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Thread: Abstractlands by takashmen
June 27th, 2011 #1
Abstractlands by takashmen
first of all it should have been takashimen but i missed "i" while typing nick unfortunately
setting up this sketchbook has many reasons the most important is improving in:
1. anatomy -> chracter design
3. digital painting
so let's start, 5 first attached works are created some months before, every of them is support with refs and i decided to resign from using references and build a library in my head by studying photos and life stills
the very first one of them is inspired by Sparth art.
also i started messing with gesture drawing and it will be great if you leave some comments about them ( i'm following Hampton) but don't know unless Loomis is better
and at least photo study
all critic and comments welcome!
@EDIT all moved to second post
Last edited by takashmen; July 29th, 2012 at 12:57 PM. Reason: pic attach
Hide this ad by registering as a memberJune 27th, 2011 #2
June 28th, 2011 #3
Hazart thanks for your comment
edit a bit post, cause i did't think about changing icon...
Last edited by takashmen; July 1st, 2011 at 01:17 PM.
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June 28th, 2011 #4
June 29th, 2011 #5
Seraph Fawkes thank you, but mainly i used some tricks to achieve it
steps and final, it took me a while to finish it
Last edited by takashmen; July 1st, 2011 at 01:02 PM.
June 30th, 2011 #6
here we go again
Last edited by takashmen; July 1st, 2011 at 01:19 PM.
July 2nd, 2011 #7
Okay, gray scale of peppers for today ;d
July 2nd, 2011 #8
July 3rd, 2011 #9
speedpaint of film frame about 1h, i didn't sampled colours from original image
July 4th, 2011 #10
honored being an inspiration
one advice for you to go forward with your art: for readability purposes, try showing a bit less of the big brush strokes, as they tend to interfere with how the image is being read. best is to blink your eyes, and determine better what's going on with the flow of your image. for example it will be helpful to smooth some of the areas where you think these strokes are overwhelming.
the best idea is to put a hierarchy with your shapes. first imagine the big shapes and volumes of your image, and then second think about the detailing within these shapes. but if, at any moment, the detailings you add are too important, to the point of not seeing the big shapes any more, then go backwards or fix the issue. i hope it makes sense
have fun on these!
July 6th, 2011 #11
hey takashmen ! thanks for dropping by my sb i dig what you have going on here and can't help but notice your strong points right now are in environments which makes me anxious to see what you have up your sleeve for character design
now let's see those anatomy studies
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July 7th, 2011 #12
@sparth- thank you for advice i really appreciate it
@teapo - they are coming
here's another photo study ( teaching a lot about smoothing edges)
i'm not fully satisfied with it, but it's high time to leave it and pass to the next.
July 8th, 2011 #13Registered User
- Join Date
- Jun 2011
- Lyon, France
- Thanked 5 Times in 4 Posts
July 10th, 2011 #14
i decided to leave photo studies and...
here is my entrance for present EOW, still in WIP
also sketch included
made only using some custom shapes i found online...
July 12th, 2011 #15
this one below seems to be finish, if someone have some observations,
if you would like to change something being on my place, feel free to comment
i don't see much after hours spent on this painting
July 13th, 2011 #16Registered User
- Join Date
- Jan 2009
- Thanked 226 Times in 125 Posts
I think your comment on my sb in very unconstructive, look at james paick, feng zhu and others how they work with photos. When it comes to production (i work for a small video game) they are very happy that I can work fast. I took some workshops with James Paick and others. Unfortunately I“m not as good as them and don“t have much time so it looks a bit rough (this is where you are right) but I think your excagarating way too much...
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July 13th, 2011 #17
Nice stuff, work on your tightening your edges a bit, it'll make a world of difference
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July 13th, 2011 #18
July 13th, 2011 #19
Yefim, n1frit thanks for comments
and here's my final
July 13th, 2011 #20
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July 13th, 2011 #21
the monkey image, on post #12 is very nice! the rough texture you gave to this is just nice!
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July 14th, 2011 #22
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July 14th, 2011 #23
nice sense of color take it up!
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July 14th, 2011 #24
Boy, great start! I particularly liked your first landscape in post#3 You're establishing a nice sense of atmosphere in the work, the gesture studies have much energy to them, almost like to see one of them scanned larger to be able to see the marks a little better.
Keep it up!
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July 15th, 2011 #25
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July 15th, 2011 #26
daflom, Tides, Sprogis7, Mike L, dleoblack thanks for visiting my SB
photo study, it need a little more work but i decided to leave it
and my first character, it took about 2-3h, if you have some crits, how i should really do it, feel free to comment
July 17th, 2011 #27
speed paint out of nothing, some mech has appeared
must to practice sp more, cause is still too messy and blank
July 18th, 2011 #28
Hi! Thanks for your stuff about architecture, its important for me)
About sketches, I try not to limit myself in using any digital materials or implements. If I see in a photo good idea I embody it in drawing. If to be pleasant to me I take just texture. I consider that in drawing the main thing idea. I begin with definition of proportions. Correctly constructed forms it is important. Disproportionate drawing with a weak composition and high detailed elaboration looks not proffesional.
If I do not know that I draw that use various implements and brushes sometimes over a photo it is sometimes simple pieces of a raster material to define the form of the objects. Sometimes to have to do on some attempts to achieve good drawing.
There is a quite good exercise for imagination development.
In one document combine some the most different photos with various ways of imposing (it is possible to pass them through filters). Avoid white and purely black parts. The received porridge from structures and colour consider in zooming a kind trying to see some idea or a composition or any way you like. Always that that comes to mind.
And about your works, it be better than you will try to control surfaces of scratches. Define by him a form of objects.
Good works, You r on the right way, Keep it up)
July 18th, 2011 #29
Thank you for the tip ^^
You've got some great works here.
I'll definitely stop by here from time to time
Help me improve, critiques and criticism are welcome:
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July 18th, 2011 #30
n1frit, SpectreX thanks for a visit
tried work something out following n1frit advice (thanks a lot mate) but still i have lot to do in sp (this one was ~45min
also one photo study included
time to leave pleasant landscapes and move to film frames...
i've nearly forgotten, there's one piece i want to share
pencil drawing, maybe a base for EOW will see