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June 29th, 2011 #1
This might help ..... Go on and try some.
There have been a lot of posts just lately where people have been told to go back to basic shapes like balls and cones etc. to get a handle on light and form etc.
So I spent a little while messing in my 3D package and spewed out these, just to help out those who cant find anything to play with. Now you are better trying to find tubes and suchlike yourself and drawing them in real life because its much better and you can look closely at them but for the terminaly lazy amongst us these will do for a start.
P.S. If anyone wants a specific shape adding or a texture then tell me what you want and I will put it up as soon as I can Ok!?
here we go.
Last edited by Lightship69; July 7th, 2011 at 06:03 AM.
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June 29th, 2011 #2
Those are great Lightship...I have one important observation though - they don't have any reflected light? OK, another...the shadows don't behave as true shadows. Would it be a huge effort to set up the renders/lighting to behave a little more naturally?
I also think a variety of material (surface) treatments would be very helpful: matte, specular, etc. Really good start, just needs to go another step or two I think. And I'm glad you included a torus!
June 29th, 2011 #3
im with jeff on the reflected light, there doesn't seem to be a core shadow either, there seems to be just 1 shadow tone for everything, even the cast shadow.
-start a revolution.
June 29th, 2011 #4
Yep no problem guys just tell me exactly what you want and I will set it up.
Its all simple shapes so far, no textures and no real reflections. I thought we could do it in stages, to do the basic shape and the light on it then add another element,...... hmmm I can see the flaw in that as I write.
I will do the next set with a reflective surface to bounce some light back, I can set the reflectiveness (for want of a better word) to whatever level we like.
I tried some of these myself, that was the main reason for creating them actually and buggered them up something awful, if you fancy a laugh have a look at my sketchbook, god but it was embarrassing, the ones there are the ones I dared show. LOL
All the best guys and I will get on with another set.
P.S. let me know which ones you think are must haves in the set.
June 29th, 2011 #5
shapes on a reflective surface
Ok guys I am not sure if this is what you meant but here are some that have been lit from a single lightsource (spotlight) and are sat on a 20% reflective surface for bounceback and a secondary reflection thingy.
again just tell me what else to add and I will if I can, Remember though this is artificial and natural light on a real subject is always better.
all the best
June 29th, 2011 #6
These look better - but still lack the reflected light bouncing into the shadow. You could fake it with a really low intensity light easiest probably, shining back into the shadow 180 degrees opposite the main light sorce.
My list of "primary objects" is: cube, sphere, cone, cylinder, torus...I also like that you've added the tube/open cylinder. A pyramid isn't a bad one either, or the octahedron, truncated cylinder/cone as well.
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June 29th, 2011 #7
Yep I will try but its proving to be a pain, I will crack on and try though.
All the best my mate!
June 30th, 2011 #8Registered User
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What are you using to make these? I think in 3dsmax there are special 'raytrace' materials which should allow you to get light reflected back.
July 1st, 2011 #9
The software I use for my 3D stuff is "Bryce 5" its quick and easy to throw together shapes and suchlike if I cant get my head around something, like perspective or layout
I cant afford or justify the cost of 3D studio max, I have a family to support and wont use pirate software, its a personal standpoint I just dont think its right.
Plus as a Multimedia developer It hacks me off something awful when your stuff gets nicked and you get no money for something you worked hard on.
All the best
July 1st, 2011 #10
yes jeff my mate I shall up the reflection on the objects themselves and see if I can cut the absorbtion of the material. Shall keep you posted.
July 1st, 2011 #11
Made an attempt myself, but I don't know if it's appropriate to post that in your thread. Anyway: Blender is free, and with equally free raytracing plugins, you can do amazing stuff. It may have a kind of sharp learning curve, though.
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July 1st, 2011 #12
Hi there matey,
yeah post away if youlike I started this in response to some of the pro- artists saying go back to fundamentals and lights etc etc. I just thought it would help.
If you have any or indeed if anyone has any of these that could help then yes please post them. If you can see if you can provide the ones on Jeff's list.
I loook forward to your post mate, all the best to you
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July 1st, 2011 #13
Well here's one. I made the floor red to make it clear which light is reflected.