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theres no sense of earthly gravity here. what planet are we on? what material is the ball? what surface is it hitting? what is your fps?
-start a revolution.
Daniel, I see exactly what you mean. Thank you for pointing it out. It was meant to be earth and an (exaggerated) rubber ball. I think I slowed it down (to many extra frames) when the ball hit the peak rather than as it ascends which gives it that (accidental!) look of floating/suspension.
Now for a walk animation. In doing this I learned how to manage layers on the program I've been using (pencil). That should make the next project a bit easier.
I have noticed that I need to work on maintaining volume throughout the animation. Which is simply a matter of more practice. I also noticed that the recoil frame isn't right and so the character looks like he has a limp. Oops.
Addendum: I revised the walk cycle. I still think it looks a little off, but I'm not sure what else to fix at this point.
Last edited by Dorabletoon; July 11th, 2011 at 02:32 PM. Reason: revised walk cycle
What software are you working with do create these? And are you using a drawing tablet? I recon you should try some hand drawn animation on paper because at the moment these look a bit forced.
The run also looks quite slow, how many frames is that between each contact position? I think you could make it much more snappy with fewer frames and get a nicer feel to it.
I agree with Mr. Pumpkin about the timing of the run cycle, but as a whole I think it's stronger than your walk cycle.
Your use of guides was a good choice. The Preston Blair book is a super reference.
On your walk cycle steps 1 and 4 seem longer than 2-3. Also the body position goes from relatively vertical to quite horizontal on different steps. That's why the walk looks uneven.
The best way to keep your steps consistant is to measure them.
If step 1 is [--------] this long step 2 should also be that long. Then you can copy and paste the loop.
Really consistancy just means measuring a whole lot, leg length, stride length, amount of lift on mid-stride. Measure measure measure. You can never do it enough. Over time you'll get a better eye for it. Even then you still measure just in case lol.