CHow#251 :: Steampunk Coppélia - Page 6

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  1. #151
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    Another update to my concept. I'm not sure I like those arms and trying to throw in a background after designing the character is hard. Next time I'm going to plan a better composition.

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  3. #152
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    Wow great stuff so far, this is a cool round.


    Finally had to time to do a quick sketch this week, don't know if i'll get it finished though, but we'll see.

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  4. #153
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    blech

    Wasn't happy with the other one. New pose, new render aaaand STILL no idea of how to present her background wise. I did try the spotlight thing, I tried putting her in a scene and telling a story, I tried just having a shiny floor, so far everything I have tried looked about as interesting as a flat colour background and if I am not interested in it, I can't enjoy painting it. It's a shame really because this weeks brief is awesome but I am running out of 'thinking' time and have to produce 'something'.

    So many beautiful entries this week. Great job guys. x

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  6. #154
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    Quote Originally Posted by Rachel Pierce View Post
    Wasn't happy with the other one. New pose, new render aaaand STILL no idea of how to present her background wise. I did try the spotlight thing, I tried putting her in a scene and telling a story, I tried just having a shiny floor, so far everything I have tried looked about as interesting as a flat colour background and if I am not interested in it, I can't enjoy painting it. It's a shame really because this weeks brief is awesome but I am running out of 'thinking' time and have to produce 'something'.

    So many beautiful entries this week. Great job guys. x
    I like your new pose. Maybe put her in front of a window or on a pedestal? Youtube some renditions of the play, I know there are some good inspirational backgrounds.

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  8. #155
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    Now for a wall of feedback. I alpha-sorted the names so you can find your bit easier - yay! ^_^

    AdrianNagorski - Be careful with the head perspective: the mouth/chin, nose/eyes, goggles, are all in different worlds. I'd suggest using solid colors in the early stages of painting.

    Angel Intheuk - The scene is funny. I hope you can finish it.

    ArtFish - The face features might want a bit of perspective reworking but otherwise the head position is great.

    bellophage - LOL at lab explosion XD

    Browning - Nice sketches and techno-scenery. Eager to see the rendering and lighting.

    CandlePhoenix - The hair is great. Maybe experiment with different shadow shades on the skin?

    Caspia - I love the composition and the transparency bits! Will the frightening mouth remain? The jump-legs of the first idea were great too.

    cloudcan - The color rough already has much realness. I don't think you need to push the rendering much more.

    Dreoilin - Don't give up, it's great. Coppelius' (the dollmaker's) right arm's perspective is a bit weird considering how his hand is flexed.

    Dylan Sara - Looks intriguing. Hurry up to finish it!

    fragmentedchimp - What? You're abandoning your initial idea? I like both ideas, hard to choose.

    FunnyFace - The face is an incredible mix of softness and hardness and I'm both impressed and intrigued by the way you work from a tangle of shapes to so polished a rendering!

    Idriu95 - Just post your work in this thread asking for people to post it in the final thread when it's open. Don't forget to name your file according to the rules, to put your information on the picture frame, and to include the WIPs.

    Jager - Terrifically expressive composition and pose!

    JanJager - She's so doll-like and the whole scene is just perfect!

    Jetpack - Too early to tell much but looks promising.

    JSpayde - I suggest lifting the arms the ballerina way for a more aerial position.

    Kafka Dreams - Ouch! for her leg The first background looks best to me.

    LibertineM - Waiting to see the metal muscles shine.

    mes - Hahaha, a lot of fun in here. Love Coppelius (the dollmaker) jumping up there.

    Migsta - She's scary but she's got some fine rendering ^^

    Mistermike - She's awesomely scary! Integration with the too blurry enviro needs work but I understand that's what you're doing.

    mongreldesigns - Tube-hair is great!

    Mr. Corlan - You've found the perfect head for the job!

    Mr. Gadbury - Just wow!

    Narko - Epic machine! Do you plan to somehow half-hide the "spider" in the dark at a later point?

    PhoYo - I don't quite understand how the "wings" work together with the arms but it's original. I like the head and hair design.

    PS Zant - Looking good so far. Waiting for the full body.

    Rachel Pierce - This new angle is more interesting and the metal rendering is awesome. The neck area looks a bit weird but I'm probably just a bit confused by the contorted position. How about, instead of a spotlight, a massive candle lighting?

    Redpen - Love the expression on her face. She's like saying "So you think I'm just a doll, eh?" A blue light source on the left might help balance the picture and make the shadows more interesting.

    rgeorge - Nice take on the inactive state of the doll.

    SaintLConcept - So, that's what she looks like finally ^^ The contrast between the clothes/hat and the metal/stuff is stunning.

    ssandulak - I like the atmosphere you've put in it.

    TheDirtSyndicate - LOL, that's original, and the background is killing!

    vibhas_virwani - Turned out nicely rendered. I like the graphic mix. The upper hand is a bit awkward even if you want it doll-stiff.

    *exhausted*


    I'm very grateful for the feedback I got. I tried the glow out of the mouth but I'm afraid I lack the rendering skill for that. I also tried the glow through the eyes but it was scary.

    I sketched a lot of things but was unhappy with my poor sense of steampunkery.

    Finally I went the simple/scary/funny way, aiming for photorealistic vintage picture. I'm probably off brief but I wish to share anyway:

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  10. #156
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    I honestly don't know where I'm going with this in terms of the background. I wanted to do some kind of magic circle beneath the character, but beyond that...I don't know.

    Anyways, fun fact. Corsets used to be so bad in the Victorian era that it would crush the ribs of women and even cause a problem where the organs were literally squeezed out of the body. The only opening would be in the women's vagina and this usually resulted in women's death. I think Corsets were a male invention (as they were used by males as well) as a sort of control for women, determining how they should look like. Terrible history.

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  11. #157
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    been ill all week, so this is what I've been doing in between bouts of bedridden-ness. I really do enjoy all of these pieces, it's really awesome to see so much variety! Hopefully I can finish mine in time

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  12. #158
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    Update: I totally tossed the color scheme I had last time and tried reworking some stuff. I think a simple background may be in order. Tried adding more gadgetry to her head/neck. I'll figure out something more for her legs, I think...but nothing too overt. I like purple better than the green, which I think stole attention away from her face too much. I muted the colors with a sepia hue as well. I'll probably add grit back into the rendering.

    Critiques welcome as always. Thanks for the loads of advice. It got me thinking.
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  13. #159
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    Rachel Pierce: Perhaps any shiny, reflective background isn't the way to go here, as it would draw attention away from our shiny gal. Perhaps try something of a contrast to her. She looks shiny and new, so maybe make the background more full of the cooler tones? As for the scene, I've been a bit stumped on how to draw my background too. Perhaps she could be twisting around something? Contortionists make me think of the circus as well. *Just throwing ideas out there*

    Jetpack: I knew about crushed ribs and squished organs but not about women crapping out their own guts! YUCK! Ew ew ew! The things women go through to look hot. O.O http://itthing.com/wp-content/upload...ie-jung-07.jpg (not for the faint of heart by the way. Ridiculous! Anyway, I dig the sketch. :B Interested to see where you're going with it.

    Last edited by RedPen; July 9th, 2011 at 04:50 AM.
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  14. #160
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    Being working on this a bit, hopefully i wont run out of time, working nite shift sucks! but I'm defiantly getting better at painting and that makes me happy!

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    Sorry for not critique your works guys, lets just say it takes balls to post anything creative for people to look at especially on a site with some really good industry pros lurking about.



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  16. #161
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    last update for me.

    Trying out a different face...
    Still not sure about the composition. She is sitting dead center at the moment.
    Still have to tweak some colours & saturation and add in shadows & final details.

    Good luck with all your pieces and getting done in time... 2:30 am here and I have to organize a party for the little one tomorrow

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  17. #162
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    Hi all My first sketch. I hope i will finish it on time
    CHow#251 :: Steampunk Coppélia

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  18. #163
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    Hello, everyone! Thought I'd butt in, since this is such a brilliant topic.
    CHow#251 :: Steampunk Coppélia

    Last edited by anachrone; July 9th, 2011 at 12:34 PM.
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  19. #164
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    Ugh two hours left .. (I think?) I don't think I'll finish in time but I'll definitely try.. Any criticism appreciated, as always.

    @anachrone Love the lighting and mood! Good luck on finishing it ^^
    @Takeda11 Wow love the design, that head piece is epic~

    ((Sorry that I cannot comment on more people, I have to go work on this! Damn me for sleeping late))

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  20. #165
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    Ok, cleaned up the major elements. Rendering is about halfway done, although I still need to tweak the values and overall color. I have a feeling I'm going to regret not cleaning up the guy in the corner...

    @cloudcan Really like the colors you're using.

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  22. #166
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    cloudcan, the deadline is only tomorrow

    Narko, wow it's turning real!

    RedPen, thanks for the head closeup, loving it.

    KittyKaida, kingkostas and all the early sketchers, have you given up?

    Found an article about the Japanese doll industry: http://www.japantoday.com/category/l...dustry-booming

    Jetpack, that corset story inspired me something:

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    @Browning Wow coming along nicely .. . I love the composition and the reddish light really adds to the ominous mood! I wish I could color like that xD getting a good feeling about this one.

    @Leo Ki Yeah, I realized it after I finished and submitted it. Lol - dunno how I saw Sunday as Saturday. Oh well, now I don't have to worry about finishing in time .. Interesting article by the way .. that kind of doll was actually what first popped in my mind (comfort for Dr Coppelius .. xD) but.. I wasn't sure how to portray that. xD
    Btw, I love that vintage oriental feel you got going ..

    All those wips I've been stalking better get finished or I'm going to be sad

    Hey you! Yes, you! Crit me!

    My CA.org Sketchbook 1 Last page Bashing much needed and appreciated!
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    Feel free to shoot me a pm anytime~
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  25. #168
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    Another update, values are starting to look a little better. Should be done soon, but I need some sleep, hope I can finish it tomorrow morning.

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    little update CHow#251 :: Steampunk Coppélia

    cloudcan: your colors are just amazing
    RedPen: I love her face expression
    Brownign: nice perspective

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  29. #170
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    Getting near the finish line, devoted pretty much all of today to finishing this baby off, posting progress though. Couldn't resist slapping a few details on her to get the feel, now to get the background to an acceptable level and color like a madman!

    Takeda11 - Gorgeous details, looking forward to seeing it finished off.
    Browning - Very nice, the doll is simple yet elegant, me likes. Really like the composition too and the machine she's hooked into.

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  30. #171
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    Cloudcan - really sweet piece of work man. one of my faves

    Browning - dig your style, teach me?

    Takeda11 - fantastic construction. very believable.

    Ssandulak - coming along nicely, really hope to see it finished. I think we are in a very pleasant surprise

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  31. #172
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    I have never actually ended up finishing anything for CHOW, which is sort of sad! So I shall try, even if I sort of designed a scene rather than a character.

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  32. #173
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    Some great ideas and work.

    Not had much time this week, so a couple of sketches and some work on one of them.

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  33. #174
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    wishing I was a crazy steampunk inventor

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  35. #175
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    *sigh* missed the poll and because of a power outage I didn't get to color...Which is disappointing as that is where I really struggle and was hoping to push myself. Plenty of stuff I would fix from here too, even the b&w theres a bunch of stuff I didn't get to.
    Ah well, posting here as finals thread is closed. Some very cool work though.

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  37. #176
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    things have changed a bit around here. deadline was earlier than expected. here is as far as I got

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  38. #177
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    Times up already? Thought there was an hour left

    guess I'm screwed

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  39. #178
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    .....

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    Coppelia Finished

    I was out of town this past weekend so I couldn't finish my entry, so here it is now. Hopefully I enough time to play catch-up for this next one!

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  41. #180
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    Missed out on this one for having too much work in my gameart course - but thought id post it anyway.

    CHow#251 :: Steampunk Coppélia

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