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ROUND #227: Islandback
Hey folks, it's me again and it's time to think about moving habitats. For this 2-weeker, think, the Atlas of creatures. Carrying the weight of a world, or at least the weight of some terrain on their shoulders... back... shell? Whatever they happen to have. Anyway, the focus this week is a creature that is either so massive that it carries an small island of terrain on it's back, or a creature which has otherwise evolved in such a way that a habitat has formed atop it. What kind of habitat it holds is for you to decide, but it must hold some form of life, be that plant, animal, fungus or a whole ecosystem. The world is your oyster to create, but create it quick, before it wanders off...
- The creature must have a clearly defined "back"
- The creature must carry or host some form of terrain on their back
- The terrain on the creature's back must support life
September 7th, 9:00pm PST (GMT -8 )
finals go here... http://conceptart.org/forums/showthread.php?t=226785
Last edited by Si_Swe; August 25th, 2011 at 12:15 AM.
awesome topic, I'm gonna try to do this one, there's a hurricane coming this weekend so I should have some time to sit in front of the computer.
So uh, hey guys.
This is definitely my entry. No doubt about it. <cough>
In all seriousness, I'm loving this week's creature.
here's what I've got so far - before I go any farther, does an enclosed space settlement fit the topic well enough, Si Swe?
I'm not great at showing scale, so what I might do is an animal that allows itself to be used as a 'base' for bees, the bees get to pollinate more stuff and the creature gets free delicious honey, num num.
My idea for now...
I'll post updates
couldn't believe that this topic has never been covered in previous rounds
I mean this is some sort of classic, the huge whale/turtle/whatever with a habitat on its back
just think about the discworld by Terry Pratchett, the whale/fish with an island on its back (which actually goes back to the medieval times) or as a more recent example the lion-turtle from the series Avatar
since there is only little room for creativity this time I decided to focus more on the artwork and keep the concept generic and simple
(seems as if this is the only thing that matters in here anyway, yes I'm whiny again)
trying to focus on details to enhance the size and a good focal point this time
Last edited by sevira; August 25th, 2011 at 06:36 PM.
*sigh* sorry for being inactive :L school started so i gotta start studying and everything i'll try to paint during freetime
btw sevira uber awesome so far <:
Grimstitch - I need a little more definition to really tell what's going on there, but it looks like it's probably fine.
Can the terrain be man made? I was thinking of a city built on the back of some gaint creatue?
it almost looks like a younger version of mine
or at least they are related
don't know how far you are by now but I would try to correct the stone on its back and align it vertical
right now it's almost looking like its falling off
@ jPerols: cool design, read really well.
@ sevira: I like it. Right now the focal point is the front leg, perhaps you could add some more focus to the head by making the leg darker and the head lighter.
Here is what i'm working on at the moment. Im going for an ape like creature. hmmm my only concern is that it might be too human, though i will try to make it as least human as possible.
cool stuff so far...
not a lot of time so here's what I'm working with, will add island-y stuff to it's back later on...
update - quite a bit happier with this version
Fumble - Right now your proportions and pose are far too humanoid. You'll need to really push the ape-qualities further in order the piece to qualify.
Grimstich - Okay, I can see a bit better what's going on now, this is acceptable.
... write a really long post
somehow browser crashes...
you were right, thx
to everyone: focal point now on the creatures head?
have been working much too long on it and think I'm too used to it right now
next steps will be jungle, trees and trying to bring back some texture to the creature
then I will think about some details like a village or something made by man to put near the trees above its head
here the update
The leg still stands out to me... I think it's because the light values on the leg are such a contrast to the deep shadow of the underbelly.
The lightness of the head makes less of a contrast with the surrounding sky (also light). So maybe the sky can get darker near the head to create a stronger value contrast, or maybe you make the leg darker so its value range is closer to that of the underbelly. Or you could make the small details more noticeable on the head and make the leg more loose so to speak.
It's not all bad though, in terms of composition the curve of the leg draws my eye towards the jungle on his back. Keep it up, looks great
Cool topic! Im in =)
My badge looks "little" weird =D
This is a large zeppelin like creature. It provides save nesting grounds for birds on a small patch of forest on its back. The birds in return feed it with anything they can find from the forests and jungles it flies over.
y u so mean to me Щ (ﾟДﾟ)Щ
darker sky and I expanded the jungle on it's back and kept the trees over its head in the shadow to create a contrast that should be stronger than that of the leg and the underbelly
can't wait to see what you come up with this time
nice ideas, excited to see the progress
anyway, some minor and some major fixes,
going for some texture now to start with coloring it soon
I'm really unhappy with the upper part (sky + trees) suggestions how to fix it?
hit me with your crit pls
sevira - A few suggestions for the overall piece:
- Render the trees the way you are at the bottom. You seem to be rendering the trees on the creature's back in a different way, let the foliage form the same way you're forming it on the ground.
- Get the birds higher up, and add more of 'em. They will help create activity in the upper reaches, and will give the trees more believability.
- More atmosphere. The creature should be high enough that those trees are going to have less contrast than the canopy below, particularly lighten up the tone of the shadowed areas up there.
- Finally, get the perspective correct (either atmospherically or form-wise) on the creature itself. The creature seems to stretch much further on it's underside than the actual back of the creature does. This would be remedies by one of a few solutions: foreshorten the underside of the torso more so it and the treeline are more cohesive; lighten up the back legs (see how the shadow is darker than the trees around it, but the tones up close show the creature as being lighter than the trees? it doesn't make sense) to push them further into the background; or bring the legs further foreward to correct the torso length as well as removing the awkward shadow vs. trees tonal war.
Hope that helps.
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This round i´m in again
Seems there will be amazing entries, you´re killing it guys.
Sevira, Si Swe gave you some very valuable solutions, specially concerning the perspective. You have to force the botom view much more. Also the size of the trees is bothering me, they make the creature looks like it´s not much big, but maybe you were looking for that. Also the head/face is a bit unclear for me, dunno if it´s looking sideways or it just has one frontal eye. I´m confused with that nose/shoulder.. anyways the design looks interesting!
lkjhgfdsa, I like where you go with it, it looks really giant and the shape is interesting. Maybe you need to force the perspective a bit more, and perhaps it will be needing stronger legs to hold that weight. looking forward to see the pincers!
jperols I like it a lot, and i believe that sloping rock gives a nice movement sense!
Rob Powell nice one, maybe a more generic concept but let´s see where it takes you.
Gorromog the idea looks super, I can imagine that fat flying fish moving the fins slowly while floating
I´ll probably go with some kind of extraterrestrial-futuristic thing, let´s see if i can post some wips.
sevira: looks neat so far, not much I can really add that hasn't been said before, fix the comp/focus a bit and fix some of those perspective issues
DaN-MaN: add some more creature underwater, if you notice on many bouyant object they tend to have a majority of their mass under water (unless its completely full of air or paper thin), don't forget to reference
Fumble: basically what Si said, also try to incorporate that island feel to it a bit better, although it is still early yet
jperols: cool idea, I like the anklyosaur like design, I think the rock looks fine on his back, but maybe give him some more support there so it gives him a better center of gravity
Grimstitch: cool space colony idea, still early but try to add some interest to the colony on the back, perhaps giving it some large structures or whatnot, or a large biosphere or something or other
Gorromog: this idea has a lot of potential so it'll be interesting to see where you take this
lkjhgfdsa: I like how you portrayed the creature's scale here, and all the birds really adds extra life to the picture as well, try adding some larger legs on the sides on the creature just above the other legs, it would give it more support and add some extra balance, because all that weight would easlity make him topple over
update/where I'm at...I originally had some trees in there, but took em out simply because they looked like crap, having some issues giving it that underwater-feel, will have to hunt for some useful references, actually I've been referring to the Buoy Cow topic quite a bit, since a lot of those creature would be in the same situation as mine floating on the water surface, I think I got an idea on how to fix this, still messing with the idea of having the ship in there or not, may put behind so it doens't take away the focus so much...always open to suggestions, though
unless anyone has any serious crits, I think I'm about done with mine.
decided against making him live in space - instead he swims in the atmosphere.
big thanks Si_Swe
(and to the others as well of course)
re rendered the trees, added some birds, tried to fix the perspective by getting rid of some contrast
even though I don't think I will be able to fix everything
I already learned my lesson not to jump in on the details before the rough values are right
oh and Ricardo, damn you
after I read your crit I started to see the nose as a shoulder
and it was supposed to be looking sideways
should be a bit better now I think
somehow I think the front should be be bit nearer to the viewer
looks a bit flat to me right now
I really hope you plan to add small fish like you did on the deep sea monster, you did a great job with them and I think they would work much better than the whales or a ship
lovely how your creature really improves over each step
but I wouldn't call it finished if I were you, there is still enough time until deadline to add some details