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  1. #1
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    LiquidJack Still Here

    Thought it was time to give up the old sketchpad and begin a new one. I'll start off by showing this project I was working on for a good portion of time some months ago. I learned a lot from it and plan to revise my work pipeline and get better results. I'll post more pages as soon as I can.


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  3. #2
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    Okay a little bit more time to post then back to work:
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  4. #3
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    almost done here...Actually I am done. The loading attachment system is a bit over done on CA. Shouldn't have to categorize every blasted thing I load on the board.

  5. #4
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    No more scanner so all my traditional sketches I'm doing are piling up. One fine day I will get another scanner. For now all digital:

  6. #5
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    Project I'm working on. Just throwing together the concepts:
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  7. #6
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    Quick sketch update:

  8. #7
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    digital painting done on a drawing I did sometime ago
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  9. #8
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    Aha!

    About damn time you did something with that old pencil drawing
    The colors really help everything to pop out clearly...

    Now you just need to paint up some more of your drawings

    Great framing of the action in those sequential panels. About the
    only crit I would have is that there is a strong sense of unreality.
    The Figures are to plastic-y and give the sense of posed toys.

    (maybe just a different shader or stripping out speculars would help?)

    Also, they contrast too much with the backgrounds, making
    them seem separate from the world they are in.

    Also, in general, give some thought to more variety of color and
    value schemes. Most of your scenes are set in pitch blackness with
    loads of fully saturated colors popping out. Maybe try some mix of
    saturated and muted colors, or some brighter lighting, or just experi-
    ment with more variety of 'moods' of light and color.

    Have you ever seen work by the artist Sam Kieth? He's probably mostly
    known for the old MTV cartoon 'The Maxx' (which was also a long-running
    comic book). I only just discovered him recently, but his art kind of makes
    me think of you
    sketchbook...a kitten dies every time you don't comment

    “When forced to work within a strict framework,
    the imagination is taxed to its utmost – and will
    produce its richest ideas. Given total freedom,
    the work is likely to sprawl.”

    - TS Eliot


    Bloooooooog

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  11. #9
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    Bludhund - Hey Sam Keith is one of my favorite comic artist. I used to have the Mtv Maxx series on video, but I think I lost it. The 3D comic is very plasticy for sure. I am still in the developing stages for the next round of this graphic novel. I have come a long wy with Zbrush rendering and I hope it shows next time I put it together. Funny thing about the darkness and saturated color style I work with, another artist gave me the same remark. So I think I will do some work with less saturation.

    This is in work. Ran into lots of trouble figuring the costume out. The Spiderman pattern in 3D need tons of tinkering because of a blurred effect. If I had more POWER in my computer I probably wouldn't have this problem. C&C

  12. #10
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    My sketch process when I am not taking my time (pretty common)

  13. #11
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    Little drill action. Loomis kinda' stuff. The funny thing is the framing setup did not match the uniqueness of the reference. The woman had interesting proportions....so I mixed the guide with the ref

  14. #12
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    Hard to find a moment to do stuff away from client projects. Able to finish this one up and now back to the grind:

  15. #13
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    Look at the process in Zbrush....PSD is a crap load of messy layers afterwards

  16. #14
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    Storyboards
    I'll post as soon as I get the time
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  17. #15
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    more storyboards:
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  18. #16
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    a few more

  19. #17
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    3D and 2D illustration
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  20. #18
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    3D character concept
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  21. #19
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    An Stark Suit digipainting:
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  22. #20
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    Thought it would be a good time to post images in good old CA again. I have taken a step back from 2D art but I am hoping to get back into it. Right now a lot of focus is on 3D artwork.

    Name:  giosseNormal1.jpg
Views: 426
Size:  134.7 KBName:  giosseremix1.jpg
Views: 437
Size:  76.8 KBName:  creedFlat.jpg
Views: 419
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  23. #21
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    3D concept artwork for my project titled Pandora:

    Name:  midship2.jpg
Views: 428
Size:  96.2 KBName:  midship1.jpg
Views: 408
Size:  234.4 KBName:  midshipConcept01.jpg
Views: 402
Size:  137.2 KB

  24. #22
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    3D concept artwork for my project titled Pandora:

    Name:  midship2.jpg
Views: 428
Size:  96.2 KBName:  midship1.jpg
Views: 408
Size:  234.4 KBName:  midshipConcept01.jpg
Views: 402
Size:  137.2 KB

  25. #23
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    Alternatve look with all assets with lighting ability on:

    Name:  midshipConcept.jpg
Views: 436
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  26. #24
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    Hey man, great to see you still chopping away. I really like that 3D modelling of your
    Wolverine/Sabertooth composition.

    I think that 3D and 2D really don't have to be seen as in different worlds, the tools and
    disciplines of each can be used as they are expedient for image planning and image
    creation. I think that 3D especially can help to greatly enhance and speed up the process
    for lighting and perspective in 2D work.

    Conversely, 2D can be used to very quickly add character and texture and design to a 3D
    piece. I don't know if you are familiar with Randis Albion's work? He has a lot of tutorials
    and resources out there demonstrating his technique which really efficiently fuses 2D and
    3D for stunning effects. I think you should check some of that out if you haven't.

    http://www.hd-fortress.com/

    http://www.youtube.com/user/RANDISALBION

    http://www.facebook.com/fapsomemore

    http://conceptart.org/forums/member.php?28832-Randis

    I would love to see more of your 2D drawings/paintings recreated as 3D scenes.

    Also I really encourage you to do some regular (weekly or daily) quick studies from life (or ref),
    of color, of texture, and light. Focus on one aspect or combine them in some genre like still life
    or a simple landscape study. I realy think building up a mental library of these three resources
    from life would help your work to explode to the next level.

    Keep it up, man!
    Last edited by BludHund; November 2nd, 2012 at 10:02 PM.
    sketchbook...a kitten dies every time you don't comment

    “When forced to work within a strict framework,
    the imagination is taxed to its utmost – and will
    produce its richest ideas. Given total freedom,
    the work is likely to sprawl.”

    - TS Eliot


    Bloooooooog

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  28. #25
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    Thanks Blud!

    Ya I know Randis. Really like his work. I have not scene tutorials from him that incorporate 3D. I have used his 2D tutorial in the past. Really helpful stuff. These days I can only make time for certain things. Also it is lack of motivation to get back into 2D art. I will seriously consider your advice though. With the holidays coming up I should be able to make more time to do some 2D work and get myslef motivateds to get back into it.

  29. #26
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    Head proportion studies. Using Loomis ideas for markers of the face:

    Name:  sketch01.jpg
Views: 408
Size:  57.4 KB

  30. #27
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    Working around the figure....not too much of a fan of this style of doing it but try it out anyway. I'd rather define gesture and anatomy with basic shapes and lines and get right into rendering:

    Name:  sketch02.jpg
Views: 390
Size:  63.4 KB

  31. #28
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    Eh...gripping the tablet pen too tight on these:
    Name:  sketch03.jpg
Views: 388
Size:  61.5 KBName:  sketch04.jpg
Views: 388
Size:  62.6 KB

  32. #29
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  33. #30
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