one thing:
    "never rest on the ground because the bugs there will sting."
    Monkey was lazy, did not want to climb.
    So he lay down on the ground saying: "only this time".

    Quick came the night, and monkey slept deep.
    Did not hear a thing, had a wonderful sleep.
    Then came the morning, monkey felt the ground shake,
    could not even scream and became flat like pancake.

    The Nrym did not see him, cause monkeys are small.
    The Nrym just stepped on him, because Nryms are so tall.
    So remember poor monkey, who ignored his mothers advice.
    Before you sleep on the ground, always think twice.

    ~tale of the Nrym, found engraved on a stone near a fossilized monkey, signed by someone named "Dave"

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  10. #6
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    Artist: ColdDegree

    Concept: Nomadic Mountain
    The Nomadic mountain is a rare creature. During its evolution it slowly grew a mountain like structure on its back, in which many other creatures inhabit.

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  11. #7
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    Artist: Mydrim

    Concept: Walking Island
    On the walking island live three brothers, but two of them are sword-fighting every day and the third one have to hunt unicorns alone, so they have something to eat. They also have a sister and an evil three-headed giant is always after her, luckily there's a hero on sea serpent who is following the island, always ready to climb the cave-legs and rescue her.

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  13. #8
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    Artist: Legend0187

    Concept: Barottimus Island Back

    The Barottimus is a very large and heavy creature that some claim is a rare existing dinosaur that survived extinction. Barottimus' are very rare and spend most of their days in deep hibernation. These creatures are so large that they can easily be over looked as a nothing more than a mountain scape or valley side. Barottimus's can live thousands of years and form entire forests and other environments on their backs while they lie dorment. Every few thousand years the Barttimus will awaken and look for another location to settle, thus carrying entire environments along with them on their backs.

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  14. #9
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    Artist:Mörtn

    Concept: Agnhilda
    Agnhilda was the last of the seven great Wolpertortoises. Wolpertortoises were strongly bound to nature and so they are a moving habitat for the botanic around them. They lived in solitude and supported the nature simply with their appearance. It is said that before a Wolpertortoise dies it loses its plants and trees first.

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  15. #10
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    Artist: ryansumo

    Concept: Turtle Village


    Long after the great cities of fire and smoke had been washed out by the sea, the remnants of humanity learned to once again live in harmony with their fellow creatures. Little hamlets sprung up on the backs of the giant sea beasts that thrived in the new environment travelling all around the globe, never calling a single place home.

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  17. #11
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    Artist: Ricardo Robles

    Concept: Tectonic beings of Megalo

    When the cosmic door opened over the Megalo Planet atmosphere, we couldn´t believe what we were seeing. Fortunately the Onboard Computer informed us quickly about that geologic phenomenon, but that didn´t contribute to get us less excited. The planet crust is composed by 30 titanic beings which act like enormous tectonic plates and make living possible at the lithosphere. Why exactly 30? Is that a common race in other planetary systems? Are they in extinction danger, or they are simply immortals? The Computer didn´t knew the answers. It just explained that these ancient creatures were registering a very slowly movement, just like tectonic plates themselves, and each one was carrying a large city in their “back”, keeping the habitants safe from the tremendous heat coming from the liquid lava mantle.

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  19. #12
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    Artist: FooFoo

    Concept: Ancient Sand Alligator


    No one knows exactly how long has old Shakob lived...She has lived for so long that rocks made of hardened sand formed onto her back. For countless centuries, the shyvers has used old Shakob's back as their nesting place. The caves found on her back provides natural shelter and protection against predators, because no other creatures dare to go near old Shakob. And when a shyver's life has come to an end, they will fly one last time...into the open mouth of their sacred protector...

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  21. #13
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    islandack

    i was thinking something like this

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  22. #14
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    Artist: Verehin

    Concept: Lifereaper
    Roams through dying , burned-out lands, looking for signs of life.

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  24. #15
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    Artist: kobe

    Concept: the big wal-rush


    wal-rush a creature that living in summer day, with colorful natural tiny island on it's back, it will bring his master who is the lonely pirate to travel around the world, and collecting treasure.

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  26. #16
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    Artist: Grimstitch

    Concept: Sky Shark
    These massive creatures swim amongst the clouds, generate their own heat and enrich the oxygen content of the immediately surrounding atmosphere. This creates a thriving ecosystem on their backs, and is the exclusive habitat of several rare bird species.

    Sky Sharks are slow moving and cast such huge shadows upon the ground that if one is passing overhead, they have been known to ruin picnics, weddings, and are generally considered bad luck. This is quite unfair, as a more gentle creature has never existed.

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  27. #17
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    Artist: lkjhgfdsa

    Concept: Imbebigbugga
    Dormant in their feeding cycle - which consists of burying themselves in the shallows along the northern coastline, the Imbebigbugga's relocate to more nutritious feeding grounds once every 4325 years or so...

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    The word ‘anarchy’ comes from the ancient Greek αναρχία in which αν meant ‘without’ and αρχία meant first a military ‘leader’ and then ‘ruler’. Anarchist society is one ‘without rulers’: a classless, non-hierarchical society.
    “You need people like me.
    You need people like me so you can point your grubby fingers and say, "That's the bad guy.""

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  29. #18
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    Poll is now up!
    My favorites this round included: Verehin, Ricardo Robles and lkjhgfdsa. I voted for lkjhgfdsa's, whose design I find punchy and appealing.

    Cuts this round:
    Kobe Sek Yong Kai - Reason: I was not able to see any real creature design. All elements of the creature are entirely obscured by the water. The illustration and rendering is very nice but this is a design competition, I do not see enough of the design.

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  31. #19
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    I'm really sad JPerols didn't post anything

     

  32. #20
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    Rob Powell - One of your better pieces. Your rendering continues to improve round-to round. You seem to be slowly getting the hang of the areas where your surface rendering was weakest. The biggest issue here is that the scale feels off because the creature's colour is not at all affected by the amount of water and air there is between the viewer and the creature. The island elements should be partially obscured by atmosphere and the body should be significantly bluer/greener as a result of the amount of water. I feel like the rocky wart-areas could have been more organically incorporated and rendered more like actual rocks. The arms still need work in terms of lighting surfaces, but are improved from previous works. I think the composition could have been helped if the whales weren't in front of the creature, but rather placed such that were we to only get silhouettes in the piece, the whales would be visible in that composition as well. Other than that, great effort. You keep getting better.
    a_mckeown - A very hard piece to judge. The creature is floating in space with no shadow or sense of scale. For all I know it's the same size as a normal beetle. The land elements don't feel organically combined with the carapace at all. Considering the submission date, I think more time could have been spent establishing context, and solidifying the relationship between creature and terrain.
    J-Sun - I like the under/oversea approach to the drawing, but it's presented some issues of scale. Considering the size of the creature, the size of the fish must also be absolutely massive. To add to that, that barnacle texture is firstly, overdone, and secondly means those barnacles are a couple meters across, each. The underwater section feels like it's one scale and the above-water section feels like it's another scale.
    Sevira - There's a lot of really nice shading, rendering and scaling going on in here, but the image feels static. I don't get the sense that the creature could move. Its white surfaces feel like they're missing textures and colour that would help the surface feel organic, and like it can support life hints of lichens or small pockets of other plant-life. Hell, even more scarring would help the whole thing feel less pristine.The palette is overall a bit too cold. IT all results in more the sense that the creature is a giant sculpture, than a living organism.
    ColdDegree - This piece has your best sense of scale, mood and lighting to date. It still suffers from the business present in a lot of your pieces I've seen. Every surface seems to be competing for attention, and they all have a jumble of strokes, and intense value contrasts. I would recommend a more even spread of high and low-energy painting. Overall you need to increase your average brush size by a lot.
    [b][Mydrim/b] - Very much feels like a medieval woodcut illustration. As such it becomes harder for me to critique technique. Shapes become lost within the lines of the creature, and I feel like the design could have been pushed to be more anatomically correct, but could also, easily, be considered a stylistic choice for both of those. Personally, I think it;s really well done for what it is, but I don't think it's an incredible method for the design of creatures.
    Lege1 - Grand scale concept, with nice textures, but a few issues all stemming from atmospheric perspective. The first, and most obvious is that the trees at the top have a very stark contrast to the the sky, which, at that height, especially when compared to the surrounding rock, looks out of place. The mid-ground in general needs a light increase in atmosphere and the creature itself, could use a layer or two more as well. I like the grass textures, but next to the trees it makes the grass look too custom-brushy and it makes the trees look sloppy. Anatomically the only issue I have is that the forelegs seem to be missing a joint, or have it placed too far up the leg. Finally, the light source: judging from the hill on the left side the sun is coming from the back-left, but judging from the creature itself, it's coming from the back-right. Crisper, more defined shadows would help this issue.
    Mortn - Good rendering, cute creature. I wish it wasn't so close to existing turtles. I think scale could have been better enforced, since I feel like this creature could either be very large, or the same size as a medium-sized tortoise.
    ryansumo - Good lighting, and it's a cute concept. Again, I find it frustrating that the creature is essentially just a big turtle. COW is about designing a non-existant creature, so seeing something so close to a real animal feels like a missed opportunity. The land elements feel more dumped on top than part of the creature. More of an effort could have been made incorporating the land elements into the shell, making that transition feel organic rather than forced. Compositionally it's missing a third focus to complete the rule of threes.
    Ricardo Robles - Amongst the other entries in this round, this one really pops out because of it's palette. One of my favorites this round. I wish there were more obvious features detailed. Not super obvious, but certainly noticeable hints at sensory organs. Other than that, I really like the concept that the creatures don't just support land on them, but comprise the entire landmass of the planet.
    foofoo - Very cool illustration with nice textures, lighting and scale. Very boring design. I definitely think you could have pushed the design much further from existing animals and it would have had the same sense of the awesome, while also being a really original piece of creature design.
    marko markovic - There are some really cool things going on in your piece with lighting and palette, which is why it's too bad that the piece is so busy. The way you paint very much feels like a palette knife type of effect, but there isn't enough in the way of calm areas to balance out the areas of high energy, so the high energy turns quickly into the busy. Design-wise I think your creature could be pushed a little further, it's relatively simple and I think could have used a little more focus, particularly on the creature's head. Right now my attention goes to the back and to the forelimb closest to us, which is good, but the head would have nicely completed that triangle. It also strikes me as odd that the head has almost no highlighting on it whatsoever, despite the obvious backlight.
    Verehin - What a design! Easily one of my favorites this round. Good sense of scale, though it could have been improved with more hints of the rain in the foreground, I think. The luminosity on that red could be pushed a bit more. In ways I think the grey tumorous areas could flow more easily into the rocky portions. Really these are just nitpicks, though. Great design, mood and rendering. Love it.
    Kobe Sek Yong Kai - Really nice painterly feel, and the sense of motion is excellent. The problem is that the way you've chosen to render the water and objects beneath the water gives us almost no impression as to the actual elements of the creature, which is very important in COW. You have great style, colours and movement in your work, and I'd love to see more of your stuff in the future, just keep in mind to show us as much of the creature's anatomy as possible.
    Grimstitch - I'm sad that you didn't get to finish your living reef piece, as well. It had excellent potential. While I like the actual island portion of the piece, the design of the shark portions feels like it could have been cleaned up a bit. I feel like the creature should be slightly desaturated and had the cyans turned up a bit to push it further back in space, to increase scale, since those birds place it further into the foreground. I think it could be a really nice touch to show hints of the land below, which would push that sense of scale further. I'd still love to see that reef creature finished, and I would really encourage you to do so.
    lkjhgfdsa - There's an excellent sense of the epic here. I love looking at the intricacies of the "dirt" portions of the "island" which function wonderfully in your particular rendering style. You've managed to create an awesome sense of the movement that allows me to easily imagine the creature lumbering along despite it's top-heaviness. I do feel like there are some minor issues of scale involving atmosphere on the creature, but it's not a major issue. My favorite this round = vote!

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  34. #21
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    Thanks for the crits Si swe. I'll definitely keep that in mind.

     

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    a mckeown: looks pretty neat, I can see this in some sort of a cartoony setting, with a bunch of characters living on his back and everything. Although because of the white background with nothing (at least add some kind of shadow give it some grounding) it appears to be more like a beetle with some small model's of stuff on it's back and whatnot. And the design is a little bland because it is just a beetle.

    J-Sun: Some nice rendering going on, as Si Swe stated there are issues with scaling, and your design is basically a Kraken. In addition to being a giant squid that sinks ships, there are stories of ship landing on islands only to have the crew drown during the night because it turns out the island was a Kraken. There's so much that could've been added to make this a much better concept, like arthropod legs and fins and whatnot, just something to make it seem less like a squid in a rock.

    Sevira: Well done mate, The atmosphere works well in your piece and the forest textures are very nicely rendered, the creature itself is in need of some movement, giving it some proper anatomy could actually fix this and make it look a lot less stiff. I liked the peom you wrote in your description.

    ColdDegree: Nice atmosphere and mood here, I like all the detailing that went into this piece, and the composition works well, one of the better pieces I've seen you do. I feel like the creatures anatomy could use a little improvement. The legs seem to be more shaped like a chicken leg, for such large terrestrial creatures the leg is closer to being like an inverted triangle, upon closer inspection I see that the legs are a bit more accurate on the creature in the background.

    Myrdrim: I'm pretty much in the same boat as Si, it's pretty hard to crit this piece because it is a style that I'm not familiar with. I think your stuff could use a bit of an improvement in the composition because the eye doesn't really settle anywhere because everything is more or less the same texture.

    Lege1: Some nice work, you get a good sense of the atmosphere and scale, that is until you get to the trees on it's back. There's still some anatomy issues, and the trees in the foreground look unnatural, referencing is never a bad idea.

    Mortn: Very neat concept, I'm getting a bit of an oriental vibe from this guy. The antlers on the head are a nice touch as well. The trees on it's back are a bit of a problem, first of all the tree on it's head needs to be pushed forward a bit, adding some atmosphere on the trees behind it could probably fix this. I'm not feeling the grey background either, seems a bit too dark and gloomy for what it is, a nice blue sky with some fluffy white clouds would make the piece look a bit brighter and the blue sky would contrast well with the trees.

    ryansumo: Although the design is a little boring being just a turtle and all, I like this piece. It has a nice charm to it. I can imagine the villagers living peacefully as the turtles swims along minding it own. The house seem a little small for the people on the island though. And I think the moon needs to be a bit brighter, and the clouds need a bit more illumination.

    Ricardo Robles: Very unique idea. This topic basically leaned toward fantasy and you were able to effectively portray this into a sci-fi piece. A nice contrast on colours here as well. I feel like the creature's could use something to make them feel more alive

    foofoo: Nicely rendered, and some great scaling of the creature. The textures all over look great as well, it effectively portrays that rocky sandy feel. I feel a little deprived of the creature's backside, does it have a long tail trailing behind like a traditional crocodilian? or is it short and stubby?

    marko markovic: It's a unique idea, the overall piece could use a little more contrast though. Especially around the head. Also adding some more features to the creature because it looks a bit incomplete, and there isn't much of an island on it's back.

    Verehin: Definitely the most creative design this round. Almost has a lovecraftian look to it. I'm not too crazy about the red, but maybe if it was over a bit more of it's body that would make it look a bit less out of place to me.

    Kobe Sek Yong Kai: I like the rendering, but I agree with Si Swe, I don't see a creature here, it looks more alike a floating rock, even though the water is blocking the submerged portion of it's body I'm sure some more stuff could've been added to make it look more like a creature.

    Grimstitch: Some nice mountainous regions on it's back. The texturing seems to be distrupting the form a bit. The birds are a nice touch to add some extra life to the piece, but I think you should've pushed added the birds so that that are closer into the foreground, that would make our view seem like it is that of one of the birds, then you could also use the birds to improve the composition.

    lkjhgfdsa: Great piece dude. I can picture this guy ripping itself out of the ground and a bunch of debris falling, which I think would've looked cool if you added. Overall this is a great piece and you earned my vote. Nice job dude!

    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!

     

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  37. #23
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    This round I can see a few strong entries, so congratulations to all the creative people who is trying to design a new creature. That is what this activity is about.
    On the other hand, I am a bit disappointed to see some uncreative entries. In my opinion, everybody should focus in create something new, which has never been seen before and all this, ya know... so drawing known animals with an island or terrain in the back only shows a lack of imagination and design sense. And it hurts more when I see entries from a skilled people, who are judged only for the skill and not for the design/idea, like sevira stated before.

    special entries for me:
    Rob Powell, cool one, maybe it could have had more rocky terrain going down in its body(not only the part which comes out the water), to give more continuity sense to its skin. The details like the excretion and the whale presence, are giving a nice sense of interaction with the environment.
    sevira an original entry, the creature looks interesting. I miss some movement and more signs of terrain/vegetation in the white skin surface. now seems too much clean
    Verehin, very cool design, different and original mostly for the body features and the "floating" sensation. The creature stands on a very thin legs and seems to be kinda ethereal, no matter how heavy island? it carries.
    lkjhgfdsa cool one too, you managed well to make it look giantic and it finally went away of a simple crab design. Also nice color palette.

    a mckeown: the name of the creature says all about it, a giant Beetle. I would´ve liked to see a different kind of beetle, a more imaginative one. The island elements and the color are well achieved overall.
    J-Sun: I actually only can see a cephalopod head. a clearer body features could have pushed the desigh much more.
    cold degree: The creature nature is a bit unclear for me, the body has a mammal shape but the other features are uncertain. The design could have been pushed further.
    Mydrim: Interesting painting style, a good approach. The lines are a bit confusing when it comes to show the little characters, and I find the design a bit generic.
    Mörtn: It has some cool features, but is very close to a turtle, in my opinion.
    ryansumo: We see a giant turtle here, so no design unless a size increase. That island is a place where i´d like to be, though
    foofoo: A good rendering and ambient, but the design is poor, actually I see a clear crocodile head made of rock. The body features aren´t clear.
    marko markovic: I can see some interesting features but the design isn´t clear to me. I can´t see if the creature is jumping or floating, or maybe walking on the terrain. On a side note, for future entries I´d suggest to change the size and color of the typo, now it pops out too much.
    Lege1: a nice color and material treatment, also nice height sensation, but the creature design could be pushed further in my opinion.
    Kobe Sek Yong Kai: as others said before me, the creature design isn´t clear.
    Grimstitch: I like your idea, specially for the "floating" sense. The rendering is good and the slightly blur makes it distant and giantic. The design is close to a rocky shark though, and it lacks on some different and original features.

    To critique my own work: the creature needs a better view to show more body parts, and maybe it has features like those little arms, which are unuseful and contrary to the very-slow-movement idea. It probably could have had some more ships floating in a nearer view, to emphasize the size and distance.

    My vote was between sevira, lkjhgfdsa and Verehin, finally voted for Verehin.
    sorry for possible grammar errors.

    Last edited by Ricardo Robles; September 9th, 2011 at 08:27 AM.
     

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  39. #24
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    I must agree with those who thinks that my design is boring. I actually started another piece but did not have the time to finish it, so i thought i'll just stick with what i have, now i thought i shouldn't have even submitted. Dont think i deserve the votes but no matter the results, we all know who the real winners are.

    Like many others here, lkjhgfdsa's, Ricardo Robles and Verehin's are my favs, especially Verehin's, inspiring work . Really like Jperol's too but too bad he did not submit for the finals.

    Cheers

     

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  41. #25
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    YESSS! Got one vote this round...super happy...much better than the usual zero! Thanks for all the crits and I see all the stuff that could just be that much better no doubt.
    Si Swe: Awesome crit man! Gonna keep'em coming in my spare time and better luck next time no doubt!

     

  42. #26
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    lol rocky alligator won. beautiful image but not very original at all to be honest.

     

  43. #27
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    @ Emerging
    some days I look at all the profiles of the people who vote just to see if they are actual peeps or just robots/alternate accounts/ schoolfriends of voted individual (as oft I'm surprised) - STILL! Winner wins!!

    The word ‘anarchy’ comes from the ancient Greek αναρχία in which αν meant ‘without’ and αρχία meant first a military ‘leader’ and then ‘ruler’. Anarchist society is one ‘without rulers’: a classless, non-hierarchical society.
    “You need people like me.
    You need people like me so you can point your grubby fingers and say, "That's the bad guy.""

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