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Thread: Putting in the work
June 25th, 2011 #1
Putting in the work
Hi! Standard story, new here but long time, admiring browser. I've always doodled but never really put in the work needed to get better. Doodling isn't focused study and practice.
At the start of the year I decided to change that, trying to practice every day. 6 months later, I'm definitely seeing improvement. Enough that I now feel confident enough to start a sketchbook here
Please, any critiques are welcome. I have no formal training, I'm a programmer by trade. I read books and watch tutorials but there is nothing like experts giving you personal advice. I look forward to any suggestions you guys might give to help me improve.
Here's some of the better stuff I've done this year.
Last edited by Naked Ninja; June 25th, 2011 at 07:55 AM.
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June 25th, 2011 #3
June 25th, 2011 #4
Hey Naked Ninja! Where else you post? Some of your work looks fimiliar. From SA too, are you on the legionink.com site?
Some cool work, hope to see more soon!
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July 5th, 2011 #11
You are very good at pointing out the character of someone by showing his appearance. At least I can see a lot of different characters here. Very inspring!
July 8th, 2011 #12
July 8th, 2011 #13
Sweet sketchbook you have going here man! Your figures have a nice sense of proportion and volume.
Loving the colors on that frog, and the head studies are looking good.
The only suggestion I have would be to push the darks even darker in some of your grayscale pieces for more contrast.
Keep up the good work!
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August 6th, 2011 #24
August 6th, 2011 #25
Overall your doing pretty good. You've got good general proportions, anatomy, all that jazz.
Really it's just a matter of refinement.
I did a bit of a sketch over on your D&D picture -there's a bunch of red but it's all nit picky things.
first- remember the body has volume. The center wont be strait down but will follow the curve of the torso. on the fist drawing, you can see if you round out the center line a little it adds a lot of volume to the figure.
in this particular image I think the legs are the weakest part. In the first image I colored the different parts of the leg to emphasize the size problems. The far thigh is longer, the distance between the bottom of the knee and the top of the strap gets shorter and the lower leg is very short.
Also -don't forget to count those straps/stripes/buttons/what-have-you on symmetrical items. Your bracers have 6/5 stripes a piece, the boots 5/4 I was in my 2nd year of college when my prof pointed out a similar issue on one of my drawings and I couldn't believe how obvious it was, or how I hadn't thought of it.
lastly you just want to pay attention to the little things - the way clothes over laps the body- the directions of where your lines intersect.
One example I showed was where the cloth overlaps the near thigh. It's a teeny-tiny difference, but it's these little differences that turn an ok drawing to a good one or a good one to a great one.
I hope this is helpful! Happy sketching.
August 6th, 2011 #26
Nice studies! Have you considered doing some studies from one of the oft recommended anatomy books like loomis or bridgman? I'm finding that working from Bridgman is really helping me to understand the forms that I'm drawing when I'm doing poses.
It might help you with some of the issues that Rhubix brought up.
This is a great start, keep going!
August 6th, 2011 #27
Thanks Rhubix! That is really helpful. The leg especially leaps out at me now that you've pointed it out.
I'm getting better at working from ref, but my ability to construct figures from imagination is still pretty weak, one of the reasons I'm doing the D&D character, to practice thinking about these kinds of things. Appreciate the tips.
GHudston, yeah, I think I need to spend some time with those books. I've done a touch of Loomis, but I think it's time to dig in.
August 22nd, 2011 #28
I ended up faffing around for ages on that Jenn pic, trying to get a good background before i eventually decided it just pulled the focus off the character. I'm not super happy with the end result, but I learned a lot trying different things and not liking them.
August 24th, 2011 #29
August 24th, 2011 #30
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